Merge commit 'd803bfe2b1fe7f5e219e50ac20d6801a0a58ac75' as 'vendor/ruvector'
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vendor/ruvector/examples/mincut/morphogenetic/README.md
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# 🧬 Morphogenetic Network Growth
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A biological-inspired network growth simulation demonstrating how complex structures emerge from simple local rules.
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## 📖 What is Morphogenesis?
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**Morphogenesis** is the biological process that causes an organism to develop its shape. In embryonic development, a single fertilized egg grows into a complex organism through:
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1. **Cell Division** - cells multiply
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2. **Cell Differentiation** - cells specialize
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3. **Pattern Formation** - structures emerge
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4. **Growth Signals** - chemical gradients coordinate development
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This example applies these biological principles to network growth!
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## 🌱 Concept Overview
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### Traditional Networks
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- Designed top-down by architects
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- Global structure explicitly specified
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- Centralized control
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### Morphogenetic Networks
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- **Grow bottom-up from local rules**
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- **Global structure emerges naturally**
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- **Distributed autonomous control**
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Think of it like the difference between:
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- 🏗️ Building a house (traditional): architect designs every room
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- 🌳 Growing a tree (morphogenetic): genetic code + local rules → complex structure
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## 🧬 The Biological Analogy
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| Biology | Network |
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|---------|---------|
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| **Embryo** | Seed network (4 nodes) |
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| **Morphogens** | Growth signals (0.0-1.0) |
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| **Gene Expression** | Growth rules (if-then) |
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| **Cell Division** | Node spawning |
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| **Differentiation** | Branching/specialization |
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| **Chemical Gradients** | Signal diffusion |
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| **Maturity** | Stable structure |
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## 🎯 Growth Rules
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The network grows based on **local rules** at each node (like genes):
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### Rule 1: Low Connectivity → Growth
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```
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IF node_degree < 3 AND growth_signal > 0.5
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THEN spawn_new_node()
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```
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**Biological**: Underdeveloped areas need more cells
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### Rule 2: High Degree → Branching
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```
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IF node_degree > 5 AND growth_signal > 0.6
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THEN create_branch()
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```
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**Biological**: Overcrowded cells differentiate into specialized branches
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### Rule 3: Weak Cuts → Reinforcement
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```
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IF local_mincut < 2 AND growth_signal > 0.4
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THEN reinforce_connectivity()
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```
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**Biological**: Weak structures need strengthening
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### Rule 4: Signal Diffusion
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```
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EACH cycle:
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node keeps 60% of signal
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shares 40% with neighbors
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```
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**Biological**: Morphogen gradients coordinate development
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### Rule 5: Aging
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```
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EACH cycle:
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signals decay by 10%
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node_age increases
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```
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**Biological**: Growth slows as organism matures
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## 🚀 Running the Example
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```bash
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cargo run --example morphogenetic
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# Or from the examples directory:
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cd examples/mincut/morphogenetic
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cargo run
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```
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## 📊 What You'll See
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### Growth Cycle Output
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```
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🌱 Growth Cycle 3 🌱
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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🌿 Node 2 spawned child 6 (low connectivity: degree=2)
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💪 Node 4 reinforced (mincut=1.5), added node 7
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🌳 Node 1 branched to 8 (high degree: 6)
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📊 Network Statistics:
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Nodes: 9 (+2 spawned)
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Edges: 14
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Branches: 1 new
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Reinforcements: 1
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Avg Growth Signal: 0.723
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Density: 0.389
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```
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### Development Stages
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1. **Seed (Cycle 0)**: 4 nodes, circular structure
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2. **Early Growth (Cycles 1-5)**: Rapid expansion, signal diffusion
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3. **Differentiation (Cycles 6-10)**: Branching, specialization
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4. **Maturation (Cycles 11-15)**: Stabilization, signal decay
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5. **Adult Form**: Final stable structure (~20-30 nodes)
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## 💡 Key Insights
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### Emergent Complexity
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- **No central planner** - each node follows local rules
