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examples/mincut/temporal_attractors/Cargo.lock
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examples/mincut/temporal_attractors/Cargo.lock
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examples/mincut/temporal_attractors/Cargo.toml
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examples/mincut/temporal_attractors/Cargo.toml
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[package]
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name = "temporal-attractors-mincut-demo"
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version = "0.1.0"
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edition = "2021"
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description = "Demo of temporal attractor networks with MinCut convergence analysis"
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|
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# Standalone example - not part of workspace
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[workspace]
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[[bin]]
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name = "temporal-attractors"
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path = "src/main.rs"
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[dependencies]
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ruvector-mincut = { path = "../../../crates/ruvector-mincut" }
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334
examples/mincut/temporal_attractors/README.md
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examples/mincut/temporal_attractors/README.md
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# Temporal Attractor Networks with MinCut Analysis
|
||||
|
||||
This example demonstrates how networks evolve toward stable "attractor states" and how minimum cut analysis helps detect convergence to these attractors.
|
||||
|
||||
## What are Temporal Attractors?
|
||||
|
||||
In **dynamical systems theory**, an **attractor** is a state toward which a system naturally evolves over time, regardless of initial conditions (within a basin).
|
||||
|
||||
### Real-World Analogies
|
||||
|
||||
```
|
||||
🏔️ Gravitational Attractor
|
||||
╱╲ ball
|
||||
╱ ╲ ↓
|
||||
╱____╲ valley (attractor)
|
||||
|
||||
🌊 Hydraulic Attractor
|
||||
╱╲ ╱╲
|
||||
╱ ╲_╱ ╲ ← water flows to lowest point
|
||||
|
||||
🕸️ Network Attractor
|
||||
Sparse → Dense
|
||||
◯ ◯ ◯═◯
|
||||
╲╱ → ║╳║ (maximum connectivity)
|
||||
◯ ◯═◯
|
||||
```
|
||||
|
||||
### Three Types of Network Attractors
|
||||
|
||||
#### 1️⃣ Optimal Attractor (Maximum Connectivity)
|
||||
|
||||
**What it is**: Network evolves toward maximum connectivity and robustness.
|
||||
|
||||
```
|
||||
Initial State (Ring): Final State (Dense):
|
||||
◯─◯─◯ ◯═◯═◯
|
||||
│ │ ║╳║╳║
|
||||
◯─◯─◯ ◯═◯═◯
|
||||
MinCut: 1 MinCut: 6+
|
||||
```
|
||||
|
||||
**MinCut Evolution**:
|
||||
```
|
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Step: 0 10 20 30 40 50
|
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│ │ │ │ │ │
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||||
MinCut 1 ───2────4────5────6────6 (stable)
|
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↑ ↑
|
||||
Adding edges Converged!
|
||||
```
|
||||
|
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**Why it matters for swarms**:
|
||||
- ✅ Fault-tolerant communication
|
||||
- ✅ Maximum information flow
|
||||
- ✅ Robust against node failures
|
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- ✅ Optimal for multi-agent coordination
|
||||
|
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#### 2️⃣ Fragmented Attractor (Network Collapse)
|
||||
|
||||
**What it is**: Network fragments into disconnected clusters.
|
||||
|
||||
```
|
||||
Initial State (Connected): Final State (Fragmented):
|
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◯─◯─◯ ◯─◯ ◯
|
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│ │ ╲│
|
||||
◯─◯─◯ ◯ ◯─◯
|
||||
MinCut: 1 MinCut: 0
|
||||
```
|
||||
|
||||
**MinCut Evolution**:
|
||||
```
|
||||
Step: 0 10 20 30 40 50
|
||||
│ │ │ │ │ │
|
||||
MinCut 1 ───1────0────0────0────0 (stable)
|
||||
↓ ↑
|
||||
Removing edges Disconnected!
|
||||
```
|
||||
|
||||
**Why it matters for swarms**:
|
||||
- ❌ Communication breakdown
|
||||
- ❌ Isolated agents
|
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- ❌ Coordination failure
|
||||
- ❌ Poor swarm performance
|
||||
|
||||
#### 3️⃣ Oscillating Attractor (Limit Cycle)
|
||||
|
||||
**What it is**: Network oscillates between states periodically.
|
||||
|
||||
```
|
||||
State A: State B: State A:
|
||||
◯═◯ ◯─◯ ◯═◯
|
||||
║ ║ → │ │ → ║ ║ ...
