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render/obj.py
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179
render/obj.py
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# Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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#
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# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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# property and proprietary rights in and to this material, related
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# documentation and any modifications thereto. Any use, reproduction,
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# disclosure or distribution of this material and related documentation
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# without an express license agreement from NVIDIA CORPORATION or
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# its affiliates is strictly prohibited.
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import os
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import torch
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from . import texture
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from . import mesh
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from . import material
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######################################################################################
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# Utility functions
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######################################################################################
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def _find_mat(materials, name):
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for mat in materials:
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if mat['name'] == name:
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return mat
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return materials[0] # Materials 0 is the default
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######################################################################################
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# Create mesh object from objfile
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######################################################################################
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def load_obj(filename, clear_ks=True, mtl_override=None):
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obj_path = os.path.dirname(filename)
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# Read entire file
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with open(filename, 'r') as f:
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lines = f.readlines()
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# Load materials
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all_materials = [
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{
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'name' : '_default_mat',
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'bsdf' : 'pbr',
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'kd' : texture.Texture2D(torch.tensor([0.5, 0.5, 0.5], dtype=torch.float32, device='cuda')),
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'ks' : texture.Texture2D(torch.tensor([0.0, 0.0, 0.0], dtype=torch.float32, device='cuda'))
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}
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]
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if mtl_override is None:
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for line in lines:
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if len(line.split()) == 0:
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continue
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if line.split()[0] == 'mtllib':
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all_materials += material.load_mtl(os.path.join(obj_path, line.split()[1]), clear_ks) # Read in entire material library
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else:
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all_materials += material.load_mtl(mtl_override)
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# load vertices
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vertices, texcoords, normals = [], [], []
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for line in lines:
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if len(line.split()) == 0:
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continue
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prefix = line.split()[0].lower()
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if prefix == 'v':
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vertices.append([float(v) for v in line.split()[1:]])
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elif prefix == 'vt':
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val = [float(v) for v in line.split()[1:]]
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texcoords.append([val[0], 1.0 - val[1]])
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elif prefix == 'vn':
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normals.append([float(v) for v in line.split()[1:]])
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# load faces
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activeMatIdx = None
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used_materials = []
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faces, tfaces, nfaces, mfaces = [], [], [], []
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for line in lines:
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if len(line.split()) == 0:
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continue
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prefix = line.split()[0].lower()
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if prefix == 'usemtl': # Track used materials
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mat = _find_mat(all_materials, line.split()[1])
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if not mat in used_materials:
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used_materials.append(mat)
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activeMatIdx = used_materials.index(mat)
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elif prefix == 'f': # Parse face
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vs = line.split()[1:]
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nv = len(vs)
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vv = vs[0].split('/')
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v0 = int(vv[0]) - 1
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t0 = int(vv[1]) - 1 if vv[1] != "" else -1
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n0 = int(vv[2]) - 1 if vv[2] != "" else -1
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for i in range(nv - 2): # Triangulate polygons
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vv = vs[i + 1].split('/')
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v1 = int(vv[0]) - 1
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t1 = int(vv[1]) - 1 if vv[1] != "" else -1
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n1 = int(vv[2]) - 1 if vv[2] != "" else -1
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vv = vs[i + 2].split('/')
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v2 = int(vv[0]) - 1
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t2 = int(vv[1]) - 1 if vv[1] != "" else -1
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n2 = int(vv[2]) - 1 if vv[2] != "" else -1
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mfaces.append(activeMatIdx)
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faces.append([v0, v1, v2])
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tfaces.append([t0, t1, t2])
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nfaces.append([n0, n1, n2])
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assert len(tfaces) == len(faces) and len(nfaces) == len (faces)
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# Create an "uber" material by combining all textures into a larger texture
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if len(used_materials) > 1:
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uber_material, texcoords, tfaces = material.merge_materials(used_materials, texcoords, tfaces, mfaces)
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else:
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uber_material = used_materials[0]
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vertices = torch.tensor(vertices, dtype=torch.float32, device='cuda')
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texcoords = torch.tensor(texcoords, dtype=torch.float32, device='cuda') if len(texcoords) > 0 else None
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normals = torch.tensor(normals, dtype=torch.float32, device='cuda') if len(normals) > 0 else None
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faces = torch.tensor(faces, dtype=torch.int64, device='cuda')
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tfaces = torch.tensor(tfaces, dtype=torch.int64, device='cuda') if texcoords is not None else None
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nfaces = torch.tensor(nfaces, dtype=torch.int64, device='cuda') if normals is not None else None
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print(f'[load_obj] vertices: {vertices.shape}, faces: {faces.shape}')
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print(f'[load_obj] texcoords: {texcoords.shape if texcoords is not None else "None"}')
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return mesh.Mesh(vertices, faces, normals, nfaces, texcoords, tfaces, material=uber_material)
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######################################################################################
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# Save mesh object to objfile
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######################################################################################
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def write_obj(folder, mesh, save_material=True):
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obj_file = os.path.join(folder, 'mesh.obj')
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print("Writing mesh: ", obj_file)
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with open(obj_file, "w") as f:
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f.write("mtllib mesh.mtl\n")
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f.write("g default\n")
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v_pos = mesh.v_pos.detach().cpu().numpy() if mesh.v_pos is not None else None
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v_nrm = mesh.v_nrm.detach().cpu().numpy() if mesh.v_nrm is not None else None
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v_tex = mesh.v_tex.detach().cpu().numpy() if mesh.v_tex is not None else None
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t_pos_idx = mesh.t_pos_idx.detach().cpu().numpy() if mesh.t_pos_idx is not None else None
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t_nrm_idx = mesh.t_nrm_idx.detach().cpu().numpy() if mesh.t_nrm_idx is not None else None
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t_tex_idx = mesh.t_tex_idx.detach().cpu().numpy() if mesh.t_tex_idx is not None else None
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print(" writing %d vertices" % len(v_pos))
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for v in v_pos:
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f.write('v {} {} {} \n'.format(v[0], v[1], v[2]))
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if v_tex is not None:
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print(" writing %d texcoords" % len(v_tex))
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assert(len(t_pos_idx) == len(t_tex_idx))
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for v in v_tex:
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f.write('vt {} {} \n'.format(v[0], 1.0 - v[1]))
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if v_nrm is not None:
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print(" writing %d normals" % len(v_nrm))
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assert(len(t_pos_idx) == len(t_nrm_idx))
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for v in v_nrm:
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f.write('vn {} {} {}\n'.format(v[0], v[1], v[2]))
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# faces
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f.write("s 1 \n")
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f.write("g pMesh1\n")
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f.write("usemtl defaultMat\n")
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# Write faces
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print(" writing %d faces" % len(t_pos_idx))
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for i in range(len(t_pos_idx)):
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f.write("f ")
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for j in range(3):
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f.write(' %s/%s/%s' % (str(t_pos_idx[i][j]+1), '' if v_tex is None else str(t_tex_idx[i][j]+1), '' if v_nrm is None else str(t_nrm_idx[i][j]+1)))
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f.write("\n")
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if save_material:
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mtl_file = os.path.join(folder, 'mesh.mtl')
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print("Writing material: ", mtl_file)
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material.save_mtl(mtl_file, mesh.material)
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print("Done exporting mesh")
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