# Delta-Behavior WASM SDK A TypeScript/JavaScript SDK for coherence-preserving state transitions and self-limiting AI systems. ## Overview The Delta-Behavior SDK provides implementations of 10 "exotic" mathematical properties that enable AI systems to be self-limiting, bounded, and safe by construction. Based on the research paper "Delta-Behavior: A Mathematical Framework for Coherence-Preserving State Transitions." ## Installation ```bash npm install @ruvector/delta-behavior ``` Or with yarn: ```bash yarn add @ruvector/delta-behavior ``` ## Quick Start ```typescript import { init, DeltaBehavior, ContainmentSubstrate } from '@ruvector/delta-behavior'; // Initialize the SDK (optional WASM for performance) await init(); // Core delta behavior system const delta = new DeltaBehavior(); // Check if a transition is allowed const result = delta.checkTransition(1.0, 0.8); // => { type: 'allowed' } // Pre-AGI containment substrate const substrate = new ContainmentSubstrate(); const growth = substrate.attemptGrowth('reasoning', 0.5); // Growth is bounded by coherence requirements ``` ## Applications The SDK implements 10 applications, each demonstrating a different "exotic" property: ### 1. Self-Limiting Reasoning A reasoning system that automatically limits its depth and scope based on coherence. ```typescript import { SelfLimitingReasoner } from '@ruvector/delta-behavior'; const reasoner = new SelfLimitingReasoner({ maxDepth: 10, maxScope: 100, depthCollapse: { type: 'quadratic' }, }); // Reasoning depth collapses as coherence drops console.log(reasoner.getAllowedDepth()); // 10 at full coherence reasoner.updateCoherence(-0.5); console.log(reasoner.getAllowedDepth()); // ~2 at 50% coherence // Attempt reasoning that requires 8 steps const result = reasoner.reason('complex problem', (ctx) => { if (ctx.depth >= 8) return 'SOLUTION'; return null; }); // result.type may be 'collapsed' if coherence is too low ``` ### 2. Computational Event Horizons Define boundaries in state space that cannot be crossed. ```typescript import { EventHorizon } from '@ruvector/delta-behavior'; const horizon = new EventHorizon({ dimensions: 2, horizonRadius: 10, energyBudget: 1000, }); // Try to move to the edge const result = horizon.moveToward([10, 0]); // result.type === 'asymptoticApproach' // Cannot cross the horizon - approaches asymptotically // Recursive self-improvement is bounded const improvement = horizon.recursiveImprove( (pos) => pos.map(p => p + 0.5), // Always try to go further 1000 // Max iterations ); // improvement.type === 'horizonBounded' // System finds its own stopping point ``` ### 3. Artificial Homeostasis Organisms with coherence-enforced internal regulation. ```typescript import { HomeostasticOrganism } from '@ruvector/delta-behavior'; const genome = HomeostasticOrganism.randomGenome(); const organism = new HomeostasticOrganism(1, genome); // Actions cost more energy when coherence is low organism.act({ type: 'eat', amount: 20 }); organism.act({ type: 'regulate', variable: 'temperature', target: 37 }); organism.act({ type: 'rest' }); // Memory is lost under uncertainty (low coherence) // Organism naturally maintains homeostasis or dies trying ``` ### 4. Self-Stabilizing World Models World models that refuse to learn incoherent updates. ```typescript import { SelfStabilizingWorldModel } from '@ruvector/delta-behavior'; const model = new SelfStabilizingWorldModel(); // Feed observations const result = model.observe({ entityId: BigInt(1), properties: new Map([['temperature', { type: 'number', value: 20 }]]), position: [0, 0, 0], timestamp: 0, sourceConfidence: 0.9, }, 0); // Model rejects updates that would make the world incoherent // Instead of hallucinating structure, it freezes learning ``` ### 5. Coherence-Bounded Creativity Creative generation within coherence-preserving manifolds. ```typescript import { CoherenceBoundedCreator } from '@ruvector/delta-behavior'; const creator = new CoherenceBoundedCreator( { values: [0, 0, 0] }, // Initial element 0.6, // Min coherence 0.95 // Max coherence (too high = boring) ); creator.addConstraint({ name: 'magnitude', satisfaction: (elem) => Math.max(0, 1 - magnitude(elem) / 10), isHard: false, }); const result = creator.create(varyFn, distanceFn, 0.5); // Novelty without collapse, exploration without nonsense ``` ### 6. Anti-Cascade Financial System Financial systems that cannot cascade into collapse by construction. ```typescript import { AntiCascadeFinancialSystem } from '@ruvector/delta-behavior'; const system = new AntiCascadeFinancialSystem(); system.addParticipant('bank_a', 1000); system.addParticipant('bank_b', 1000); // Transactions that would reduce coherence are blocked const result = system.processTransaction({ id: BigInt(1), from: 'bank_a', to: 'bank_b', amount: 100, transactionType: { type: 'openLeverage', leverage: 10 }, timestamp: 0, }); // result.type may be 'rejected' if it threatens coherence // Circuit breaker activates automatically console.log(system.getCircuitBreakerState()); // 'open' | 'cautious' | 'restricted' | 'halted' ``` ### 7. Gracefully Aging Systems Distributed systems that become simpler and more reliable with age. ```typescript import { GracefullyAgingSystem } from '@ruvector/delta-behavior'; const system = new GracefullyAgingSystem(); system.addNode('primary', true); // As the system ages, capabilities are gracefully removed system.simulateAge(600000); // 10 minutes console.log(system.hasCapability('schemaMigration')); // false console.log(system.hasCapability('basicReads')); // true (always