|
||||
◯═◯ ◯─◯ ◯═◯
|
||||
```
|
||||
|
||||
**MinCut Evolution**:
|
||||
```
|
||||
Step: 0 10 20 30 40 50
|
||||
│ │ │ │ │ │
|
||||
MinCut 1 ───3────1────3────1────3 (periodic)
|
||||
↗ ↘ ↗ ↘ ↗ ↘ ↗ ↘
|
||||
Oscillating pattern!
|
||||
```
|
||||
|
||||
**Why it matters for swarms**:
|
||||
- ⚠️ Unstable equilibrium
|
||||
- ⚠️ May indicate resonance
|
||||
- ⚠️ Requires damping
|
||||
- ⚠️ Unpredictable behavior
|
||||
|
||||
## How MinCut Detects Convergence
|
||||
|
||||
The **minimum cut value** serves as a "thermometer" for network health:
|
||||
|
||||
### Convergence Patterns
|
||||
|
||||
```
|
||||
📈 INCREASING MinCut → Strengthening
|
||||
0─1─2─3─4─5─6─6─6 ✅ Converging to optimal
|
||||
└─┴─ Stable (attractor reached)
|
||||
|
||||
📉 DECREASING MinCut → Fragmenting
|
||||
6─5─4─3─2─1─0─0─0 ❌ Network collapsing
|
||||
└─┴─ Stable (disconnected)
|
||||
|
||||
🔄 OSCILLATING MinCut → Limit Cycle
|
||||
1─3─1─3─1─3─1─3─1 ⚠️ Periodic pattern
|
||||
└─┴─┴─┴─┴─┴─┴─── Oscillating attractor
|
||||
```
|
||||
|
||||
### Mathematical Interpretation
|
||||
|
||||
**Variance Analysis**:
|
||||
```
|
||||
Variance = Σ(MinCut[i] - Mean)² / N
|
||||
|
||||
Low Variance (< 0.5): STABLE → Attractor reached ✓
|
||||
High Variance (> 5): OSCILLATING → Limit cycle ⚠️
|
||||
Medium Variance: TRANSITIONING → Still evolving
|
||||
```
|
||||
|
||||
## Why This Matters for Swarms
|
||||
|
||||
### Multi-Agent Systems Naturally Form Attractors
|
||||
|
||||
```
|
||||
Agent Swarm Evolution:
|
||||
|
||||
t=0: Random deployment t=20: Self-organizing t=50: Converged
|
||||
🤖 🤖 🤖─🤖 🤖═🤖
|
||||
🤖 🤖 🤖 ╱│ │╲ ║╳║╳║
|
||||
🤖 🤖 🤖─🤖─🤖 🤖═🤖═🤖
|
||||
|
||||
MinCut: 0 MinCut: 2 MinCut: 6 (stable)
|
||||
(disconnected) (organizing) (optimal attractor)
|
||||
```
|
||||
|
||||
### Real-World Applications
|
||||
|
||||
1. **Drone Swarms**: Need optimal attractor for coordination
|
||||
- MinCut monitors communication strength
|
||||
- Detects when swarm has stabilized
|
||||
- Warns if swarm is fragmenting
|
||||
|
||||
2. **Distributed Computing**: Optimal attractor = efficient topology
|
||||
- MinCut shows network resilience
|
||||
- Identifies bottlenecks early
|
||||
- Validates load balancing
|
||||
|
||||
3. **Social Networks**: Understanding community formation
|
||||
- MinCut reveals cluster strength
|
||||
- Detects community splits
|
||||
- Predicts group stability
|
||||
|
||||
## Running the Example
|
||||
|
||||
```bash
|
||||
# Build and run
|
||||
cd /home/user/ruvector/examples/mincut/temporal_attractors
|
||||
cargo run --release
|
||||
|
||||
# Expected output: 3 scenarios showing different attractor types
|
||||
```
|
||||
|
||||
### Understanding the Output
|
||||
|
||||
```
|
||||
Step | MinCut | Edges | Avg Conn | Time(μs) | Status
|
||||
------|--------|-------|----------|----------|------------------
|
||||
0 | 1 | 10 | 1.00 | 45 | evolving...