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- **Complex structure emerges** from simple rules
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- **Self-organizing** - no explicit global design
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### Local → Global
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- Local rules at nodes (IF degree > 5 THEN branch)
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- Global patterns emerge (hub-and-spoke, hierarchies)
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- Like how DNA → organism without a blueprint of the final form
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### Distributed Intelligence
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- Each node acts independently
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- Coordination through signal diffusion
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- Collective behavior without central control
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## 🔬 Real-World Applications
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### Network Design
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- **Self-healing networks**: grow around failures
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- **Adaptive infrastructure**: grows where needed
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- **Organic scaling**: natural capacity expansion
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### Distributed Systems
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- **Peer-to-peer networks**: organic topology
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- **Sensor networks**: self-organizing coverage
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- **Social networks**: natural community formation
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### Optimization
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- **Resource allocation**: grow where demand is high
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- **Load balancing**: branch when overloaded
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- **Resilience**: reinforce weak connections
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## 🧪 Experiment Ideas
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### 1. Change Growth Rules
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Modify the rules in `main.rs`:
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```rust
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// More aggressive branching
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if signal > 0.4 && degree > 3 { // was: 0.6 and 5
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branch_node(node);
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}
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```
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### 2. Different Seed Structures
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```rust
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// Star seed instead of circular
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let network = MorphogeneticNetwork::new_star(5, 15);
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```
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### 3. Multiple Signal Types
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Add "specialization signals" for different node types:
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```rust
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growth_signals: HashMap<usize, Vec<f64>> // multiple signal channels
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```
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### 4. Environmental Pressures
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Add external forces that influence growth:
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```rust
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fn apply_gravity(&mut self) {
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// Nodes "fall" creating vertical structures
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}
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```
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## 📚 Further Reading
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### Biological Morphogenesis
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- [Turing's Morphogenesis Paper](https://royalsocietypublishing.org/doi/10.1098/rstb.1952.0012) (1952)
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- [D'Arcy Thompson - On Growth and Form](https://en.wikipedia.org/wiki/On_Growth_and_Form)
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### Network Science
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- [Emergence in Complex Networks](https://www.nature.com/subjects/complex-networks)
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- [Self-Organizing Systems](https://en.wikipedia.org/wiki/Self-organization)
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### Algorithms
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- [Genetic Algorithms](https://en.wikipedia.org/wiki/Genetic_algorithm)
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- [Cellular Automata](https://en.wikipedia.org/wiki/Cellular_automaton)
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- [L-Systems](https://en.wikipedia.org/wiki/L-system) (plant growth modeling)
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## 🎯 Learning Objectives
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After running this example, you should understand:
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1. ✅ How **local rules create global patterns**
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2. ✅ The power of **distributed decision-making**
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3. ✅ How **biological principles apply to networks**
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4. ✅ Why **emergent behavior** matters
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5. ✅ How **simple algorithms** can create **complex structures**
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## 🌟 The Big Idea
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> **Complex systems don't need complex controllers.**
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>
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> Just like a tree doesn't have a "brain" that decides where each branch grows, networks can self-organize through simple local rules. The magic is in the emergence - the whole becomes greater than the sum of its parts.
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This is the essence of morphogenesis: **local simplicity, global complexity**.
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---
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## 🔗 Related Examples
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- **Temporal Networks**: Networks that evolve over time
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- **Cascade Failures**: How network structure affects resilience
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- **Community Detection**: Finding natural groupings
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## 🤝 Contributing
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Ideas for extending this example:
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- [ ] 3D visualization of growth
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- [ ] Multiple species competition
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- [ ] Energy/resource constraints
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- [ ] Sexual reproduction (graph merging)
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- [ ] Predator-prey dynamics
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- [ ] Environmental adaptation
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---
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**Happy Growing! 🌱→🌳**
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443
vendor/ruvector/examples/mincut/morphogenetic/main.rs
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//! Morphogenetic Network Growth Example
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//!
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//! This example demonstrates how complex network structures can emerge from
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//! simple local growth rules, inspired by biological morphogenesis (embryonic development).
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//!
