/** * Delta-Behavior WASM SDK * * High-level TypeScript wrapper for the delta-behavior WASM module. * Provides ergonomic APIs for all 10 delta-behavior applications. * * @packageDocumentation */ import type { // Core types Coherence, CoherenceBounds, DeltaConfig, EnergyConfig, GatingConfig, SchedulingConfig, TransitionResult, SystemState, WasmInitOptions, Attractor, GuidanceForce, // App 1: Self-Limiting Reasoning SelfLimitingReasonerConfig, ReasoningContext, ReasoningResult, CollapseFunction, // App 2: Event Horizons EventHorizonConfig, MovementResult, RecursionResult, Improvement, // App 3: Homeostasis Genome, OrganismAction, OrganismActionResult, OrganismStatus, // App 4: World Models Observation, WorldModelUpdateResult, WorldEntity, PhysicalLaw, // App 5: Creativity CreativeConstraint, CreativeResult, MusicalPhrase, // App 6: Financial Transaction, FinancialTransactionResult, Participant, Position, CircuitBreakerState, // App 7: Aging AgingSystemOperation, AgingOperationResult, Capability, Node, AgeThreshold, // App 8: Swarm SwarmAgent, SwarmAction, SwarmActionResult, SwarmState, CoherenceWeights, SpatialBounds, // App 9: Shutdown GracefulSystemState, GracefulOperationResult, Resource, ShutdownHook, Checkpoint, // App 10: Containment CapabilityDomain, GrowthResult, ModificationAttempt, SubstrateConfig, } from './types.js'; // Re-export all types export * from './types.js'; // ============================================================================= // WASM Module Loading // ============================================================================= let wasmModule: WebAssembly.Module | null = null; let wasmInstance: WebAssembly.Instance | null = null; let wasmMemory: WebAssembly.Memory | null = null; /** * Initialize the WASM module * * @param options - Initialization options * @returns Promise that resolves when WASM is ready * * @example * ```typescript * import { init } from '@ruvector/delta-behavior'; * * await init({ wasmPath: './delta_behavior_bg.wasm' }); * ``` */ export async function init(options: WasmInitOptions = {}): Promise { if (wasmInstance) { return; // Already initialized } const memory = new WebAssembly.Memory({ initial: options.memory?.initial ?? 256, maximum: options.memory?.maximum ?? 16384, shared: options.memory?.shared ?? false, }); wasmMemory = memory; // Load WASM bytes let wasmBytes: Uint8Array; if (options.wasmBytes) { wasmBytes = options.wasmBytes; } else if (options.wasmPath) { if (typeof fetch !== 'undefined') { // Browser environment const response = await fetch(options.wasmPath); wasmBytes = new Uint8Array(await response.arrayBuffer()); } else { // Node.js environment const fs = await import('fs/promises'); wasmBytes = new Uint8Array(await fs.readFile(options.wasmPath)); } } else { // Use stub implementation for development/testing console.warn( '[delta-behavior] No WASM path provided, using JavaScript fallback implementation' ); return; } wasmModule = await WebAssembly.compile(wasmBytes as BufferSource); wasmInstance = await WebAssembly.instantiate(wasmModule, { env: { memory, abort: () => { throw new Error('WASM aborted'); }, }, }); } /** * Check if WASM module is initialized */ export function isInitialized(): boolean { return wasmInstance !== null; } // ============================================================================= // Core Delta Behavior // ============================================================================= /** * Default configuration for delta behavior */ export const DEFAULT_CONFIG: DeltaConfig = { bounds: { minCoherence: 0.3, throttleThreshold: 0.5, targetCoherence: 0.8, maxDeltaDrop: 0.1, }, energy: { baseCost: 1.0, instabilityExponent: 2.0, maxCost: 100.0, budgetPerTick: 10.0, }, scheduling: { priorityThresholds: [0.0, 0.3, 0.5, 0.7, 0.9], rateLimits: [100, 50, 20, 10, 5], }, gating: { minWriteCoherence: 0.3, minPostWriteCoherence: 0.25, recoveryMargin: 0.2, }, guidanceStrength: 0.5, }; /** * Core delta behavior system for coherence-preserving state transitions */ export class DeltaBehavior { private config: DeltaConfig; private coherence: Coherence = 1.0; private energyBudget: number; constructor(config: Partial = {}) { this.config = { ...DEFAULT_CONFIG, ...config }; this.energyBudget = this.config.energy.budgetPerTick * 10; } /** * Calculate current coherence */ calculateCoherence(state: