#!/usr/bin/env node /** * Pretrain Intelligence System from memory.db * * Extracts learned patterns from existing swarm memory: * - Command success/failure patterns → Q-Table * - Agent assignments → Neural Router training * - File edit history → Vector Memory * - Coordination patterns → Swarm Graph */ import Database from 'better-sqlite3'; import { readFileSync, writeFileSync, existsSync, mkdirSync } from 'fs'; import { join, dirname, extname, basename } from 'path'; import { fileURLToPath } from 'url'; import { createHash } from 'crypto'; const __dirname = dirname(fileURLToPath(import.meta.url)); const DATA_DIR = join(__dirname, 'data'); const MEMORY_DB = '/workspaces/ruvector/.swarm/memory.db'; // Ensure data directory exists if (!existsSync(DATA_DIR)) mkdirSync(DATA_DIR, { recursive: true }); /** * Text to embedding (same as in index.js) */ function textToEmbedding(text, dims = 128) { const embedding = new Float32Array(dims).fill(0); const normalized = text.toLowerCase().replace(/[^a-z0-9\s]/g, ' '); const words = normalized.split(/\s+/).filter(w => w.length > 1); const wordFreq = {}; for (const word of words) { wordFreq[word] = (wordFreq[word] || 0) + 1; } for (const [word, freq] of Object.entries(wordFreq)) { const hash = createHash('sha256').update(word).digest(); const idfWeight = 1 / Math.log(1 + freq); for (let i = 0; i < dims; i++) { const byteIdx = i % hash.length; const val = ((hash[byteIdx] & 0xFF) / 127.5) - 1; embedding[i] += val * idfWeight; } } const magnitude = Math.sqrt(embedding.reduce((sum, v) => sum + v * v, 0)); if (magnitude > 0) { for (let i = 0; i < dims; i++) embedding[i] /= magnitude; } return Array.from(embedding); } /** * Main pretraining function */ async function pretrain() { console.log('🧠 RuVector Intelligence Pretraining'); console.log('=====================================\n'); if (!existsSync(MEMORY_DB)) { console.error('āŒ Memory database not found:', MEMORY_DB); process.exit(1); } const db = new Database(MEMORY_DB, { readonly: true }); const stats = { commands: 0, agents: 0, files: 0, patterns: 0, coordination: 0 }; // ========== 1. Extract Command Patterns → Q-Table ========== console.log('šŸ“Š Extracting command patterns...'); const qTable = {}; const trajectories = []; const commands = db.prepare(` SELECT key, value FROM memory_entries WHERE namespace = 'command-history' ORDER BY created_at DESC LIMIT 5000 `).all(); for (const row of commands) { try { const data = JSON.parse(row.value); const cmd = data.command || ''; const success = data.success === true || data.exitCode === '0'; // Classify command type let cmdType = 'other'; if (cmd.startsWith('cargo')) cmdType = 'cargo'; else if (cmd.startsWith('npm')) cmdType = 'npm'; else if (cmd.startsWith('git')) cmdType = 'git'; else if (cmd.startsWith('wasm-pack')) cmdType = 'wasm'; else if (cmd.includes('test')) cmdType = 'test'; else if (cmd.includes('build')) cmdType = 'build'; // Detect context from command let context = 'general'; if (cmd.includes('rvlite')) context = 'rvlite'; else if (cmd.includes('ruvector-core')) context = 'ruvector-core'; else if (cmd.includes('ruvector-graph')) context = 'ruvector-graph'; else if (cmd.includes('wasm')) context = 'wasm'; else if (cmd.includes('postgres')) context = 'postgres'; const state = `${cmdType}_in_${context}`; const action = success ? 'command-succeeded' : 'command-failed'; const reward = success ? 