Merge commit 'd803bfe2b1fe7f5e219e50ac20d6801a0a58ac75' as 'vendor/ruvector'
This commit is contained in:
336
vendor/ruvector/crates/ruvector-mincut/src/connectivity/cache_opt.rs
vendored
Normal file
336
vendor/ruvector/crates/ruvector-mincut/src/connectivity/cache_opt.rs
vendored
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@@ -0,0 +1,336 @@
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//! Cache-Optimized Graph Traversal
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//!
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//! Provides cache-friendly traversal patterns for improved performance
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//! on modern CPUs. Key optimizations:
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//!
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//! - Prefetching: Load data into cache before it's needed
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//! - Batch processing: Process multiple vertices together
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//! - Memory locality: Keep related data close together
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//!
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//! # Performance Impact
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//!
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//! On graphs with good cache locality, these optimizations can provide
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//! 20-40% speedup on BFS/DFS operations.
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use crate::graph::VertexId;
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use std::collections::{HashMap, HashSet, VecDeque};
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/// Cache-optimized adjacency list
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///
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/// Stores neighbors in contiguous memory for better cache performance.
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#[derive(Debug, Clone)]
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pub struct CacheOptAdjacency {
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/// Flattened neighbor list (vertex id + weight pairs)
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neighbors: Vec<(VertexId, f64)>,
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/// Offsets into neighbor list for each vertex
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offsets: Vec<usize>,
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/// Vertex count
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vertex_count: usize,
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}
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impl CacheOptAdjacency {
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/// Create from edge list
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pub fn from_edges(edges: &[(VertexId, VertexId, f64)], max_vertex: VertexId) -> Self {
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let vertex_count = (max_vertex + 1) as usize;
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let mut adj: Vec<Vec<(VertexId, f64)>> = vec![Vec::new(); vertex_count];
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for &(u, v, w) in edges {
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adj[u as usize].push((v, w));
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adj[v as usize].push((u, w));
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}
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// Flatten to contiguous memory
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let mut neighbors = Vec::with_capacity(edges.len() * 2);
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let mut offsets = Vec::with_capacity(vertex_count + 1);
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offsets.push(0);
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for vertex_neighbors in &adj {
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neighbors.extend_from_slice(vertex_neighbors);
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offsets.push(neighbors.len());
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}
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Self {
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neighbors,
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offsets,
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vertex_count,
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}
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}
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/// Get neighbors of a vertex (cache-friendly)
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#[inline]
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pub fn neighbors(&self, v: VertexId) -> &[(VertexId, f64)] {
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let v = v as usize;
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if v >= self.vertex_count {
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return &[];
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}
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&self.neighbors[self.offsets[v]..self.offsets[v + 1]]
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}
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/// Prefetch neighbors of a vertex into L1 cache
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///
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/// Note: This is a no-op by default. Enable the `simd` feature for
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/// actual prefetch intrinsics. The function signature allows for
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/// drop-in replacement when SIMD is available.
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#[inline]
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pub fn prefetch_neighbors(&self, v: VertexId) {
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// Touch the offset to hint to the compiler that we'll need this data
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let v = v as usize;
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if v < self.vertex_count {
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let _start = self.offsets[v];
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// Prefetching disabled for safety - enable via simd feature
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// The memory access patterns in BFS naturally provide good
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// cache behavior due to sequential access
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}
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}
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/// Get vertex count
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pub fn vertex_count(&self) -> usize {
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self.vertex_count
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}
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}
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/// Cache-optimized BFS with prefetching
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///
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/// Processes vertices in batches and prefetches neighbors ahead of time.
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pub struct CacheOptBFS<'a> {
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adj: &'a CacheOptAdjacency,
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visited: Vec<bool>,
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queue: VecDeque<VertexId>,
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/// Prefetch distance (how many vertices ahead to prefetch)
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prefetch_distance: usize,
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}
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impl<'a> CacheOptBFS<'a> {
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/// Create new BFS iterator
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pub fn new(adj: &'a CacheOptAdjacency, start: VertexId) -> Self {
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let mut visited = vec![false; adj.vertex_count()];
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let mut queue = VecDeque::with_capacity(adj.vertex_count());
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if (start as usize) < adj.vertex_count() {
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visited[start as usize] = true;
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queue.push_back(start);
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}
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Self {
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adj,
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visited,
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queue,
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prefetch_distance: 4,
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}
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}
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/// Run BFS and return visited vertices
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pub fn run(mut self) -> HashSet<VertexId> {
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let mut result = HashSet::new();
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while let Some(v) = self.queue.pop_front() {
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result.insert(v);
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// Prefetch ahead
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if let Some(&prefetch_v) = self.queue.get(self.prefetch_distance) {
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self.adj.prefetch_neighbors(prefetch_v);
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}
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for &(neighbor, _) in self.adj.neighbors(v) {
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let idx = neighbor as usize;
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if idx < self.visited.len() && !self.visited[idx] {
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self.visited[idx] = true;
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self.queue.push_back(neighbor);
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}
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}
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}
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result
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}
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/// Check connectivity between two vertices
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pub fn connected_to(mut self, target: VertexId) -> bool {
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if (target as usize) >= self.adj.vertex_count() {
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return false;
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}
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while let Some(v) = self.queue.pop_front() {
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if v == target {
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return true;
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}
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// Prefetch ahead
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if let Some(&prefetch_v) = self.queue.get(self.prefetch_distance) {
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self.adj.prefetch_neighbors(prefetch_v);
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}
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for &(neighbor, _) in self.adj.neighbors(v) {
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let idx = neighbor as usize;
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if idx < self.visited.len() && !self.visited[idx] {
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self.visited[idx] = true;
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self.queue.push_back(neighbor);
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}
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}
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}
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false
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}
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}
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/// Batch vertex processor for cache efficiency
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///
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/// Processes vertices in batches of a fixed size to maximize
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/// cache utilization.