|
||||
5 | 2 | 15 | 1.50 | 52 | evolving...
|
||||
10 | 4 | 23 | 2.30 | 68 | evolving...
|
||||
15 | 6 | 31 | 3.10 | 89 | evolving...
|
||||
20 | 6 | 34 | 3.40 | 95 | ✓ CONVERGED
|
||||
```
|
||||
|
||||
**Key Metrics**:
|
||||
- **MinCut**: Network's bottleneck capacity
|
||||
- **Edges**: Total connections
|
||||
- **Avg Conn**: Average edges per node
|
||||
- **Time**: Performance per evolution step
|
||||
- **Status**: Convergence detection
|
||||
|
||||
## Code Structure
|
||||
|
||||
### Main Components
|
||||
|
||||
```rust
|
||||
// 1. Network snapshot (state at each time step)
|
||||
NetworkSnapshot {
|
||||
step: usize,
|
||||
mincut: u64,
|
||||
edge_count: usize,
|
||||
avg_connectivity: f64,
|
||||
}
|
||||
|
||||
// 2. Attractor network (evolving system)
|
||||
AttractorNetwork {
|
||||
graph: Graph,
|
||||
attractor_type: AttractorType,
|
||||
history: Vec<NetworkSnapshot>,
|
||||
}
|
||||
|
||||
// 3. Evolution methods (dynamics)
|
||||
evolve_toward_optimal() // Add shortcuts, strengthen edges
|
||||
evolve_toward_fragmented() // Remove edges, weaken connections
|
||||
evolve_toward_oscillating() // Alternate add/remove
|
||||
```
|
||||
|
||||
### Key Methods
|
||||
|
||||
```rust
|
||||
// Evolve one time step
|
||||
network.evolve_step() -> NetworkSnapshot
|
||||
|
||||
// Check if converged to attractor
|
||||
network.has_converged(window: usize) -> bool
|
||||
|
||||
// Get evolution history
|
||||
network.history() -> &[NetworkSnapshot]
|
||||
|
||||
// Calculate current mincut
|
||||
calculate_mincut() -> u64
|
||||
```
|
||||
|
||||
## Key Insights
|
||||
|
||||
### 1. MinCut as Health Monitor
|
||||
|
||||
```
|
||||
High MinCut (6+): Healthy, robust network ✅
|
||||
Medium MinCut (2-5): Moderate connectivity ⚠️
|
||||
Low MinCut (1): Fragile, single bottleneck ⚠️
|
||||
Zero MinCut (0): Disconnected, failed ❌
|
||||
```
|
||||
|
||||
### 2. Convergence Detection
|
||||
|
||||
```rust
|
||||
// Stable variance → Attractor reached
|
||||
variance < 0.5 ⟹ Equilibrium
|
||||
variance > 5.0 ⟹ Oscillating
|
||||
```
|
||||
|
||||
### 3. Evolution Speed
|
||||
|
||||
```
|
||||
Optimal Attractor: Fast convergence (10-20 steps)
|
||||
Fragmented Attractor: Medium speed (15-30 steps)
|
||||
Oscillating Attractor: Never converges (limit cycle)
|
||||
```
|
||||
|
||||
## Advanced Topics
|
||||
|
||||
### Basin of Attraction
|
||||
|
||||
```
|
||||
Optimal Basin Fragmented Basin
|
||||
╱ ╲ ╱ ╲
|
||||
│ ┌─────────┐ │ │ ┌─────┐ │
|
||||
│ │ Optimal │ │ │ │ Frag│ │
|
||||
│ │Attractor│ │ │ │ment │ │
|
||||
│ └─────────┘ │ │ └─────┘ │
|
||||
╲ ╱ ╲ ╱
|
||||
Any initial state Any initial state
|
||||
in this region → in this region →
|
||||
converges here converges here
|
||||
```
|
||||
|
||||
### Bifurcation Points
|
||||
|
||||
Critical thresholds where attractor type changes:
|
||||
```