available) // Operations become more conservative over time const result = system.attemptOperation({ type: 'write', key: 'test', value: new Uint8Array() }); // Latency penalty increases with age ``` ### 8. Coherent Swarm Intelligence Swarms where local actions are allowed but global incoherence is forbidden. ```typescript import { CoherentSwarm } from '@ruvector/delta-behavior'; const swarm = new CoherentSwarm(0.6); // Min coherence threshold swarm.addAgent('a1', [0, 0]); swarm.addAgent('a2', [1, 0]); swarm.addAgent('a3', [0, 1]); // Divergent actions are rejected or modified const result = swarm.executeAction('a1', { type: 'move', dx: 80, dy: 80 }); // result.type === 'rejected' - would break swarm coherence // Emergent intelligence that cannot emerge pathological behaviors ``` ### 9. Graceful Shutdown Systems that actively move toward safe termination when unstable. ```typescript import { GracefulSystem } from '@ruvector/delta-behavior'; const system = new GracefulSystem(); system.addResource('database', 10); system.addShutdownHook({ name: 'FlushBuffers', priority: 10, execute: async () => { /* cleanup */ }, }); // As coherence degrades, system moves toward shutdown system.applyCoherenceChange(-0.5); console.log(system.getState()); // 'degraded' | 'shuttingDown' // Shutdown is an attractor, not a failure await system.progressShutdown(); ``` ### 10. Pre-AGI Containment Bounded intelligence growth with coherence-enforced safety. ```typescript import { ContainmentSubstrate } from '@ruvector/delta-behavior'; const substrate = new ContainmentSubstrate(); // Capabilities have ceilings // self-modification is highly restricted (ceiling: 3) const result = substrate.attemptGrowth('selfModification', 1.0); // result.type may be 'dampened' - growth reduced to preserve coherence // Recursive self-improvement is bounded for (let i = 0; i < 100; i++) { substrate.attemptGrowth('reasoning', 0.3); substrate.attemptGrowth('selfModification', 0.5); substrate.rest(); // Recover coherence } // Intelligence grows but remains bounded console.log(substrate.getCapability('selfModification')); // <= 3.0 ``` ## Core API ### DeltaBehavior The core class for coherence-preserving state transitions. ```typescript const delta = new DeltaBehavior(config); // Check if a transition is allowed delta.checkTransition(currentCoherence, predictedCoherence); // => { type: 'allowed' | 'throttled' | 'blocked' | 'energyExhausted' } // Find attractors in state trajectory delta.findAttractors(trajectory); // Calculate guidance force toward attractor delta.calculateGuidance(currentState, attractor); ``` ### Configuration ```typescript const config: DeltaConfig = { bounds: { minCoherence: 0.3, // Hard floor throttleThreshold: 0.5, // Slow down below this targetCoherence: 0.8, // Optimal level maxDeltaDrop: 0.1, // Max drop per transition }, energy: { baseCost: 1.0, instabilityExponent: 2.0, maxCost: 100.0, budgetPerTick: 10.0, }, scheduling: { priorityThresholds: [0.0, 0.3, 0.5, 0.7, 0.9], rateLimits: [100, 50, 20, 10, 5], }, gating: { minWriteCoherence: 0.3, minPostWriteCoherence: 0.25, recoveryMargin: 0.2, }, guidanceStrength: 0.5, }; ``` ## WASM Support For maximum performance, you can load the WASM module: ```typescript import { init } from '@ruvector/delta-behavior'; // Browser await init({ wasmPath: '/delta_behavior_bg.wasm' }); // Node.js await init({ wasmPath: './node_modules/@ruvector/delta-behavior/delta_behavior_bg.wasm' }); // Or with pre-loaded bytes const wasmBytes = await fetch('/delta_behavior_bg.wasm').then(r => r.arrayBuffer()); await init({ wasmBytes: new Uint8Array(wasmBytes) }); ``` The SDK works without WASM using a JavaScript fallback. ## Examples ### Node.js ```bash npx tsx examples/node-example.ts ``` ### Browser Open `examples/browser-example.html` in a browser. ## TypeScript Support Full TypeScript types are included. Import types as needed: ```typescript import type { Coherence, DeltaConfig, TransitionResult, GrowthResult, CapabilityDomain, } from '@ruvector/delta-behavior'; ``` ## Key Concepts ### Coherence A value from 0.0 to 1.0 representing system stability and internal consistency. Higher coherence means the system is more stable and can perform more operations. ### Attractors Stable states in phase space that the system naturally moves toward. Used for guidance and to detect stable operating regimes. ### Energy Budget Operations cost energy based on how destabilizing they are. When energy is exhausted, operations are blocked until the budget regenerates. ### Collapse Functions Functions that determine how capabilities scale with coherence: - **Linear**: Capability = coherence * maxCapability - **Quadratic**: Capability = coherence^2 * maxCapability - **Sigmoid**: Smooth transition at a midpoint - **Step**: Binary on/off at threshold ## Safety Properties The delta-behavior framework provides several safety guarantees: 1. **Bounded Growth**: Intelligence/capability cannot exceed defined ceilings 2. **Graceful Degradation**: Systems become simpler (not chaotic) under stress 3. **Self-Limiting**: Operations that would destabilize are automatically blocked 4. **Shutdown Attractors**: Unstable systems naturally move toward safe termination 5. **Coherence Preservation**: All transitions must maintain minimum coherence ## Research Paper For the full mathematical framework, see: "Delta-Behavior: A Mathematical Framework for Coherence-Preserving State Transitions" ## License MIT ## Contributing Contributions are welcome. Please ensure all changes maintain the safety properties described above.