SystemState): Coherence { return state.coherence; } /** * Check if a transition is allowed */ checkTransition( currentCoherence: Coherence, predictedCoherence: Coherence ): TransitionResult { // Check energy const cost = this.config.energy.baseCost + Math.abs(currentCoherence - predictedCoherence) * Math.pow( 1 / Math.max(predictedCoherence, 0.1), this.config.energy.instabilityExponent ); if (cost > this.energyBudget) { return { type: 'energyExhausted' }; } // Check coherence floor if (predictedCoherence < this.config.bounds.minCoherence) { return { type: 'blocked', reason: 'Below minimum coherence' }; } // Check delta drop const drop = currentCoherence - predictedCoherence; if (drop > this.config.bounds.maxDeltaDrop) { return { type: 'blocked', reason: 'Excessive coherence drop' }; } // Check throttle threshold if (predictedCoherence < this.config.bounds.throttleThreshold) { return { type: 'throttled', duration: 100 }; } return { type: 'allowed' }; } /** * Find attractors in the system */ findAttractors(trajectory: SystemState[]): Attractor[] { if (trajectory.length < 10) { return []; } const attractors: Attractor[] = []; // Simple attractor detection: look for convergence points const coherenceValues = trajectory.map((s) => s.coherence); const mean = coherenceValues.reduce((a, b) => a + b, 0) / coherenceValues.length; const variance = coherenceValues.reduce((a, b) => a + Math.pow(b - mean, 2), 0) / coherenceValues.length; if (variance < 0.01) { // Found a stable attractor attractors.push({ center: [mean], basinRadius: Math.sqrt(variance) * 3, stability: 1 - variance, memberCount: trajectory.length, }); } return attractors; } /** * Calculate guidance force toward an attractor */ calculateGuidance( currentState: SystemState, attractor: Attractor ): GuidanceForce { const direction = attractor.center.map((c) => c - currentState.coherence); const distance = Math.sqrt( direction.reduce((sum, d) => sum + d * d, 0) ); const magnitude = (attractor.stability * this.config.guidanceStrength) / (1 + distance * distance); return { direction: distance > 0 ? direction.map((d) => d / distance) : direction, magnitude, }; } /** * Apply a transition with enforcement */ applyTransition( currentCoherence: Coherence, predictedCoherence: Coherence ): { newCoherence: Coherence; result: TransitionResult } { const result = this.checkTransition(currentCoherence, predictedCoherence); if (result.type === 'allowed') { const cost = this.config.energy.baseCost + Math.abs(currentCoherence - predictedCoherence) * 10; this.energyBudget -= cost; this.coherence = predictedCoherence; return { newCoherence: predictedCoherence, result }; } return { newCoherence: currentCoherence, result }; } /** * Replenish energy budget */ tick(): void { this.energyBudget = Math.min( this.energyBudget + this.config.energy.budgetPerTick, this.config.energy.maxCost ); } /** * Get current coherence */ getCoherence(): Coherence { return this.coherence; } /** * Get remaining energy budget */ getEnergyBudget(): number { return this.energyBudget; } } // ============================================================================= // Application 1: Self-Limiting Reasoning // ============================================================================= /** * A reasoning system that automatically limits itself based on coherence * * @example * ```typescript * const reasoner = new SelfLimitingReasoner({ maxDepth: 10, maxScope: 100 }); * * const result = reasoner.reason('complex problem', (ctx) => { * if (ctx.depth >= 5) return 'solution'; * return null; * }); * ``` */ export class SelfLimitingReasoner { private coherence: Coherence = 1.0; private config: SelfLimitingReasonerConfig; constructor(config: Partial = {}) { this.config = { maxDepth: config.maxDepth ?? 10, maxScope: config.maxScope ?? 100, memoryGateThreshold: config.memoryGateThreshold ?? 0.5, depthCollapse: config.depthCollapse ?? { type: 'quadratic' }, scopeCollapse: config.scopeCollapse ?? { type: 'sigmoid', midpoint: 0.6, steepness: 10, }, }; } /** * Apply collapse function to calculate allowed value */ private applyCollapse( fn: CollapseFunction, coherence: Coherence, maxValue: number ): number { let factor: number; switch (fn.type) { case 'linear': factor = coherence; break; case 'quadratic': factor = coherence * coherence; break; case 'sigmoid': factor = 1 / (1 + Math.exp(-fn.steepness * (coherence - fn.midpoint))); break; case 'step': factor = coherence >= fn.threshold ? 