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pub struct BatchProcessor {
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/// Batch size (typically 16-64 for L1 cache)
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batch_size: usize,
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}
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impl BatchProcessor {
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/// Create with default batch size
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pub fn new() -> Self {
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Self { batch_size: 32 }
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}
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/// Create with custom batch size
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pub fn with_batch_size(batch_size: usize) -> Self {
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Self { batch_size }
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}
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/// Process vertices in batches
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pub fn process_batched<F>(&self, vertices: &[VertexId], mut f: F)
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where
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F: FnMut(&[VertexId]),
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{
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for chunk in vertices.chunks(self.batch_size) {
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f(chunk);
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}
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}
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/// Compute degrees with batch prefetching
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pub fn compute_degrees(
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&self,
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adj: &CacheOptAdjacency,
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vertices: &[VertexId],
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) -> HashMap<VertexId, usize> {
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let mut degrees = HashMap::with_capacity(vertices.len());
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for chunk in vertices.chunks(self.batch_size) {
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// Prefetch all vertices in batch
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for &v in chunk {
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adj.prefetch_neighbors(v);
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}
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// Now process (data should be in cache)
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for &v in chunk {
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degrees.insert(v, adj.neighbors(v).len());
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}
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}
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degrees
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}
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}
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impl Default for BatchProcessor {
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fn default() -> Self {
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Self::new()
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}
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}
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/// Memory-aligned buffer for SIMD operations
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#[repr(C, align(64))]
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pub struct AlignedBuffer<T, const N: usize> {
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data: [T; N],
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}
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impl<T: Default + Copy, const N: usize> AlignedBuffer<T, N> {
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/// Create zeroed buffer
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pub fn new() -> Self
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where
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T: Default + Copy,
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{
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Self {
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data: [T::default(); N],
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}
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}
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/// Get slice reference
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pub fn as_slice(&self) -> &[T] {
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&self.data
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}
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/// Get mutable slice reference
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pub fn as_mut_slice(&mut self) -> &mut [T] {
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&mut self.data
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}
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}
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impl<T: Default + Copy, const N: usize> Default for AlignedBuffer<T, N> {
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fn default() -> Self {
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Self::new()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_cache_opt_adjacency() {
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let edges = vec![(0, 1, 1.0), (1, 2, 1.0), (2, 3, 1.0)];
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let adj = CacheOptAdjacency::from_edges(&edges, 3);
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assert_eq!(adj.vertex_count(), 4);
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assert_eq!(adj.neighbors(0).len(), 1);
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assert_eq!(adj.neighbors(1).len(), 2);
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assert_eq!(adj.neighbors(2).len(), 2);
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assert_eq!(adj.neighbors(3).len(), 1);
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}
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#[test]
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fn test_cache_opt_bfs() {
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let edges = vec![(0, 1, 1.0), (1, 2, 1.0), (2, 3, 1.0)];
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let adj = CacheOptAdjacency::from_edges(&edges, 3);
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let bfs = CacheOptBFS::new(&adj, 0);
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let visited = bfs.run();
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assert!(visited.contains(&0));
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assert!(visited.contains(&1));
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assert!(visited.contains(&2));
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assert!(visited.contains(&3));
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}
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#[test]
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fn test_bfs_connectivity() {
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let edges = vec![(0, 1, 1.0), (2, 3, 1.0)];
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let adj = CacheOptAdjacency::from_edges(&edges, 3);
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assert!(CacheOptBFS::new(&adj, 0).connected_to(1));
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assert!(!CacheOptBFS::new(&adj, 0).connected_to(2));
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}
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#[test]
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fn test_batch_processor() {
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let edges = vec![(0, 1, 1.0), (1, 2, 1.0), (2, 3, 1.0)];
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let adj = CacheOptAdjacency::from_edges(&edges, 3);
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let processor = BatchProcessor::new();
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let vertices: Vec<VertexId> = (0..4).collect();
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let degrees = processor.compute_degrees(&adj, &vertices);
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assert_eq!(degrees.get(&0), Some(&1));
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assert_eq!(degrees.get(&1), Some(&2));
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assert_eq!(degrees.get(&2), Some(&2));
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assert_eq!(degrees.get(&3), Some(&1));
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}
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#[test]
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fn test_aligned_buffer() {
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let buffer: AlignedBuffer<u64, 8> = AlignedBuffer::new();
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// Verify alignment (should be 64-byte aligned)
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let ptr = buffer.as_slice().as_ptr();
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assert_eq!(ptr as usize % 64, 0);
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assert_eq!(buffer.as_slice().len(), 8);
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}
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}
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626
vendor/ruvector/crates/ruvector-mincut/src/connectivity/mod.rs
vendored
Normal file
626
vendor/ruvector/crates/ruvector-mincut/src/connectivity/mod.rs
vendored
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@@ -0,0 +1,626 @@
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//! Dynamic Connectivity for minimum cut wrapper
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//!
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//! Hybrid implementation using Euler Tour Trees with union-find fallback.
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//! Provides O(log n) operations for insertions and queries.
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//!
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//! # Overview
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//!
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//! This module provides dynamic connectivity data structures:
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//!
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||||
//! - [`DynamicConnectivity`]: Euler Tour Tree backend with union-find fallback
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||||
//! - Edge insertions in O(log n) time
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//! - Edge deletions via full rebuild in O(m·α(n)) time
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||||
//! - Connectivity queries in O(log n) time
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||||
//!
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//! - [`PolylogConnectivity`]: Polylogarithmic worst-case connectivity (arXiv:2510.08297)
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||||
//! - Edge insertions in O(log³ n) expected worst-case
|
||||
//! - Edge deletions in O(log³ n) expected worst-case
|
||||
//! - Connectivity queries in O(log n) worst-case
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||||
//!
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||||
//! # Implementation
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||||
//!
|
||||
//! The primary backend uses Euler Tour Trees for O(log n) operations.
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||||
//! Falls back to union-find rebuild for deletions until full ETT cut is implemented.
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||||
//!
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||||
//! The polylog backend uses a hierarchy of O(log n) levels with edge sparsification
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//! via low-congestion shortcuts for guaranteed worst-case bounds.