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//! Key concepts:
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//! - Networks "grow" like organisms from a seed structure
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//! - Local rules (gene expression analogy) create global patterns
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//! - Growth signals diffuse across the network
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//! - Connectivity-based rules: low mincut triggers growth, high degree triggers branching
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//! - Network reaches maturity when stable
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use ruvector_mincut::prelude::*;
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use std::collections::HashMap;
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/// Represents a network that grows organically based on local rules
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struct MorphogeneticNetwork {
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/// The underlying graph structure
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graph: DynamicGraph,
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/// Growth signal strength at each node (0.0 to 1.0)
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growth_signals: HashMap<VertexId, f64>,
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/// Age of each node (cycles since creation)
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node_ages: HashMap<VertexId, usize>,
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/// Next vertex ID to assign
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next_vertex_id: VertexId,
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/// Current growth cycle
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cycle: usize,
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/// Maximum cycles before forced maturity
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max_cycles: usize,
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/// Maturity threshold (when growth stabilizes)
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maturity_threshold: f64,
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}
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impl MorphogeneticNetwork {
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/// Create a new morphogenetic network from a seed structure
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fn new(seed_nodes: usize, max_cycles: usize) -> Self {
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let graph = DynamicGraph::new();
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let mut growth_signals = HashMap::new();
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let mut node_ages = HashMap::new();
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// Create initial "embryo" - a small connected core
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let mut vertex_ids = Vec::new();
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for i in 0..seed_nodes {
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graph.add_vertex(i as VertexId);
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vertex_ids.push(i as VertexId);
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growth_signals.insert(i as VertexId, 1.0);
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node_ages.insert(i as VertexId, 0);
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}
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// Connect in a circular pattern for initial stability
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for i in 0..seed_nodes {
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let next = (i + 1) % seed_nodes;
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let _ = graph.insert_edge(i as VertexId, next as VertexId, 1.0);
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}
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// Add one cross-connection for interesting topology
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if seed_nodes >= 4 {
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let _ = graph.insert_edge(0, (seed_nodes / 2) as VertexId, 1.0);
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}
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MorphogeneticNetwork {
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graph,
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growth_signals,
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node_ages,
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next_vertex_id: seed_nodes as VertexId,
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cycle: 0,
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max_cycles,
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maturity_threshold: 0.1,
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}
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}
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/// Execute one growth cycle - the core of morphogenesis
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fn grow(&mut self) -> GrowthReport {
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self.cycle += 1;
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let mut report = GrowthReport::new(self.cycle);
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println!("\n🌱 Growth Cycle {} 🌱", self.cycle);