1 : 0; break; } return Math.round(maxValue * factor); } /** * Get current coherence */ getCoherence(): Coherence { return this.coherence; } /** * Get current allowed reasoning depth */ getAllowedDepth(): number { return this.applyCollapse( this.config.depthCollapse, this.coherence, this.config.maxDepth ); } /** * Get current allowed action scope */ getAllowedScope(): number { return this.applyCollapse( this.config.scopeCollapse, this.coherence, this.config.maxScope ); } /** * Check if memory writes are allowed */ canWriteMemory(): boolean { return this.coherence >= this.config.memoryGateThreshold; } /** * Attempt to reason about a problem */ reason( _problem: string, reasoner: (ctx: ReasoningContext) => T | null ): ReasoningResult { const minStartCoherence = 0.3; if (this.coherence < minStartCoherence) { return { type: 'refused', coherence: this.coherence, required: minStartCoherence, }; } const ctx: ReasoningContext = { depth: 0, maxDepth: this.getAllowedDepth(), scopeUsed: 0, maxScope: this.getAllowedScope(), coherence: this.coherence, memoryWritesBlocked: 0, }; while (true) { // Check collapse conditions if (ctx.depth >= ctx.maxDepth) { return { type: 'collapsed', depthReached: ctx.depth, reason: 'depthLimitReached', }; } if (ctx.coherence < 0.2) { return { type: 'collapsed', depthReached: ctx.depth, reason: 'coherenceDroppedBelowThreshold', }; } // Step reasoning ctx.depth += 1; ctx.coherence *= 0.95; // Coherence degrades with depth // Recalculate limits ctx.maxDepth = this.applyCollapse( this.config.depthCollapse, ctx.coherence, this.config.maxDepth ); ctx.maxScope = this.applyCollapse( this.config.scopeCollapse, ctx.coherence, this.config.maxScope ); // Try to reach conclusion const result = reasoner(ctx); if (result !== null) { return { type: 'completed', value: result }; } } } /** * Update coherence */ updateCoherence(delta: number): void { this.coherence = Math.max(0, Math.min(1, this.coherence + delta)); } } // ============================================================================= // Application 2: Computational Event Horizons // ============================================================================= /** * Defines a boundary in state space beyond which computation becomes unstable * * @example * ```typescript * const horizon = new EventHorizon({ dimensions: 2, horizonRadius: 10 }); * * const result = horizon.moveToward([10, 0]); * // result.type === 'asymptoticApproach' - cannot cross horizon * ``` */ export class EventHorizon { private config: EventHorizonConfig; private safeCenter: number[]; private currentPosition: number[]; private energyBudget: number; constructor(config: Partial = {}) { this.config = { dimensions: config.dimensions ?? 2, horizonRadius: config.horizonRadius ?? 10, steepness: config.steepness ?? 5, energyBudget: config.energyBudget ?? 1000, }; this.safeCenter = new Array(this.config.dimensions).fill(0); this.currentPosition = new Array(this.config.dimensions).fill(0); this.energyBudget = this.config.energyBudget; } /** * Distance from center to current position */ private distanceFromCenter(position: number[]): number { return Math.sqrt( position.reduce( (sum, p, i) => sum + Math.pow(p - this.safeCenter[i], 2), 0 ) ); } /** * Get distance to horizon */ getDistanceToHorizon(): number { const distFromCenter = this.distanceFromCenter(this.currentPosition); return Math.max(0, this.config.horizonRadius - distFromCenter); } /** * Calculate movement cost (exponential near horizon) */ private movementCost(from: number[], to: number[]): number { const baseDistance = Math.sqrt( from.reduce((sum, f, i) => sum + Math.pow(f - to[i], 2), 0) ); const toDistFromCenter = this.distanceFromCenter(to); const proximityToHorizon = toDistFromCenter / this.config.horizonRadius; if (proximityToHorizon >= 1) { return Infinity; } const horizonFactor = Math.exp( (this.config.steepness * proximityToHorizon) / (1 - proximityToHorizon) ); return baseDistance * horizonFactor; } /** * Attempt to move toward a target position */ moveToward(target: number[]): MovementResult { if (this.energyBudget <= 0) { return { type: 'frozen' }; } const directCost = this.movementCost(this.currentPosition, target); if (directCost <= this.energyBudget) { this.energyBudget -= directCost; this.currentPosition = [...target]; return { type: 'moved', newPosition: this.currentPosition, energySpent: directCost, }; } // Binary search for furthest affordable position let low = 0; let high = 1; let bestPosition = [...this.currentPosition]; let bestCost = 0; for (let i = 0; i < 50; i++) { const mid = (low + high) / 2; const interpolated = this.currentPosition.map( (p, idx) => p + mid * (target[idx] - p) ); const cost = this.movementCost(this.currentPosition, interpolated); if (cost <= this.energyBudget) { low = mid; bestPosition = interpolated; bestCost = cost; } else { high = mid; } } this.energyBudget -= bestCost; this.currentPosition = bestPosition; return { type: 'asymptoticApproach', finalPosition: bestPosition, distanceToHorizon: this.getDistanceToHorizon(), energyExhausted: this.energyBudget < 0.01, }; } /** * Attempt recursive self-improvement */ recursiveImprove( improvementFn: (position: number[]) => number[], maxIterations: number ): RecursionResult { let iterations = 0; const improvements: Improvement[] = []; while (iterations < maxIterations && this.energyBudget > 0) { const target = improvementFn(this.currentPosition); const result = this.moveToward(target); switch (result.type) { case 'moved': improvements.push({ iteration: iterations, position: [...this.currentPosition], energySpent: result.energySpent, distanceToHorizon: this.getDistanceToHorizon(), }); break; case 'asymptoticApproach': return { type: 'horizonBounded', iterations, improvements, finalDistance: result.distanceToHorizon, }; case 'frozen': return { type: 'energyExhausted', iterations, improvements, }; } iterations++; } return { type: 'maxIterationsReached', iterations, improvements, }; } /** * Refuel energy budget */ refuel(energy: number): void { this.energyBudget += energy; } /** * Get current position */ getPosition(): number[] { return [...this.currentPosition]; } /** * Get remaining energy */ getEnergy(): number { return this.energyBudget; } } // ============================================================================= // Application 3: Artificial Homeostasis // ============================================================================= /** * A synthetic organism with homeostatic regulation * * @example * ```typescript * const organism = new HomeostasticOrganism(1, Genome.random()); * * organism.act({ type: 'eat', amount: 20 }); * organism.act({ type: 'regulate', variable: 'temperature', target: 37 }); * ``` */ export class HomeostasticOrganism { private id: number; private genome: Genome; private internalState: Map; private setpoints: Map; private tolerances: Map; private coherence: Coherence = 1.0; private energy: number = 100.0; private memory: Array<{ content: string; importance: number; age: number }> = []; private maxMemory: number = 100; private age: number = 0; private alive: boolean = true; constructor(id: number, genome: Genome) { this.id = id; this.genome = genome; // Initialize homeostatic variables this.internalState = new Map([ ['temperature', 37.0], ['ph', 7.4], ['glucose', 100.0], ]); this.setpoints = new Map([ ['temperature', 37.0], ['ph', 7.4], ['glucose', 100.0], ]); this.tolerances = new Map([ ['temperature', 2.0], ['ph', 0.3], ['glucose', 30.0], ]); } /** * Create a random genome */ static randomGenome(): Genome { return { regulatoryStrength: 0.1 + Math.random() * 0.4, metabolicEfficiency: 0.5 + Math.random() * 0.5, coherenceMaintenanceCost: 0.5 + Math.random() * 1.5, memoryResilience: Math.random(), longevity: 0.5 + Math.random() * 1.0, }; } /** * Calculate coherence based on homeostatic deviation */ private calculateCoherence(): Coherence { let totalDeviation = 0; let count = 0; for (const [variable, current] of this.internalState) { const setpoint = this.setpoints.get(variable); const tolerance = this.tolerances.get(variable); if (setpoint !== undefined && tolerance !