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render/renderutils/c_src/vec4f.h
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render/renderutils/c_src/vec4f.h
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/*
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* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#pragma once
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struct vec4f
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{
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float x, y, z, w;
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#ifdef __CUDACC__
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__device__ vec4f() { }
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__device__ vec4f(float v) { x = v; y = v; z = v; w = v; }
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__device__ vec4f(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
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__device__ vec4f(float4 v) { x = v.x; y = v.y; z = v.z; w = v.w; }
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#endif
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};
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