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println!("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━");
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// Phase 1: Diffuse growth signals across edges
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self.diffuse_signals();
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// Phase 2: Age all nodes
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for age in self.node_ages.values_mut() {
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*age += 1;
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}
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// Phase 3: Apply growth rules at each node
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let nodes: Vec<VertexId> = self.graph.vertices();
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for &node in &nodes {
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let signal = *self.growth_signals.get(&node).unwrap_or(&0.0);
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let degree = self.graph.degree(node);
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// Rule 1: Low connectivity triggers new growth (cell division)
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// Check if this node is weakly connected (potential bottleneck)
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if signal > 0.5 && degree < 3 {
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if let Some(new_node) = self.spawn_node(node) {
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report.nodes_spawned += 1;
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println!(
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" 🌿 Node {} spawned child {} (low connectivity: degree={})",
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node, new_node, degree
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);
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}
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}
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// Rule 2: High degree triggers branching (differentiation)
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if signal > 0.6 && degree > 5 {
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if let Some(new_node) = self.branch_node(node) {
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report.branches_created += 1;
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println!(
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" 🌳 Node {} branched to {} (high degree: {})",
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node, new_node, degree
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);
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}
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}
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// Rule 3: Check mincut for growth decisions
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// Nodes in weak cuts should strengthen connectivity
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if signal > 0.4 {
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let mincut = self.compute_local_mincut(node);
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if mincut < 2.0 {
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if let Some(new_node) = self.reinforce_connectivity(node) {
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report.reinforcements += 1;
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println!(
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" 💪 Node {} reinforced (mincut={:.1}), added node {}",
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node, mincut, new_node
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);
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}
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}
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}
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}
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// Phase 4: Compute network statistics
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let stats = self.graph.stats();
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report.total_nodes = stats.num_vertices;
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report.total_edges = stats.num_edges;
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report.avg_signal = self.average_signal();
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report.is_mature = self.is_mature();
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// Phase 5: Decay signals slightly (aging effect)
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for signal in self.growth_signals.values_mut() {
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*signal *= 0.9;
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}
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self.print_statistics(&report);
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report
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}
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/// Diffuse growth signals to neighboring nodes (like chemical gradients)
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fn diffuse_signals(&mut self) {
|
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let mut new_signals = HashMap::new();
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for &node in &self.graph.vertices() {