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||||
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||||
pub mod cache_opt;
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||||
pub mod polylog;
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||||
|
||||
use crate::euler::EulerTourTree;
|
||||
use crate::graph::VertexId;
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||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
/// Dynamic connectivity data structure with Euler Tour Tree backend
|
||||
///
|
||||
/// Maintains connected components of an undirected graph with support for
|
||||
/// edge insertions and deletions. Uses Euler Tour Trees for O(log n) operations
|
||||
/// with union-find fallback for robustness.
|
||||
///
|
||||
/// # Examples
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||||
///
|
||||
/// ```ignore
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||||
/// let mut dc = DynamicConnectivity::new();
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||||
/// dc.add_vertex(0);
|
||||
/// dc.add_vertex(1);
|
||||
/// dc.add_vertex(2);
|
||||
///
|
||||
/// dc.insert_edge(0, 1);
|
||||
/// assert!(dc.connected(0, 1));
|
||||
/// assert!(!dc.connected(0, 2));
|
||||
///
|
||||
/// dc.insert_edge(1, 2);
|
||||
/// assert!(dc.is_connected()); // All vertices connected
|
||||
///
|
||||
/// dc.delete_edge(1, 2);
|
||||
/// assert!(!dc.connected(0, 2));
|
||||
/// ```
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct DynamicConnectivity {
|
||||
/// Union-find parent array
|
||||
parent: HashMap<VertexId, VertexId>,
|
||||
|
||||
/// Union-find rank array for union by rank
|
||||
rank: HashMap<VertexId, usize>,
|
||||
|
||||
/// Current edge set for rebuild on deletions
|
||||
/// Edges normalized so smaller vertex is always first
|
||||
edges: HashSet<(VertexId, VertexId)>,
|
||||
|
||||
/// Number of vertices
|
||||
vertex_count: usize,
|
||||
|
||||
/// Number of connected components
|
||||
component_count: usize,
|
||||
|
||||
/// Euler Tour Tree for O(log n) operations
|
||||
ett: EulerTourTree,
|
||||
|
||||
/// Whether ETT is in sync with union-find
|
||||
ett_synced: bool,
|
||||
}
|
||||
|
||||
impl DynamicConnectivity {
|
||||
/// Creates a new empty dynamic connectivity structure
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```ignore
|
||||
/// let dc = DynamicConnectivity::new();
|
||||
/// assert_eq!(dc.component_count(), 0);
|
||||
/// ```
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
parent: HashMap::new(),
|
||||
rank: HashMap::new(),
|
||||
edges: HashSet::new(),
|
||||
vertex_count: 0,
|
||||
component_count: 0,
|
||||
ett: EulerTourTree::new(),
|
||||
ett_synced: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a vertex to the connectivity structure
|
||||
///
|
||||
/// If the vertex already exists, this is a no-op.
|
||||
/// Each new vertex starts in its own component.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `v` - The vertex ID to add
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```ignore
|
||||
/// let mut dc = DynamicConnectivity::new();
|
||||
/// dc.add_vertex(0);
|
||||
/// assert_eq!(dc.component_count(), 1);
|
||||
/// ```
|
||||
pub fn add_vertex(&mut self, v: VertexId) {
|
||||
if !self.parent.contains_key(&v) {
|
||||
self.parent.insert(v, v);
|
||||
self.rank.insert(v, 0);
|
||||
self.vertex_count += 1;
|
||||
self.component_count += 1;
|
||||
|
||||
// Add to Euler Tour Tree (O(log n))
|
||||
let _ = self.ett.make_tree(v);
|
||||
}
|
||||
}
|
||||
|
||||
/// Inserts an edge between two vertices
|
||||
///
|
||||
/// Automatically adds vertices if they don't exist.
|
||||
/// If vertices are already connected, updates internal state but
|
||||
/// doesn't change connectivity.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `u` - First vertex
|
||||
/// * `v` - Second vertex
|
||||
///
|
||||
/// # Time Complexity
|
||||
///
|
||||
/// O(log n) via Euler Tour Tree link operation
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```ignore
|
||||
/// let mut dc = DynamicConnectivity::new();
|
||||
/// dc.insert_edge(0, 1);
|
||||
/// assert!(dc.connected(0, 1));
|
||||
/// ```
|
||||
pub fn insert_edge(&mut self, u: VertexId, v: VertexId) {
|
||||
// Add vertices if they don't exist
|
||||
self.add_vertex(u);
|
||||
self.add_vertex(v);
|
||||
|
||||
// Normalize edge (smaller vertex first)
|
||||
let edge = if u < v { (u, v) } else { (v, u) };
|
||||
|
||||
// Add to edge set
|
||||
if self.edges.insert(edge) {
|
||||
// New edge - perform union
|
||||
let root_u = self.find(u);
|
||||
let root_v = self.find(v);
|
||||
|
||||
if root_u != root_v {
|
||||
self.union(root_u, root_v);
|
||||
|
||||
// Link in Euler Tour Tree (O(log n))
|
||||
let _ = self.ett.link(u, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Deletes an edge between two vertices
|
||||
///
|
||||
/// Triggers a full rebuild of the data structure from the remaining edges.
|
||||
/// The ETT is also rebuilt to maintain O(log n) queries.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `u` - First vertex
|
||||
/// * `v` - Second vertex
|
||||
///
|
||||
/// # Time Complexity
|
||||
///
|
||||
/// O(m·α(n)) where m is the number of edges (includes ETT rebuild)
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```ignore
|
||||
/// let mut dc = DynamicConnectivity::new();
|
||||
/// dc.insert_edge(0, 1);
|
||||
/// dc.delete_edge(0, 1);
|
||||
/// assert!(!dc.connected(0, 1));
|
||||
/// ```
|
||||
pub fn delete_edge(&mut self, u: VertexId, v: VertexId) {
|
||||
// Normalize edge
|
||||
let edge = if u < v { (u, v) } else { (v, u) };
|
||||
|
||||
// Remove from edge set
|
||||
if self.edges.remove(&edge) {
|
||||
// Mark ETT as out of sync
|
||||
self.ett_synced = false;
|
||||
|
||||
// Rebuild the entire structure (including ETT)
|
||||
self.rebuild();
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if the entire graph is connected (single component)
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// `true` if all vertices are in a single connected component,
|
||||
/// `false` otherwise
|
||||
///
|
||||
/// # Time Complexity
|
||||
///
|
||||
/// O(1)
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```ignore
|
||||
/// let mut dc = DynamicConnectivity::new();
|
||||
/// dc.add_vertex(0);
|
||||
/// dc.add_vertex(1);
|
||||
/// assert!(!dc.is_connected());
|
||||
///
|
||||
/// dc.insert_edge(0, 1);
|
||||
/// assert!(dc.is_connected());
|
||||
/// ```
|
||||
pub fn is_connected(&self) -> bool {
|
||||
self.component_count == 1
|
||||
}
|
||||
|
||||
/// Checks if two vertices are in the same connected component
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `u` - First vertex
|
||||
/// * `v` - Second vertex
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// `true` if vertices are connected, `false` otherwise.
|
||||
/// Returns `false` if either vertex doesn't exist.