|
||||
Parameter (e.g., edge addition rate)
|
||||
│
|
||||
│ ┌───────────── Optimal
|
||||
│ ╱
|
||||
├───────────────── Bifurcation point
|
||||
│ ╲
|
||||
│ └───────────── Fragmented
|
||||
└───────────────────────────→
|
||||
```
|
||||
|
||||
### Lyapunov Stability
|
||||
|
||||
MinCut variance measures stability:
|
||||
```
|
||||
dMinCut/dt < 0 → Stable attractor
|
||||
dMinCut/dt > 0 → Unstable, moving away
|
||||
dMinCut/dt ≈ 0 → Near equilibrium
|
||||
```
|
||||
|
||||
## References
|
||||
|
||||
- **Dynamical Systems Theory**: Strogatz, "Nonlinear Dynamics and Chaos"
|
||||
- **Network Science**: Barabási, "Network Science"
|
||||
- **Swarm Intelligence**: Bonabeau et al., "Swarm Intelligence"
|
||||
- **MinCut Algorithms**: Stoer-Wagner (1997), Karger (2000)
|
||||
|
||||
## Performance Notes
|
||||
|
||||
- **Time Complexity**: O(V³) per step (dominated by mincut calculation)
|
||||
- **Space Complexity**: O(V + E + H) where H is history length
|
||||
- **Typical Runtime**: ~50-100μs per step for 10-node networks
|
||||
|
||||
## Educational Value
|
||||
|
||||
This example teaches:
|
||||
1. ✅ What temporal attractors are and why they matter
|
||||
2. ✅ How networks naturally evolve toward stable states
|
||||
3. ✅ Using MinCut as a convergence detector
|
||||
4. ✅ Interpreting attractor basins and stability
|
||||
5. ✅ Applying these concepts to multi-agent swarms
|
||||
|
||||
Perfect for understanding how swarms self-organize and how to monitor their health!
|
||||
463
examples/mincut/temporal_attractors/src/main.rs
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463
examples/mincut/temporal_attractors/src/main.rs
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|
||||
//! # Temporal Attractor Networks with MinCut Analysis
|
||||
//!
|
||||
//! This example demonstrates how networks evolve toward stable "attractor states"
|
||||
//! and how minimum cut analysis helps detect convergence to these attractors.
|
||||
//!
|
||||
//! ## What are Temporal Attractors?
|
||||
//!
|
||||
//! In dynamical systems theory, an **attractor** is a state toward which a system
|
||||
//! naturally evolves over time. Think of it like:
|
||||
//! - A ball rolling into a valley (gravitational attractor)
|
||||
//! - Water flowing to the lowest point (hydraulic attractor)
|
||||
//! - A network reorganizing for optimal connectivity (topological attractor)
|
||||
//!
|
||||
//! ## Why This Matters for Swarms
|
||||
//!
|
||||
//! Multi-agent swarms naturally evolve toward stable configurations:
|
||||
//! - **Optimal Attractor**: Maximum connectivity, robust communication
|
||||
//! - **Fragmented Attractor**: Disconnected clusters, poor coordination
|
||||
//! - **Oscillating Attractor**: Periodic patterns, unstable equilibrium
|
||||
//!
|
||||
//! ## How MinCut Detects Convergence
|
||||
//!