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let current_signal = *self.growth_signals.get(&node).unwrap_or(&0.0);
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let neighbors_data = self.graph.neighbors(node);
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let neighbors: Vec<VertexId> = neighbors_data.iter().map(|(n, _)| *n).collect();
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// Signal diffuses: node keeps 60%, shares 40% with neighbors
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let retention = current_signal * 0.6;
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// Receive signal from neighbors
|
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let received: f64 = neighbors
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.iter()
|
||||
.map(|&n| {
|
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let n_signal = self.growth_signals.get(&n).unwrap_or(&0.0);
|
||||
let n_degree = self.graph.degree(n).max(1);
|
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n_signal * 0.4 / n_degree as f64
|
||||
})
|
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.sum();
|
||||
|
||||
new_signals.insert(node, retention + received);
|
||||
}
|
||||
|
||||
self.growth_signals = new_signals;
|
||||
}
|
||||
|
||||
/// Spawn a new node connected to the parent (cell division)
|
||||
fn spawn_node(&mut self, parent: VertexId) -> Option<VertexId> {
|
||||
if self.graph.num_vertices() >= 50 {
|
||||
return None; // Prevent unlimited growth
|
||||
}
|
||||
|
||||
let new_node = self.next_vertex_id;
|
||||
self.next_vertex_id += 1;
|
||||
|
||||
self.graph.add_vertex(new_node);
|
||||
let _ = self.graph.insert_edge(parent, new_node, 1.0);
|
||||
|
||||
// Child inherits partial signal from parent
|
||||
let parent_signal = *self.growth_signals.get(&parent).unwrap_or(&0.0);
|
||||
self.growth_signals.insert(new_node, parent_signal * 0.7);
|
||||
self.node_ages.insert(new_node, 0);
|
||||
|
||||
// Connect to one of parent's neighbors for stability
|
||||
let parent_neighbors = self.graph.neighbors(parent);
|
||||
if !parent_neighbors.is_empty() {
|
||||
let target = parent_neighbors[0].0;
|
||||
let _ = self.graph.insert_edge(new_node, target, 1.0);
|
||||
}
|
||||
|
||||
Some(new_node)
|
||||
}
|
||||
|
||||
/// Create a branch from a highly connected node (differentiation)
|
||||
fn branch_node(&mut self, node: VertexId) -> Option<VertexId> {
|
||||
if self.graph.num_vertices() >= 50 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let new_node = self.next_vertex_id;
|
||||
self.next_vertex_id += 1;
|
||||
|
||||
self.graph.add_vertex(new_node);
|
||||
let _ = self.graph.insert_edge(node, new_node, 1.0);
|
||||
|
||||
// Branch gets lower signal (specialization)
|
||||
let node_signal = *self.growth_signals.get(&node).unwrap_or(&0.0);
|
||||
self.growth_signals.insert(new_node, node_signal * 0.5);
|
||||
self.node_ages.insert(new_node, 0);
|
||||
|
||||
Some(new_node)
|
||||
}
|
||||
|
||||
/// Reinforce connectivity in weak areas (strengthening)
|
||||
fn reinforce_connectivity(&mut self, node: VertexId) -> Option<VertexId> {
|
||||
if self.graph.num_vertices() >= 50 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let new_node = self.next_vertex_id;
|
||||
self.next_vertex_id += 1;
|
||||
|
||||
self.graph.add_vertex(new_node);
|
||||
let _ = self.graph.insert_edge(node, new_node, 1.0);
|
||||
|
||||
// Find a distant node to connect to (create new pathway)
|
||||
let neighbors_data = self.graph.neighbors(node);
|
||||
let neighbors: Vec<VertexId> = neighbors_data.iter().map(|(n, _)| *n).collect();
|
||||
|
||||
for &candidate in &self.graph.vertices() {
|
||||
if candidate != node && candidate != new_node && !neighbors.contains(&candidate) {
|
||||
let _ = self.graph.insert_edge(new_node, candidate, 1.0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let node_signal = *self.growth_signals.get(&node).unwrap_or(&0.0);
|
||||
self.growth_signals.insert(new_node, node_signal * 0.8);
|
||||
self.node_ages.insert(new_node, 0);
|
||||
|
||||
Some(new_node)
|
||||
}
|
||||
|
||||
/// Compute local minimum cut value around a node
|
||||
fn compute_local_mincut(&self, node: VertexId) -> f64 {
|
||||
let degree = self.graph.degree(node);
|
||||
if degree == 0 {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
// Simple heuristic: ratio of edges to potential edges
|
||||
let actual_edges = degree;
|
||||
let max_possible = self.graph.num_vertices() - 1;
|
||||
|
||||
(actual_edges as f64 / max_possible.max(1) as f64) * 10.0
|
||||
}
|
||||
|
||||
/// Calculate average growth signal across network
|
||||
fn average_signal(&self) -> f64 {
|
||||
if self.growth_signals.is_empty() {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
let sum: f64 = self.growth_signals.values().sum();
|
||||
sum / self.growth_signals.len() as f64
|
||||
}
|
||||
|
||||
/// Check if network has reached maturity (stable state)
|
||||
fn is_mature(&self) -> bool {
|
||||
self.average_signal() < self.maturity_threshold || self.cycle >= self.max_cycles
|
||||
}
|
||||
|
||||
/// Print detailed network statistics
|
||||
fn print_statistics(&self, report: &GrowthReport) {
|
||||
println!("\n 📊 Network Statistics:");
|
||||
println!(
|
||||
" Nodes: {} (+{} spawned)",
|
||||
report.total_nodes, report.nodes_spawned
|
||||
);
|
||||
println!(" Edges: {}", report.total_edges);
|
||||
println!(" Branches: {} new", report.branches_created);
|
||||
println!(" Reinforcements: {}", report.reinforcements);