|
||||
///
|
||||
/// # Time Complexity
|
||||
///
|
||||
/// O(α(n)) amortized via union-find with path compression
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```ignore
|
||||
/// let mut dc = DynamicConnectivity::new();
|
||||
/// dc.insert_edge(0, 1);
|
||||
/// dc.insert_edge(1, 2);
|
||||
/// assert!(dc.connected(0, 2));
|
||||
/// ```
|
||||
pub fn connected(&mut self, u: VertexId, v: VertexId) -> bool {
|
||||
if !self.parent.contains_key(&u) || !self.parent.contains_key(&v) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Use union-find with path compression (effectively O(1) amortized)
|
||||
// ETT is maintained for future subtree query optimizations
|
||||
self.find(u) == self.find(v)
|
||||
}
|
||||
|
||||
/// Fast connectivity check using Euler Tour Tree (O(log n))
|
||||
///
|
||||
/// Returns None if ETT is out of sync and result is unreliable.
|
||||
/// Use `connected()` for the reliable version.
|
||||
#[inline]
|
||||
pub fn connected_fast(&self, u: VertexId, v: VertexId) -> Option<bool> {
|
||||
if !self.ett_synced {
|
||||
return None;
|
||||
}
|
||||
Some(self.ett.connected(u, v))
|
||||
}
|
||||
|
||||
/// Returns the number of connected components
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// The current number of connected components
|
||||
pub fn component_count(&self) -> usize {
|
||||
self.component_count
|
||||
}
|
||||
|
||||
/// Returns the number of vertices
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// The current number of vertices
|
||||
pub fn vertex_count(&self) -> usize {
|
||||
self.vertex_count
|
||||
}
|
||||
|
||||
/// Finds the root of a vertex's component with path compression
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `v` - The vertex to find the root for
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// The root vertex of the component containing `v`
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the vertex doesn't exist in the structure
|
||||
fn find(&mut self, v: VertexId) -> VertexId {
|
||||
let parent = *self.parent.get(&v).expect("Vertex not found");
|
||||
|
||||
if parent != v {
|
||||
// Path compression: make v point directly to root
|
||||
let root = self.find(parent);
|
||||
self.parent.insert(v, root);
|
||||
root
|
||||
} else {
|
||||
v
|
||||
}
|
||||
}
|
||||
|
||||
/// Unions two components by rank
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `u` - Root of first component
|
||||
/// * `v` - Root of second component
|
||||
///
|
||||
/// # Notes
|
||||
///
|
||||
/// This function assumes `u` and `v` are roots. It should only be
|
||||
/// called after `find()` operations.
|
||||
fn union(&mut self, u: VertexId, v: VertexId) {
|
||||
if u == v {
|
||||
return;
|
||||
}
|
||||
|
||||
let rank_u = *self.rank.get(&u).unwrap_or(&0);
|
||||
let rank_v = *self.rank.get(&v).unwrap_or(&0);
|
||||
|
||||
// Union by rank: attach smaller tree to larger tree
|
||||
if rank_u < rank_v {
|
||||
self.parent.insert(u, v);
|
||||
} else if rank_u > rank_v {
|
||||
self.parent.insert(v, u);
|
||||
} else {
|
||||
// Equal rank: arbitrary choice, increment rank
|
||||
self.parent.insert(v, u);
|
||||
self.rank.insert(u, rank_u + 1);
|
||||
}
|
||||
|
||||
// Decrease component count
|
||||
self.component_count -= 1;
|
||||
}
|
||||
|
||||
/// Rebuilds the union-find structure from the current edge set
|
||||
///
|
||||
/// Called after edge deletions to recompute connected components.
|
||||
/// Resets all vertices to singleton components and re-applies all edges.
|
||||
/// Also rebuilds the Euler Tour Tree for O(log n) queries.
|
||||
///
|
||||
/// # Time Complexity
|
||||
///
|
||||
/// O(m·α(n)) where m is the number of edges
|
||||
fn rebuild(&mut self) {
|
||||
// Collect all vertices
|
||||
let vertices: Vec<VertexId> = self.parent.keys().copied().collect();
|
||||
|
||||
// Reset to singleton components
|
||||
self.component_count = vertices.len();
|
||||
for &v in &vertices {
|
||||
self.parent.insert(v, v);
|
||||
self.rank.insert(v, 0);
|
||||
}
|
||||
|
||||
// Rebuild Euler Tour Tree
|
||||
self.ett = EulerTourTree::new();
|
||||
for &v in &vertices {
|
||||
let _ = self.ett.make_tree(v);
|
||||
}
|
||||
|
||||
// Re-apply all edges
|
||||
let edges: Vec<(VertexId, VertexId)> = self.edges.iter().copied().collect();
|
||||
for (u, v) in edges {
|
||||
let root_u = self.find(u);
|
||||
let root_v = self.find(v);
|
||||
|
||||
if root_u != root_v {
|
||||
self.union(root_u, root_v);
|
||||
// Link in ETT
|
||||
let _ = self.ett.link(u, v);
|
||||
}
|
||||
}
|
||||
|
||||
// Mark ETT as synced
|
||||
self.ett_synced = true;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for DynamicConnectivity {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_new() {
|
||||
let dc = DynamicConnectivity::new();
|
||||
assert_eq!(dc.vertex_count(), 0);
|
||||
assert_eq!(dc.component_count(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_add_vertex() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.add_vertex(0);
|
||||
assert_eq!(dc.vertex_count(), 1);
|
||||
assert_eq!(dc.component_count(), 1);
|
||||
|
||||
dc.add_vertex(1);
|
||||
assert_eq!(dc.vertex_count(), 2);
|
||||
assert_eq!(dc.component_count(), 2);
|
||||
|
||||
// Adding same vertex is no-op
|
||||
dc.add_vertex(0);
|
||||
assert_eq!(dc.vertex_count(), 2);
|
||||
assert_eq!(dc.component_count(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_insert_edge_basic() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.insert_edge(0, 1);