|
||||
//! The minimum cut value reveals the network's structural stability:
|
||||
//! - **Increasing MinCut**: Network becoming more connected
|
||||
//! - **Stable MinCut**: Attractor reached (equilibrium)
|
||||
//! - **Decreasing MinCut**: Network fragmenting
|
||||
//! - **Oscillating MinCut**: Periodic attractor (limit cycle)
|
||||
|
||||
use ruvector_mincut::prelude::*;
|
||||
use std::time::Instant;
|
||||
|
||||
/// Represents different types of attractor basins a network can evolve toward
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum AttractorType {
|
||||
/// Network fragments into disconnected clusters (BAD for swarms)
|
||||
Fragmented,
|
||||
/// Network reaches maximum connectivity (IDEAL for swarms)
|
||||
Optimal,
|
||||
/// Network oscillates between states (UNSTABLE for swarms)
|
||||
Oscillating,
|
||||
}
|
||||
|
||||
/// Tracks the state of the network at each time step
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct NetworkSnapshot {
|
||||
/// Time step number
|
||||
pub step: usize,
|
||||
/// Minimum cut value at this step
|
||||
pub mincut: u64,
|
||||
/// Number of edges at this step
|
||||
pub edge_count: usize,
|
||||
/// Average connectivity (edges per node)
|
||||
pub avg_connectivity: f64,
|
||||
/// Time taken for this step (microseconds)
|
||||
pub step_duration_us: u64,
|
||||
}
|
||||
|
||||
/// A temporal attractor network that evolves over time
|
||||
///
|
||||
/// The network dynamically adjusts its topology based on simple rules
|
||||
/// that simulate how multi-agent systems naturally reorganize:
|
||||
/// - Strengthen frequently-used connections
|
||||
/// - Weaken rarely-used connections
|
||||
/// - Add shortcuts for efficiency
|
||||
/// - Remove redundant paths
|
||||
pub struct AttractorNetwork {
|
||||
/// The underlying graph edges
|
||||
edges: Vec<(VertexId, VertexId, Weight)>,
|
||||
/// Number of nodes
|
||||
nodes: usize,
|
||||
/// Target attractor type
|
||||
attractor_type: AttractorType,
|
||||
/// History of network states
|
||||
history: Vec<NetworkSnapshot>,
|
||||
/// Current time step
|
||||
current_step: usize,
|
||||
/// Random seed for reproducibility
|
||||
seed: u64,
|
||||
}
|
||||
|
||||
impl AttractorNetwork {
|
||||
/// Creates a new attractor network with the specified target behavior
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `nodes` - Number of nodes in the network
|
||||
/// * `attractor_type` - Target attractor basin
|
||||
/// * `seed` - Random seed for reproducibility
|
||||
pub fn new(nodes: usize, attractor_type: AttractorType, seed: u64) -> Self {
|
||||
// Initialize with a base ring topology (each node connected to neighbors)
|
||||
let mut edges = Vec::new();
|
||||
for i in 0..nodes {
|
||||
let next = (i + 1) % nodes;
|
||||
edges.push((i as VertexId, next as VertexId, 1.0));
|
||||
}
|
||||
|
||||
Self {
|
||||
edges,
|
||||
nodes,
|
||||
attractor_type,
|
||||
history: Vec::new(),
|
||||
current_step: 0,
|
||||
seed,
|
||||
}
|
||||
}
|
||||
|
||||
/// Evolves the network one time step toward its attractor
|
||||
///
|
||||
/// This method implements the core dynamics that drive the network
|
||||
/// toward its target attractor state. Different attractor types use
|
||||
/// different evolution rules.
|
||||
pub fn evolve_step(&mut self) -> NetworkSnapshot {
|
||||
let step_start = Instant::now();
|
||||
|
||||
match self.attractor_type {
|
||||
AttractorType::Optimal => self.evolve_toward_optimal(),
|
||||
AttractorType::Fragmented => self.evolve_toward_fragmented(),
|
||||
AttractorType::Oscillating => self.evolve_toward_oscillating(),
|
||||
}
|
||||
|
||||
// Calculate current network metrics
|
||||
let mincut = self.calculate_mincut();
|
||||
let edge_count = self.edges.len();
|
||||
let node_count = self.nodes;
|
||||
let avg_connectivity = edge_count as f64 / node_count as f64;
|
||||
|
||||
let snapshot = NetworkSnapshot {
|
||||
step: self.current_step,
|
||||
mincut,
|
||||
edge_count,
|
||||
avg_connectivity,
|
||||