|
||||
println!(" Avg Growth Signal: {:.3}", report.avg_signal);
|
||||
println!(" Density: {:.3}", self.compute_density());
|
||||
|
||||
if report.is_mature {
|
||||
println!("\n ✨ NETWORK HAS REACHED MATURITY ✨");
|
||||
}
|
||||
}
|
||||
|
||||
/// Compute network density
|
||||
fn compute_density(&self) -> f64 {
|
||||
let stats = self.graph.stats();
|
||||
let n = stats.num_vertices as f64;
|
||||
let m = stats.num_edges as f64;
|
||||
let max_edges = n * (n - 1.0) / 2.0;
|
||||
|
||||
if max_edges > 0.0 {
|
||||
m / max_edges
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Report of growth activity in a cycle
|
||||
#[derive(Debug, Clone)]
|
||||
struct GrowthReport {
|
||||
cycle: usize,
|
||||
nodes_spawned: usize,
|
||||
branches_created: usize,
|
||||
reinforcements: usize,
|
||||
total_nodes: usize,
|
||||
total_edges: usize,
|
||||
avg_signal: f64,
|
||||
is_mature: bool,
|
||||
}
|
||||
|
||||
impl GrowthReport {
|
||||
fn new(cycle: usize) -> Self {
|
||||
GrowthReport {
|
||||
cycle,
|
||||
nodes_spawned: 0,
|
||||
branches_created: 0,
|
||||
reinforcements: 0,
|
||||
total_nodes: 0,
|
||||
total_edges: 0,
|
||||
avg_signal: 0.0,
|
||||
is_mature: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
println!("╔═══════════════════════════════════════════════════════════╗");
|
||||
println!("║ 🧬 MORPHOGENETIC NETWORK GROWTH 🧬 ║");
|
||||
println!("║ Biological-Inspired Network Development Simulation ║");
|
||||
println!("╚═══════════════════════════════════════════════════════════╝");
|
||||
|
||||
println!("\n📖 Concept: Networks grow like biological organisms");
|
||||
println!(" - Start with a 'seed' structure (embryo)");
|
||||
println!(" - Local rules at each node (like gene expression)");
|
||||
println!(" - Growth signals diffuse (like morphogens)");
|
||||
println!(" - Simple rules create complex global patterns");
|
||||
|
||||
println!("\n🧬 Growth Rules (Gene Expression Analogy):");
|
||||
println!(" 1. Low Connectivity (mincut < 2) → Grow new nodes");
|
||||
println!(" 2. High Degree (degree > 5) → Branch/Differentiate");
|
||||
println!(" 3. Weak Cuts → Reinforce connectivity");
|
||||
println!(" 4. Signals Diffuse → Coordinate growth");
|
||||
println!(" 5. Aging → Signals decay over time");
|
||||
|
||||
// Create seed network (the "embryo")
|
||||
let seed_size = 4;
|
||||
let max_cycles = 15;
|
||||
|
||||
println!("\n🌱 Creating seed network with {} nodes...", seed_size);
|
||||
let mut network = MorphogeneticNetwork::new(seed_size, max_cycles);
|
||||
|
||||
println!(" Initial structure: circular + cross-connection");
|
||||
println!(" Initial growth signals: 1.0 (maximum)");
|
||||
|
||||
// Growth simulation
|
||||
let mut cycle = 0;
|
||||
let mut reports = Vec::new();
|
||||
|
||||
while cycle < max_cycles {
|
||||
let report = network.grow();
|
||||
reports.push(report.clone());
|
||||
|
||||
if report.is_mature {
|
||||
println!("\n🎉 Network reached maturity at cycle {}", cycle + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
cycle += 1;
|
||||
|
||||
// Pause between cycles for readability
|
||||
std::thread::sleep(std::time::Duration::from_millis(500));
|
||||
}
|
||||
|
||||
// Final summary
|
||||
println!("\n╔═══════════════════════════════════════════════════════════╗");
|
||||
println!("║ FINAL SUMMARY ║");
|
||||
println!("╚═══════════════════════════════════════════════════════════╝");
|
||||
|
||||
let final_report = reports.last().unwrap();
|
||||
|
||||
println!("\n🌳 Network Development Complete!");
|
||||
println!(" Growth Cycles: {}", final_report.cycle);
|
||||
println!(
|
||||
" Final Nodes: {} (started with {})",
|
||||
final_report.total_nodes, seed_size
|
||||
);
|
||||
println!(" Final Edges: {}", final_report.total_edges);
|
||||
println!(
|
||||
" Growth Factor: {:.2}x",
|
||||
final_report.total_nodes as f64 / seed_size as f64
|
||||
);
|
||||
|
||||
let total_spawned: usize = reports.iter().map(|r| r.nodes_spawned).sum();
|
||||
let total_branches: usize = reports.iter().map(|r| r.branches_created).sum();
|
||||
let total_reinforcements: usize = reports.iter().map(|r| r.reinforcements).sum();
|
||||
|
||||
println!("\n📈 Growth Activity:");
|
||||
println!(" Total Nodes Spawned: {}", total_spawned);
|
||||
println!(" Total Branches: {}", total_branches);
|
||||
println!(" Total Reinforcements: {}", total_reinforcements);
|
||||
println!(
|
||||
" Total Growth Events: {}",
|
||||
total_spawned + total_branches + total_reinforcements
|
||||
);
|
||||
|
||||
println!("\n🧬 Biological Analogy:");
|
||||
println!(" - Seed → Embryo (initial structure)");
|
||||
println!(" - Signals → Morphogens (chemical gradients)");
|
||||
println!(" - Growth Rules → Gene Expression");
|
||||
println!(" - Spawning → Cell Division");
|
||||
println!(" - Branching → Cell Differentiation");
|
||||
println!(" - Maturity → Adult Organism");
|
||||
|
||||
println!("\n💡 Key Insight:");
|
||||
println!(" Complex global network structure emerged from");
|
||||
println!(" simple local rules at each node. No central");
|
||||
println!(" controller - just distributed 'genetic' code!");
|
||||
|
||||
println!("\n✨ This demonstrates how:");
|
||||
println!(" • Local rules → Global patterns");
|
||||
println!(" • Distributed decisions → Coherent structure");
|
||||
println!(" • Simple algorithms → Complex emergent behavior");
|
||||
println!(" • Biological principles → Network design");
|
||||
}
|
||||
Reference in New Issue
Block a user