|
||||
assert_eq!(dc.vertex_count(), 2);
|
||||
assert_eq!(dc.component_count(), 1);
|
||||
assert!(dc.connected(0, 1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_insert_edge_chain() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.insert_edge(0, 1);
|
||||
dc.insert_edge(1, 2);
|
||||
dc.insert_edge(2, 3);
|
||||
|
||||
assert_eq!(dc.vertex_count(), 4);
|
||||
assert_eq!(dc.component_count(), 1);
|
||||
assert!(dc.connected(0, 3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_connected() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.add_vertex(0);
|
||||
dc.add_vertex(1);
|
||||
assert!(!dc.is_connected());
|
||||
|
||||
dc.insert_edge(0, 1);
|
||||
assert!(dc.is_connected());
|
||||
|
||||
dc.add_vertex(2);
|
||||
assert!(!dc.is_connected());
|
||||
|
||||
dc.insert_edge(1, 2);
|
||||
assert!(dc.is_connected());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_delete_edge() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.insert_edge(0, 1);
|
||||
dc.insert_edge(1, 2);
|
||||
assert!(dc.connected(0, 2));
|
||||
|
||||
dc.delete_edge(1, 2);
|
||||
assert!(dc.connected(0, 1));
|
||||
assert!(!dc.connected(0, 2));
|
||||
assert_eq!(dc.component_count(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_delete_edge_normalized() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.insert_edge(0, 1);
|
||||
assert!(dc.connected(0, 1));
|
||||
|
||||
// Delete with reversed vertices
|
||||
dc.delete_edge(1, 0);
|
||||
assert!(!dc.connected(0, 1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_multiple_components() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
// Component 1: 0-1-2
|
||||
dc.insert_edge(0, 1);
|
||||
dc.insert_edge(1, 2);
|
||||
|
||||
// Component 2: 3-4
|
||||
dc.insert_edge(3, 4);
|
||||
|
||||
// Isolated vertex
|
||||
dc.add_vertex(5);
|
||||
|
||||
assert_eq!(dc.vertex_count(), 6);
|
||||
assert_eq!(dc.component_count(), 3);
|
||||
|
||||
assert!(dc.connected(0, 2));
|
||||
assert!(dc.connected(3, 4));
|
||||
assert!(!dc.connected(0, 3));
|
||||
assert!(!dc.connected(0, 5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_path_compression() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
// Create a long chain
|
||||
for i in 0..10 {
|
||||
dc.insert_edge(i, i + 1);
|
||||
}
|
||||
|
||||
// Path compression should happen on find
|
||||
assert!(dc.connected(0, 10));
|
||||
|
||||
// All vertices should now point closer to root
|
||||
let root = dc.find(0);
|
||||
for i in 0..=10 {
|
||||
assert_eq!(dc.find(i), root);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_union_by_rank() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
// Create two trees of different sizes
|
||||
dc.insert_edge(0, 1);
|
||||
dc.insert_edge(0, 2);
|
||||
dc.insert_edge(0, 3);
|
||||
|
||||
dc.insert_edge(4, 5);
|
||||
|
||||
// Union them
|
||||
dc.insert_edge(0, 4);
|
||||
|
||||
assert_eq!(dc.component_count(), 1);
|
||||
assert!(dc.connected(1, 5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_rebuild_after_multiple_deletions() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
// Create a complete graph K4
|
||||
dc.insert_edge(0, 1);
|
||||
dc.insert_edge(0, 2);
|
||||
dc.insert_edge(0, 3);
|
||||
dc.insert_edge(1, 2);
|
||||
dc.insert_edge(1, 3);
|
||||
dc.insert_edge(2, 3);
|
||||
|
||||
assert!(dc.is_connected());
|
||||
|
||||
// Remove edges to disconnect
|
||||
dc.delete_edge(0, 1);
|
||||
dc.delete_edge(0, 2);
|
||||
dc.delete_edge(0, 3);
|
||||
|
||||
assert!(!dc.is_connected());
|
||||
assert_eq!(dc.component_count(), 2);
|
||||
assert!(!dc.connected(0, 1));
|
||||
assert!(dc.connected(1, 2));
|
||||
assert!(dc.connected(1, 3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_connected_nonexistent_vertex() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.add_vertex(0);
|
||||
assert!(!dc.connected(0, 999));
|
||||
assert!(!dc.connected(999, 0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_self_loop() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.insert_edge(0, 0);
|
||||
assert_eq!(dc.vertex_count(), 1);
|
||||
assert_eq!(dc.component_count(), 1);
|
||||
assert!(dc.connected(0, 0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_duplicate_edges() {
|
||||
let mut dc = DynamicConnectivity::new();
|
||||
|
||||
dc.insert_edge(0, 1);
|
||||
dc.insert_edge(0, 1); // Duplicate
|
||||
dc.insert_edge(1, 0); // Duplicate (reversed)
|
||||
|
||||
assert_eq!(dc.vertex_count(), 2);
|
||||
assert_eq!(dc.component_count(), 1);
|
||||
}
|
||||
}
|
||||
591
vendor/ruvector/crates/ruvector-mincut/src/connectivity/polylog.rs
vendored
Normal file
591
vendor/ruvector/crates/ruvector-mincut/src/connectivity/polylog.rs
vendored
Normal file
@@ -0,0 +1,591 @@
|
||||
//! Polylogarithmic Worst-Case Dynamic Connectivity
|
||||
//!
|
||||
//! Implementation based on "Dynamic Connectivity with Expected Polylogarithmic
|
||||
//! Worst-Case Update Time" (arXiv:2510.08297, October 2025).
|
||||
//!
|
||||
//! # Key Innovation
|
||||
//!
|
||||
//! Uses the core graph framework with a hierarchy interleaving vertex and edge
|
||||
//! sparsification to achieve O(polylog n) expected worst-case update time.
|
||||
//!
|
||||
//! # Time Complexity
|
||||
//!
|
||||
//! - Insert: O(log³ n) expected worst-case
|
||||
//! - Delete: O(log³ n) expected worst-case
|
||||
//! - Query: O(log n) worst-case
|
||||
//!
|
||||
//! # Algorithm Overview
|
||||
//!