step_duration_us: step_start.elapsed().as_micros() as u64,
|
||||
};
|
||||
|
||||
self.history.push(snapshot.clone());
|
||||
self.current_step += 1;
|
||||
|
||||
snapshot
|
||||
}
|
||||
|
||||
/// Evolves toward maximum connectivity (optimal attractor)
|
||||
///
|
||||
/// Strategy: Add shortcuts between distant nodes to increase connectivity
|
||||
fn evolve_toward_optimal(&mut self) {
|
||||
let n = self.nodes;
|
||||
|
||||
// Add random shortcuts to increase connectivity
|
||||
// Use deterministic pseudo-random based on step and seed
|
||||
let rng_state = self.seed.wrapping_mul(self.current_step as u64 + 1);
|
||||
let u = (rng_state % n as u64) as VertexId;
|
||||
let v = ((rng_state / n as u64) % n as u64) as VertexId;
|
||||
|
||||
if u != v && !self.has_edge(u, v) {
|
||||
// Add edge with increasing weight to simulate strengthening
|
||||
let weight = 1.0 + (self.current_step / 10) as f64;
|
||||
self.edges.push((u, v, weight));
|
||||
}
|
||||
|
||||
// Strengthen existing edges to increase mincut
|
||||
if self.current_step % 3 == 0 {
|
||||
self.strengthen_random_edge();
|
||||
}
|
||||
}
|
||||
|
||||
/// Evolves toward fragmentation (fragmented attractor)
|
||||
///
|
||||
/// Strategy: Remove edges to create disconnected clusters
|
||||
fn evolve_toward_fragmented(&mut self) {
|
||||
// Remove random edges to fragment the network
|
||||
if self.current_step % 2 == 0 && !self.edges.is_empty() {
|
||||
let rng_state = self.seed.wrapping_mul(self.current_step as u64 + 1);
|
||||
let edge_idx = (rng_state % self.edges.len() as u64) as usize;
|
||||
|
||||
// Weaken or remove the edge
|
||||
if let Some(edge) = self.edges.get_mut(edge_idx) {
|
||||
if edge.2 > 1.0 {
|
||||
edge.2 -= 1.0;
|
||||
} else if edge_idx < self.edges.len() {
|
||||
self.edges.remove(edge_idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Evolves toward oscillation (oscillating attractor)
|
||||
///
|
||||
/// Strategy: Alternate between adding and removing edges
|
||||
fn evolve_toward_oscillating(&mut self) {
|
||||
let n = self.nodes;
|
||||
|
||||
// Oscillate: add edges on even steps, remove on odd steps
|
||||
if self.current_step % 2 == 0 {
|
||||
// Add phase
|
||||
let rng_state = self.seed.wrapping_mul(self.current_step as u64 + 1);
|
||||
let u = (rng_state % n as u64) as VertexId;
|
||||
let v = ((rng_state / n as u64) % n as u64) as VertexId;
|
||||
|
||||
if u != v {
|
||||
self.edges.push((u, v, 2.0));
|
||||
}
|
||||
} else {
|
||||
// Remove phase
|
||||
if self.edges.len() > n {
|
||||
let rng_state = self.seed.wrapping_mul(self.current_step as u64 + 1);
|
||||
let edge_idx = (rng_state % self.edges.len() as u64) as usize;
|
||||
|
||||
if edge_idx < self.edges.len() {
|
||||
self.edges.remove(edge_idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculates the minimum cut of the current network
|
||||
fn calculate_mincut(&self) -> u64 {
|
||||
if self.edges.is_empty() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Build a MinCut structure and compute
|
||||
match MinCutBuilder::new().with_edges(self.edges.clone()).build() {
|
||||
Ok(mincut) => mincut.min_cut_value() as u64,
|
||||
Err(_) => 0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if an edge exists between two nodes
|
||||
fn has_edge(&self, u: VertexId, v: VertexId) -> bool {
|
||||
self.edges
|
||||
.iter()
|
||||
.any(|e| (e.0 == u && e.1 == v) || (e.0 == v && e.1 == u))
|
||||
}
|
||||
|
||||
/// Strengthens a random edge
|
||||
fn strengthen_random_edge(&mut self) {
|
||||
if self.edges.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let rng_state = self.seed.wrapping_mul(self.current_step as u64 + 1);
|
||||
let edge_idx = (rng_state % self.edges.len() as u64) as usize;
|
||||
|
||||
if let Some(edge) = self.edges.get_mut(edge_idx) {
|
||||
edge.2 += 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if the network has converged to its attractor
|
||||
///
|
||||
/// Convergence is detected by analyzing the stability of mincut values
|
||||
/// over the last few steps.