1.0 : -0.5; // Update Q-table with strong regularization to prevent overfitting if (!qTable[state]) qTable[state] = { 'command-succeeded': 0, 'command-failed': 0 }; const stateCount = (qTable[state]._count || 0) + 1; qTable[state]._count = stateCount; // Decaying learning rate: starts at 0.3, decays to 0.01 const learningRate = Math.max(0.01, 0.3 / Math.sqrt(stateCount)); const currentQ = qTable[state][action] || 0; // Update with capped value (max 0.8) to prevent overconfidence const newQ = currentQ + learningRate * (reward - currentQ); qTable[state][action] = Math.min(0.8, Math.max(-0.5, newQ)); // Record trajectory trajectories.push({ id: `pretrain-cmd-${stats.commands}`, state, action, outcome: cmd.slice(0, 100), reward, timestamp: data.timestamp || new Date().toISOString() }); stats.commands++; } catch (e) { /* skip malformed */ } } console.log(` āœ… Processed ${stats.commands} commands`); // ========== 2. Extract Agent Assignments → Q-Table ========== console.log('šŸ¤– Extracting agent assignments...'); const agentAssignments = db.prepare(` SELECT key, value FROM memory_entries WHERE namespace = 'agent-assignments' ORDER BY created_at DESC LIMIT 1000 `).all(); for (const row of agentAssignments) { try { const data = JSON.parse(row.value); const file = data.file || ''; const ext = extname(file).slice(1) || 'unknown'; const agentType = data.type || 'coder'; const recommended = data.recommended === true; // Extract crate if applicable const crateMatch = file.match(/crates\/([^/]+)/); const crate = crateMatch ? crateMatch[1] : 'project'; const state = `edit_${ext}_in_${crate}`; const action = agentType; const reward = recommended ? 1.0 : 0.5; // Anti-overfitting: cap Q-values and use count-based decay if (!qTable[state]) qTable[state] = {}; const stateCount = (qTable[state]._count || 0) + 1; qTable[state]._count = stateCount; const learningRate = Math.max(0.01, 0.2 / Math.sqrt(stateCount)); const currentQ = qTable[state][action] || 0; qTable[state][action] = Math.min(0.75, currentQ + learningRate * (reward - currentQ)); trajectories.push({ id: `pretrain-agent-${stats.agents}`, state, action, outcome: `recommended for ${basename(file)}`, reward, timestamp: new Date().toISOString() }); stats.agents++; } catch (e) { /* skip */ } } console.log(` āœ… Processed ${stats.agents} agent assignments`); // ========== 3. Extract File History → Vector Memory ========== console.log('šŸ“ Extracting file edit history...'); const memories = []; const fileHistory = db.prepare(` SELECT key, value FROM memory_entries WHERE namespace = 'file-history' ORDER BY created_at DESC LIMIT 2000 `).all(); for (const row of fileHistory) { try { const data = JSON.parse(row.value); const file = data.file || ''; const ext = extname(file).slice(1); const crateMatch = file.match(/crates\/([^/]+)/); const crate = crateMatch ? crateMatch[1] : null; const content = `edit ${ext} file ${basename(file)} in ${crate || 'project'}`; memories.push({ id: `pretrain-file-${stats.files}`, type: 'edit', content, embedding: textToEmbedding(content), metadata: { file, crate, ext, timestamp: data.timestamp || new Date().toISOString() } }); stats.files++; } catch (e) { /* skip */ } } console.log(` āœ… Processed ${stats.files} file edits`); // ========== 4. Extract Patterns → Vector Memory ========== console.log('🧩 Extracting reasoning patterns...'); const patterns = db.prepare(` SELECT id, type, pattern_data, confidence FROM patterns ORDER BY confidence DESC LIMIT 100 `).all(); for (const row of patterns) { try { const data = JSON.parse(row.pattern_data); const content = data.content || data.title || JSON.stringify(data).slice(0, 200); memories.push({ id: `pretrain-pattern-${stats.patterns}`, type: 'pattern', content, embedding: textToEmbedding(content), metadata: { patternId: row.id, patternType: row.type, confidence: row.confidence, timestamp: new Date().toISOString() } }); stats.patterns++; } catch (e) { /* skip */ } } console.log(` āœ… Processed ${stats.patterns} patterns`); // ========== 5. Extract Coordination → Swarm Graph ========== console.log('šŸ”— Building swarm coordination graph...'); const nodes = {}; const edges = {}; // Extract unique agents from assignments const agents = new Set(); for (const row of agentAssignments) { try { const data = JSON.parse(row.value); if (data.type) agents.add(data.type); } catch (e) { /* skip */ } } // Create nodes for each agent type const agentCapabilities = { 'coder': ['rust', 'typescript', 'implementation'], 'technical-writer': ['documentation', 'markdown'], 'reviewer': ['code-review', 'security'], 'tester': ['unit-test', 'integration'], 'general-developer': ['general', 'debugging'], 'rust-developer': ['rust', 'cargo', 'wasm'], 'ml-developer': ['gnn', 'attention', 'neural'] }; for (const agent of agents) { nodes[agent] = { type: agent, capabilities: agentCapabilities[agent] || [agent], load: 0, active: true }; stats.coordination++; } // Create edges based on common file edits (simplified) const agentFiles = {}; for (const row of agentAssignments) { try { const data = JSON.parse(row.value); const agent = data.type; const file = data.file; if (!agentFiles[agent]) agentFiles[agent] = []; agentFiles[agent].push(file); } catch (e) { /* skip */ } } // Connect agents that work on similar files const agentList = Object.keys(agentFiles); for (let i = 0; i < agentList.length; i++) { for (let j = i + 1; j < agentList.length; j++) { const a1 = agentList[i]; const a2 = agentList[j]; const files1 = new Set(agentFiles[a1].map(f => dirname(f))); const files2 = new Set(agentFiles[a2].map(f => dirname(f))); // Count overlapping directories let overlap = 0; for (const dir of files1) { if (files2.has(dir)) overlap++; } if (overlap > 0) { edges[`${a1}:${a2}`] = { weight: overlap, interactions: overlap }; } } } console.log(` āœ… Built graph with ${Object.keys(nodes).length} agents, ${Object.keys(edges).length} edges`); // ========== 6. Save All Data ========== console.log('\nšŸ’¾ Saving pretrained data...'); // Save Q-Table (patterns.json) writeFileSync( join(DATA_DIR, 'patterns.json'), JSON.stringify(qTable, null, 2) ); console.log(` āœ… Q-Table: ${Object.keys(qTable).length} states`); // Save Trajectories writeFileSync( join(DATA_DIR, 'trajectories.json'), JSON.stringify(trajectories.slice(-1000), null, 2) ); console.log(` āœ… Trajectories: ${Math.min(trajectories.length, 1000)} entries`); // Save Memories writeFileSync( join(DATA_DIR, 'memory.json'), JSON.stringify(memories, null, 2) ); console.log(` āœ… Vector Memory: ${memories.length} entries`); // Save Swarm Graph writeFileSync( join(DATA_DIR, 'coordination-graph.json'), JSON.stringify({ nodes, edges, lastUpdated: new Date().toISOString() }, null, 2) ); console.log(` āœ… Swarm Graph: ${Object.keys(nodes).length} nodes`); // Save Swarm State writeFileSync( join(DATA_DIR, 'swarm-state.json'), JSON.stringify({ tasks: [], optimizations: 0, pretrained: true, pretrainedAt: new Date().toISOString(), stats }, null, 2) ); db.close(); // ========== Summary ========== console.log('\nāœ… Pretraining Complete!'); console.log('========================'); console.log(` Commands processed: ${stats.commands}`); console.log(` Agent assignments: ${stats.agents}`); console.log(` File edits: ${stats.files}`); console.log(` Patterns: ${stats.patterns}`); console.log(` Swarm nodes: ${Object.keys(nodes).length}`); console.log(` Total Q-states: ${Object.keys(qTable).length}`); console.log(` Total memories: ${memories.length}`); console.log('\n🧠 Intelligence system is now pretrained!'); } pretrain().catch(console.error);