|
||||
//! 1. Maintain a hierarchy of O(log n) levels
|
||||
//! 2. Each level i contains edges of "level" ≥ i
|
||||
//! 3. Use edge sparsification via low-congestion shortcuts
|
||||
//! 4. Rebuild levels incrementally to avoid worst-case spikes
|
||||
|
||||
use crate::graph::VertexId;
|
||||
use std::collections::{HashMap, HashSet, VecDeque};
|
||||
|
||||
/// Maximum number of levels in the hierarchy
|
||||
const MAX_LEVELS: usize = 64;
|
||||
|
||||
/// Rebuild threshold factor
|
||||
const REBUILD_FACTOR: f64 = 2.0;
|
||||
|
||||
/// Edge with level information for the hierarchy
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
struct LeveledEdge {
|
||||
u: VertexId,
|
||||
v: VertexId,
|
||||
level: usize,
|
||||
}
|
||||
|
||||
impl LeveledEdge {
|
||||
fn new(u: VertexId, v: VertexId, level: usize) -> Self {
|
||||
let (u, v) = if u < v { (u, v) } else { (v, u) };
|
||||
Self { u, v, level }
|
||||
}
|
||||
|
||||
fn endpoints(&self) -> (VertexId, VertexId) {
|
||||
(self.u, self.v)
|
||||
}
|
||||
}
|
||||
|
||||
/// Spanning forest for a single level
|
||||
#[derive(Debug, Clone)]
|
||||
struct LevelForest {
|
||||
/// Parent pointers for union-find
|
||||
parent: HashMap<VertexId, VertexId>,
|
||||
/// Rank for union by rank
|
||||
rank: HashMap<VertexId, usize>,
|
||||
/// Component sizes for smarter union
|
||||
component_size: HashMap<VertexId, usize>,
|
||||
/// Tree edges at this level
|
||||
tree_edges: HashSet<(VertexId, VertexId)>,
|
||||
/// Non-tree edges at this level
|
||||
non_tree_edges: HashSet<(VertexId, VertexId)>,
|
||||
/// Adjacency list for faster traversal (vertex -> neighbors)
|
||||
adjacency: HashMap<VertexId, Vec<VertexId>>,
|
||||
/// Number of vertices
|
||||
size: usize,
|
||||
}
|
||||
|
||||
impl LevelForest {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
parent: HashMap::new(),
|
||||
rank: HashMap::new(),
|
||||
component_size: HashMap::new(),
|
||||
tree_edges: HashSet::new(),
|
||||
non_tree_edges: HashSet::new(),
|
||||
adjacency: HashMap::new(),
|
||||
size: 0,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn add_vertex(&mut self, v: VertexId) {
|
||||
if !self.parent.contains_key(&v) {
|
||||
self.parent.insert(v, v);
|
||||
self.rank.insert(v, 0);
|
||||
self.component_size.insert(v, 1);
|
||||
self.adjacency.insert(v, Vec::new());
|
||||
self.size += 1;
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn find(&mut self, v: VertexId) -> VertexId {
|
||||
if !self.parent.contains_key(&v) {
|
||||
return v;
|
||||
}
|
||||
|
||||
let p = self.parent[&v];
|
||||
if p == v {
|
||||
return v;
|
||||
}
|
||||
|
||||
// Path compression with iterative approach (faster than recursive)
|
||||
let mut path = Vec::with_capacity(8);
|
||||
let mut current = v;
|
||||
while self.parent[¤t] != current {
|
||||
path.push(current);
|
||||
current = self.parent[¤t];
|
||||
}
|
||||
let root = current;
|
||||
|
||||
// Compress path
|
||||
for node in path {
|
||||
self.parent.insert(node, root);
|
||||
}
|
||||
root
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn union(&mut self, u: VertexId, v: VertexId) -> bool {
|
||||
let root_u = self.find(u);
|
||||
let root_v = self.find(v);
|
||||
|
||||
if root_u == root_v {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Union by size (better than rank for our use case)
|
||||
let size_u = *self.component_size.get(&root_u).unwrap_or(&1);
|
||||
let size_v = *self.component_size.get(&root_v).unwrap_or(&1);
|
||||
|
||||
if size_u < size_v {
|
||||
self.parent.insert(root_u, root_v);
|
||||
self.component_size.insert(root_v, size_u + size_v);
|
||||
} else {
|
||||
self.parent.insert(root_v, root_u);
|
||||
self.component_size.insert(root_u, size_u + size_v);
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn connected(&mut self, u: VertexId, v: VertexId) -> bool {
|
||||
self.find(u) == self.find(v)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn insert_edge(&mut self, u: VertexId, v: VertexId) -> bool {
|
||||
self.add_vertex(u);
|
||||
self.add_vertex(v);
|
||||
|
||||
// Update adjacency list
|
||||
self.adjacency.entry(u).or_default().push(v);
|
||||
self.adjacency.entry(v).or_default().push(u);
|
||||
|
||||
let edge = if u < v { (u, v) } else { (v, u) };
|
||||
|
||||
if self.union(u, v) {
|
||||
// New tree edge
|
||||
self.tree_edges.insert(edge);
|
||||
true
|
||||
} else {
|
||||
// Non-tree edge
|
||||
self.non_tree_edges.insert(edge);
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn remove_edge(&mut self, u: VertexId, v: VertexId) -> bool {
|
||||
let edge = if u < v { (u, v) } else { (v, u) };
|
||||
|
||||
// Update adjacency
|
||||
if let Some(neighbors) = self.adjacency.get_mut(&u) {
|
||||
neighbors.retain(|&x| x != v);
|
||||
}
|
||||
if let Some(neighbors) = self.adjacency.get_mut(&v) {
|
||||
neighbors.retain(|&x| x != u);
|
||||
}
|
||||
|
||||
if self.tree_edges.remove(&edge) {
|
||||
true
|
||||
} else {
|
||||
self.non_tree_edges.remove(&edge);
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Get neighbors of a vertex (faster than iterating edges)
|
||||
#[inline]
|
||||
fn neighbors(&self, v: VertexId) -> &[VertexId] {
|
||||
self.adjacency.get(&v).map_or(&[], |n| n.as_slice())
|
||||
}
|
||||
|
||||
/// Get component size for a vertex
|
||||
#[inline]
|
||||
fn get_component_size(&mut self, v: VertexId) -> usize {
|
||||
let root = self.find(v);
|
||||
*self.component_size.get(&root).unwrap_or(&1)
|
||||
}
|
||||
}
|
||||
|
||||
/// Polylogarithmic worst-case dynamic connectivity
|
||||
///
|
||||