|
||||
pub fn has_converged(&self, window: usize) -> bool {
|
||||
if self.history.len() < window {
|
||||
return false;
|
||||
}
|
||||
|
||||
let recent = &self.history[self.history.len() - window..];
|
||||
let mincuts: Vec<u64> = recent.iter().map(|s| s.mincut).collect();
|
||||
|
||||
// For optimal: mincut should be high and stable
|
||||
// For fragmented: mincut should be 0 or very low and stable
|
||||
// For oscillating: mincut should show periodic pattern
|
||||
|
||||
match self.attractor_type {
|
||||
AttractorType::Optimal => {
|
||||
// Converged if mincut is high and not changing
|
||||
let avg = mincuts.iter().sum::<u64>() / mincuts.len() as u64;
|
||||
mincuts
|
||||
.iter()
|
||||
.all(|&mc| (mc as i64 - avg as i64).abs() <= 1)
|
||||
}
|
||||
AttractorType::Fragmented => {
|
||||
// Converged if mincut is 0 or very low
|
||||
mincuts.iter().all(|&mc| mc <= 1)
|
||||
}
|
||||
AttractorType::Oscillating => {
|
||||
// Converged if showing periodic pattern
|
||||
if mincuts.len() < 4 {
|
||||
return false;
|
||||
}
|
||||
// Check for simple 2-period oscillation
|
||||
mincuts.chunks(2).all(|pair| {
|
||||
if pair.len() == 2 {
|
||||
(pair[0] as i64 - pair[1] as i64).abs() > 0
|
||||
} else {
|
||||
true
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the network's history
|
||||
pub fn history(&self) -> &[NetworkSnapshot] {
|
||||
&self.history
|
||||
}
|
||||
|
||||
/// Prints a summary of the network's evolution
|
||||
pub fn print_summary(&self) {
|
||||
println!("\n{}", "=".repeat(70));
|
||||
println!("TEMPORAL ATTRACTOR NETWORK SUMMARY");
|
||||
println!("{}", "=".repeat(70));
|
||||
println!("Attractor Type: {:?}", self.attractor_type);
|
||||
println!("Total Steps: {}", self.current_step);
|
||||
println!("Nodes: {}", self.nodes);
|
||||
println!("Current Edges: {}", self.edges.len());
|
||||
|
||||
if let Some(first) = self.history.first() {
|
||||
if let Some(last) = self.history.last() {
|
||||
println!("\nMinCut Evolution:");
|
||||
println!(" Initial: {}", first.mincut);
|
||||
println!(" Final: {}", last.mincut);
|
||||
println!(" Change: {:+}", last.mincut as i64 - first.mincut as i64);
|
||||
|
||||
println!("\nConnectivity Evolution:");
|
||||
println!(" Initial Avg: {:.2}", first.avg_connectivity);
|
||||
println!(" Final Avg: {:.2}", last.avg_connectivity);
|
||||
|
||||
let total_time: u64 = self.history.iter().map(|s| s.step_duration_us).sum();
|
||||
println!("\nPerformance:");
|
||||
println!(" Total Time: {:.2}ms", total_time as f64 / 1000.0);
|
||||
println!(
|
||||
" Avg Step: {:.2}μs",
|
||||
total_time as f64 / self.history.len() as f64
|
||||
);
|
||||
}
|
||||
}
|
||||
println!("{}", "=".repeat(70));
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
println!("╔═══════════════════════════════════════════════════════════════════╗");
|
||||
println!("║ TEMPORAL ATTRACTOR NETWORKS WITH MINCUT ANALYSIS ║");
|
||||
println!("╚═══════════════════════════════════════════════════════════════════╝");
|
||||
println!();
|
||||
println!("This example demonstrates how networks evolve toward stable states");
|
||||
println!("and how minimum cut analysis reveals structural convergence.\n");
|
||||
|
||||
let nodes = 10;
|
||||
let max_steps = 50;
|
||||
let convergence_window = 10;
|
||||
|
||||
// Run three different attractor scenarios
|
||||
let scenarios = vec![
|
||||
(
|
||||
AttractorType::Optimal,
|
||||
"Networks that want to maximize connectivity",
|
||||
),
|
||||
(
|
||||
AttractorType::Fragmented,
|
||||
"Networks that fragment into clusters",
|
||||
),
|
||||
(
|
||||
AttractorType::Oscillating,
|
||||
"Networks that oscillate between states",
|
||||
),
|
||||
];
|
||||
|
||||
for (idx, (attractor_type, description)) in scenarios.into_iter().enumerate() {
|
||||
println!("\n┌─────────────────────────────────────────────────────────────────┐");
|
||||
println!("│ SCENARIO {}: {:?} Attractor", idx + 1, attractor_type);
|
||||
println!("│ {}", description);
|
||||
println!("└─────────────────────────────────────────────────────────────────┘\n");
|
||||
|
||||
let mut network = AttractorNetwork::new(nodes, attractor_type, 12345 + idx as u64);
|
||||
|
||||
println!("Step | MinCut | Edges | Avg Conn | Time(μs) | Status");
|
||||
println!("------|--------|-------|----------|----------|------------------");
|
||||
|
||||
for step in 0..max_steps {
|
||||
let snapshot = network.evolve_step();
|
||||
|
||||
let status = if network.has_converged(convergence_window) {
|
||||
"✓ CONVERGED"
|
||||
} else {
|
||||
" evolving..."