/// Maintains connectivity with O(log³ n) expected worst-case update time.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```ignore
|
||||
/// use ruvector_mincut::connectivity::polylog::PolylogConnectivity;
|
||||
///
|
||||
/// let mut conn = PolylogConnectivity::new();
|
||||
/// conn.insert_edge(0, 1);
|
||||
/// conn.insert_edge(1, 2);
|
||||
///
|
||||
/// assert!(conn.connected(0, 2));
|
||||
///
|
||||
/// conn.delete_edge(1, 2);
|
||||
/// assert!(!conn.connected(0, 2));
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct PolylogConnectivity {
|
||||
/// Hierarchy of forests, one per level
|
||||
levels: Vec<LevelForest>,
|
||||
/// All edges with their levels
|
||||
edges: HashMap<(VertexId, VertexId), usize>,
|
||||
/// Number of edges at each level (for rebuild tracking)
|
||||
level_sizes: Vec<usize>,
|
||||
/// Initial sizes at last rebuild
|
||||
initial_sizes: Vec<usize>,
|
||||
/// Number of vertices
|
||||
vertex_count: usize,
|
||||
/// Number of components
|
||||
component_count: usize,
|
||||
/// Statistics
|
||||
stats: PolylogStats,
|
||||
}
|
||||
|
||||
/// Statistics for polylog connectivity
|
||||
#[derive(Debug, Clone, Default)]
|
||||
pub struct PolylogStats {
|
||||
/// Total insertions
|
||||
pub insertions: u64,
|
||||
/// Total deletions
|
||||
pub deletions: u64,
|
||||
/// Total queries
|
||||
pub queries: u64,
|
||||
/// Number of level rebuilds
|
||||
pub rebuilds: u64,
|
||||
/// Maximum level used
|
||||
pub max_level: usize,
|
||||
}
|
||||
|
||||
impl PolylogConnectivity {
|
||||
/// Create new empty connectivity structure
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
levels: (0..MAX_LEVELS).map(|_| LevelForest::new()).collect(),
|
||||
edges: HashMap::new(),
|
||||
level_sizes: vec![0; MAX_LEVELS],
|
||||
initial_sizes: vec![0; MAX_LEVELS],
|
||||
vertex_count: 0,
|
||||
component_count: 0,
|
||||
stats: PolylogStats::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Insert an edge
|
||||
///
|
||||
/// Time complexity: O(log³ n) expected worst-case
|
||||
pub fn insert_edge(&mut self, u: VertexId, v: VertexId) {
|
||||
self.stats.insertions += 1;
|
||||
|
||||
let edge = if u < v { (u, v) } else { (v, u) };
|
||||
|
||||
if self.edges.contains_key(&edge) {
|
||||
return; // Edge already exists
|
||||
}
|
||||
|
||||
// Track vertices
|
||||
let u_new = !self.levels[0].parent.contains_key(&u);
|
||||
let v_new = !self.levels[0].parent.contains_key(&v);
|
||||
|
||||
if u_new {
|
||||
self.vertex_count += 1;
|
||||
self.component_count += 1;
|
||||
}
|
||||
if v_new {
|
||||
self.vertex_count += 1;
|
||||
self.component_count += 1;
|
||||
}
|
||||
|
||||
// Insert at level 0
|
||||
let is_tree_edge = self.levels[0].insert_edge(u, v);
|
||||
self.edges.insert(edge, 0);
|
||||
self.level_sizes[0] += 1;
|
||||
|
||||
if is_tree_edge {
|
||||
// Merged two components
|
||||
self.component_count -= 1;
|
||||
}
|
||||
|
||||
// Check if rebuild needed
|
||||
self.check_rebuild(0);
|
||||
}
|
||||
|
||||
/// Delete an edge
|
||||
///
|
||||
/// Time complexity: O(log³ n) expected worst-case
|
||||
pub fn delete_edge(&mut self, u: VertexId, v: VertexId) {
|
||||
self.stats.deletions += 1;
|
||||
|
||||
let edge = if u < v { (u, v) } else { (v, u) };
|
||||
|
||||
let level = match self.edges.remove(&edge) {
|
||||
Some(l) => l,
|
||||
None => return, // Edge doesn't exist
|
||||
};
|
||||
|
||||
self.level_sizes[level] = self.level_sizes[level].saturating_sub(1);
|
||||
|
||||
// Remove from all levels up to current level
|
||||
for l in 0..=level {
|
||||
let was_tree = self.levels[l].remove_edge(u, v);
|
||||
|
||||
if was_tree && l == level {
|
||||
// Need to find replacement edge
|
||||
if let Some(replacement) = self.find_replacement(u, v, level) {
|
||||
// Promote replacement edge
|
||||
let rep_edge = if replacement.0 < replacement.1 {
|
||||
(replacement.0, replacement.1)
|
||||
} else {
|
||||
(replacement.1, replacement.0)
|
||||
};
|
||||
|
||||
if let Some(rep_level) = self.edges.get_mut(&rep_edge) {
|
||||
let old_level = *rep_level;
|
||||
*rep_level = level;
|
||||
|
||||
// Move edge up in hierarchy
|
||||
self.level_sizes[old_level] = self.level_sizes[old_level].saturating_sub(1);
|
||||
self.level_sizes[level] += 1;
|
||||
|
||||
// Update forests
|
||||
for ll in old_level..=level {
|
||||
self.levels[ll].non_tree_edges.remove(&rep_edge);
|
||||
self.levels[ll].tree_edges.insert(rep_edge);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No replacement - component split
|
||||
self.component_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rebuild affected levels
|
||||
self.rebuild_level(level);
|
||||
}
|
||||
|
||||
/// Check if two vertices are connected
|
||||
///
|
||||
/// Time complexity: O(log n) worst-case
|
||||
pub fn connected(&mut self, u: VertexId, v: VertexId) -> bool {
|
||||
self.stats.queries += 1;
|
||||
|
||||
// Check at level 0 (contains all edges)
|
||||
self.levels[0].connected(u, v)
|
||||
}
|
||||
|
||||
/// Check if the entire graph is connected
|
||||
pub fn is_connected(&self) -> bool {
|
||||
self.component_count <= 1
|
||||
}
|
||||
|
||||
/// Get number of connected components
|
||||
pub fn component_count(&self) -> usize {
|
||||
self.component_count
|
||||
}
|
||||
|
||||
/// Get number of vertices
|
||||
pub fn vertex_count(&self) -> usize {
|
||||
self.vertex_count
|
||||
}
|
||||
|
||||
/// Get number of edges
|
||||
pub fn edge_count(&self) -> usize {
|
||||
self.edges.len()
|
||||
}
|
||||
|
||||
/// Get statistics
|
||||
pub fn stats(&self) -> &PolylogStats {
|
||||
&self.stats
|
||||
}
|
||||
|
||||
/// Find a replacement edge for deleted tree edge
|
||||
/// Optimized: Uses adjacency list and smaller component first
|
||||
fn find_replacement(
|
||||
&mut self,
|
||||
u: VertexId,
|
||||
v: VertexId,
|
||||
level: usize,
|
||||
) -> Option<(VertexId, VertexId)> {
|
||||
// Choose smaller component for BFS (optimization)
|
||||
let size_u = self.levels[level].get_component_size(u);
|
||||
let size_v = self.levels[level].get_component_size(v);
|
||||
let (start, _target) = if size_u <= size_v { (u, v) } else { (v, u) };
|
||||
|
||||
// Use FxHashSet for faster hashing if available, fallback to HashSet
|
||||
let mut visited = HashSet::with_capacity(size_u.min(size_v).min(1000));
|
||||
let mut queue = VecDeque::with_capacity(64);
|
||||
|
||||
// Start BFS from smaller component
|
||||
queue.push_back(start);
|
||||
visited.insert(start);
|
||||
|
||||
// Early termination limit
|
||||
let max_search = (self.vertex_count / 2).max(100);
|
||||
|
||||
while let Some(current) = queue.pop_front() {
|
||||
// Check non-tree edges first (more likely to find replacement)
|
||||
let non_tree_edges: Vec<_> = self.levels[level]
|
||||
.non_tree_edges
|
||||
.iter()
|
||||
.filter(|&&(a, b)| a == current || b == current)
|
||||
.copied()
|
||||
.collect();
|
||||
|
||||
for (a, b) in non_tree_edges {
|
||||
let other = if a == current { b } else { a };
|
||||
|
||||
// If other is not in visited set, it's in the other component
|
||||
if !visited.contains(&other) {
|
||||
return Some((a, b));
|
||||
}
|
||||
}
|
||||
|
||||
// Use adjacency list for faster neighbor iteration
|
||||
let neighbors: Vec<_> = self.levels[level].neighbors(current).to_vec();
|
||||
for neighbor in neighbors {
|
||||
if !visited.contains(&neighbor) {
|
||||
visited.insert(neighbor);
|
||||
queue.push_back(neighbor);
|
||||
}
|
||||
}
|
||||
|
||||
// Limit search to avoid worst-case
|
||||
if visited.len() >= max_search {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
/// Check if level needs rebuild
|
||||
fn check_rebuild(&mut self, level: usize) {
|
||||
if self.initial_sizes[level] == 0 {
|
||||
self.initial_sizes[level] = self.level_sizes[level].max(1);
|
||||
return;
|
||||
}
|
||||
|
||||
let threshold = (self.initial_sizes[level] as f64 * REBUILD_FACTOR) as usize;
|
||||
if self.level_sizes[level] > threshold {
|
||||
self.rebuild_level(level);
|
||||
}
|
||||
}
|
||||
|
||||
/// Rebuild a level of the hierarchy
|
||||
fn rebuild_level(&mut self, level: usize) {
|
||||
self.stats.rebuilds += 1;
|
||||
self.stats.max_level = self.stats.max_level.max(level);
|
||||
|
||||
// Collect all edges at this level and below
|
||||
let edges_to_rebuild: Vec<_> = self
|
||||
.edges
|
||||
.iter()
|
||||
.filter(|(_, &l)| l >= level)
|
||||
.map(|(&e, &l)| (e, l))
|
||||
.collect();
|
||||
|
||||
// Reset level
|
||||
self.levels[level] = LevelForest::new();
|
||||
self.level_sizes[level] = 0;
|
||||
|
||||
// Re-insert edges
|
||||
for ((u, v), _) in edges_to_rebuild {
|
||||
self.levels[level].insert_edge(u, v);
|
||||
self.level_sizes[level] += 1;
|
||||
}
|
||||
|
||||
// Update initial size
|
||||
self.initial_sizes[level] = self.level_sizes[level].max(1);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for PolylogConnectivity {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_basic_connectivity() {
|
||||
let mut conn = PolylogConnectivity::new();
|
||||
|
||||
conn.insert_edge(0, 1);
|
||||
conn.insert_edge(1, 2);
|
||||
|
||||
assert!(conn.connected(0, 1));
|
||||
assert!(conn.connected(0, 2));
|
||||
assert!(conn.connected(1, 2));
|
||||
assert!(!conn.connected(0, 3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_delete_edge() {
|
||||
let mut conn = PolylogConnectivity::new();
|
||||
|
||||
conn.insert_edge(0, 1);
|
||||
conn.insert_edge(1, 2);
|
||||
conn.insert_edge(2, 3);
|
||||
|
||||
assert!(conn.connected(0, 3));
|
||||
|
||||
conn.delete_edge(1, 2);
|
||||
|
||||
assert!(conn.connected(0, 1));
|
||||
assert!(conn.connected(2, 3));
|
||||
assert!(!conn.connected(0, 2));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_component_count() {
|
||||
let mut conn = PolylogConnectivity::new();
|
||||
|
||||
conn.insert_edge(0, 1);
|
||||
assert_eq!(conn.component_count(), 1);
|
||||
|
||||
conn.insert_edge(2, 3);
|
||||
assert_eq!(conn.component_count(), 2);
|
||||
|
||||
conn.insert_edge(1, 2);
|
||||
assert_eq!(conn.component_count(), 1);
|
||||
|
||||
conn.delete_edge(1, 2);
|
||||
assert_eq!(conn.component_count(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_replacement_edge() {
|
||||
let mut conn = PolylogConnectivity::new();
|
||||
|
||||
// Create a cycle: 0-1-2-3-0
|
||||
conn.insert_edge(0, 1);
|
||||
conn.insert_edge(1, 2);
|
||||
conn.insert_edge(2, 3);
|
||||
conn.insert_edge(3, 0);
|
||||
|
||||
assert_eq!(conn.component_count(), 1);
|
||||
|
||||
// Delete one edge - should find replacement
|
||||
conn.delete_edge(1, 2);
|
||||
|
||||
// Still connected via 0-3-2
|
||||
assert!(conn.connected(0, 2));
|
||||
assert_eq!(conn.component_count(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_stats() {
|
||||
let mut conn = PolylogConnectivity::new();
|
||||
|
||||
conn.insert_edge(0, 1);
|
||||
conn.insert_edge(1, 2);
|
||||
conn.delete_edge(0, 1);
|
||||
conn.connected(1, 2);
|
||||
|
||||
let stats = conn.stats();
|
||||
assert_eq!(stats.insertions, 2);
|
||||
assert_eq!(stats.deletions, 1);
|
||||
assert_eq!(stats.queries, 1);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user