|
||||
};
|
||||
|
||||
// Print every 5th step for readability
|
||||
if step % 5 == 0 || network.has_converged(convergence_window) {
|
||||
println!(
|
||||
"{:5} | {:6} | {:5} | {:8.2} | {:8} | {}",
|
||||
snapshot.step,
|
||||
snapshot.mincut,
|
||||
snapshot.edge_count,
|
||||
snapshot.avg_connectivity,
|
||||
snapshot.step_duration_us,
|
||||
status
|
||||
);
|
||||
}
|
||||
|
||||
if network.has_converged(convergence_window) && step > convergence_window {
|
||||
println!("\n✓ Attractor reached at step {}", step);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
network.print_summary();
|
||||
|
||||
// Analyze the convergence pattern
|
||||
println!("\nConvergence Analysis:");
|
||||
let history = network.history();
|
||||
if history.len() >= 10 {
|
||||
let last_10: Vec<u64> = history.iter().rev().take(10).map(|s| s.mincut).collect();
|
||||
print!("Last 10 MinCuts: ");
|
||||
for (i, mc) in last_10.iter().rev().enumerate() {
|
||||
print!("{}", mc);
|
||||
if i < last_10.len() - 1 {
|
||||
print!(" → ");
|
||||
}
|
||||
}
|
||||
println!();
|
||||
|
||||
// Detect pattern
|
||||
let variance: f64 = {
|
||||
let mean = last_10.iter().sum::<u64>() as f64 / last_10.len() as f64;
|
||||
last_10
|
||||
.iter()
|
||||
.map(|&x| {
|
||||
let diff = x as f64 - mean;
|
||||
diff * diff
|
||||
})
|
||||
.sum::<f64>()
|
||||
/ last_10.len() as f64
|
||||
};
|
||||
|
||||
println!("Variance: {:.2}", variance);
|
||||
if variance < 0.1 {
|
||||
println!("Pattern: STABLE (reached equilibrium)");
|
||||
} else if variance > 10.0 {
|
||||
println!("Pattern: OSCILLATING (limit cycle detected)");
|
||||
} else {
|
||||
println!("Pattern: TRANSITIONING (approaching attractor)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
println!("\n╔═══════════════════════════════════════════════════════════════════╗");
|
||||
println!("║ KEY INSIGHTS ║");
|
||||
println!("╚═══════════════════════════════════════════════════════════════════╝");
|
||||
println!();
|
||||
println!("1. OPTIMAL ATTRACTORS: MinCut increases → better connectivity");
|
||||
println!(" • Ideal for swarm communication");
|
||||
println!(" • Fault-tolerant topology");
|
||||
println!(" • Maximum information flow");
|
||||
println!();
|
||||
println!("2. FRAGMENTED ATTRACTORS: MinCut decreases → network splits");
|
||||
println!(" • Poor for swarm coordination");
|
||||
println!(" • Isolated clusters form");
|
||||
println!(" • Communication breakdown");
|
||||
println!();
|
||||
println!("3. OSCILLATING ATTRACTORS: MinCut fluctuates → periodic pattern");
|
||||
println!(" • Unstable equilibrium");
|
||||
println!(" • May indicate resonance");
|
||||
println!(" • Requires damping strategies");
|
||||
println!();
|
||||
println!("MinCut as a Convergence Indicator:");
|
||||
println!("• Stable MinCut → Attractor reached");
|
||||
println!("• Increasing MinCut → Strengthening network");
|
||||
println!("• Decreasing MinCut → Warning sign");
|
||||
println!("• Oscillating MinCut → Limit cycle detected");
|
||||
println!();
|
||||
}
|
||||
Reference in New Issue
Block a user