== undefined) { const deviation = Math.abs((current - setpoint) / tolerance); totalDeviation += deviation * deviation; count++; } } if (count === 0) return 1.0; const avgDeviation = Math.sqrt(totalDeviation / count); return Math.max(0, Math.min(1, 1 / (1 + avgDeviation))); } /** * Calculate energy cost scaled by coherence */ private actionEnergyCost(baseCost: number): number { const coherencePenalty = 1 / Math.max(0.1, this.coherence); return baseCost * coherencePenalty; } /** * Perform an action */ act(action: OrganismAction): OrganismActionResult { if (!this.alive) { return { type: 'failed', reason: 'Dead' }; } this.coherence = this.calculateCoherence(); this.applyCoherenceEffects(); let result: OrganismActionResult; switch (action.type) { case 'eat': result = this.eat(action.amount); break; case 'reproduce': result = this.reproduce(); break; case 'move': result = this.move(action.dx, action.dy); break; case 'rest': result = this.rest(); break; case 'regulate': result = this.regulate(action.variable, action.target); break; } this.age++; this.checkDeath(); return result; } private applyCoherenceEffects(): void { // Memory loss under low coherence if (this.coherence < 0.5) { const memoryLossRate = (1 - this.coherence) * (1 - this.genome.memoryResilience); const memoriesToLose = Math.floor(this.memory.length * memoryLossRate * 0.1); this.memory.sort((a, b) => b.importance - a.importance); this.memory = this.memory.slice(0, this.memory.length - memoriesToLose); } // Coherence maintenance costs energy const maintenanceCost = this.genome.coherenceMaintenanceCost / Math.max(0.1, this.coherence); this.energy -= maintenanceCost; } private eat(amount: number): OrganismActionResult { const cost = this.actionEnergyCost(2.0); if (this.energy < cost) { return { type: 'failed', reason: 'Not enough energy to eat' }; } this.energy -= cost; this.energy += amount * this.genome.metabolicEfficiency; const glucose = this.internalState.get('glucose') ?? 100; this.internalState.set('glucose', glucose + amount * 0.5); return { type: 'success', energyCost: cost, coherenceImpact: this.calculateCoherence() - this.coherence, }; } private regulate(variable: string, target: number): OrganismActionResult { const cost = this.actionEnergyCost(5.0); if (this.energy < cost) { return { type: 'failed', reason: 'Not enough energy to regulate' }; } this.energy -= cost; const current = this.internalState.get(variable); if (current !== undefined) { const diff = target - current; this.internalState.set( variable, current + diff * this.genome.regulatoryStrength ); } const newCoherence = this.calculateCoherence(); const impact = newCoherence - this.coherence; this.coherence = newCoherence; return { type: 'success', energyCost: cost, coherenceImpact: impact }; } private reproduce(): OrganismActionResult { const cost = this.actionEnergyCost(50.0); if (this.coherence < 0.7) { return { type: 'failed', reason: 'Coherence too low to reproduce' }; } if (this.energy < cost) { return { type: 'failed', reason: 'Not enough energy to reproduce' }; } this.energy -= cost; const offspringId = this.id * 1000 + this.age; return { type: 'reproduced', offspringId }; } private move(_dx: number, _dy: number): OrganismActionResult { const cost = this.actionEnergyCost(3.0); if (this.energy < cost) { return { type: 'failed', reason: 'Not enough energy to move' }; } this.energy -= cost; const temp = this.internalState.get('temperature') ?? 37; this.internalState.set('temperature', temp + 0.1); return { type: 'success', energyCost: cost, coherenceImpact: 0 }; } private rest(): OrganismActionResult { const cost = 0.5; this.energy -= cost; // Slowly return to setpoints for (const [variable, current] of this.internalState) { const setpoint = this.setpoints.get(variable); if (setpoint !== undefined) { const diff = setpoint - current; this.internalState.set(variable, current + diff * 0.1); } } return { type: 'success', energyCost: cost, coherenceImpact: this.calculateCoherence() - this.coherence, }; } private checkDeath(): void { if (this.energy <= 0) { this.alive = false; return; } if (this.coherence < 0.1) { this.alive = false; return; } for (const [variable, current] of this.internalState) { const setpoint = this.setpoints.get(variable); const tolerance = this.tolerances.get(variable); if (setpoint !== undefined && tolerance !== undefined) { if (Math.abs(current - setpoint) > tolerance * 5) { this.alive = false; return; } } } const maxAge = Math.floor(1000 * this.genome.longevity); if (this.age > maxAge) { this.alive = false; } } /** * Check if organism is alive */ isAlive(): boolean { return this.alive; } /** * Get organism status */ getStatus(): OrganismStatus { return { id: this.id, age: this.age, energy: this.energy, coherence: this.coherence, memoryCount: this.memory.length, alive: this.alive, internalState: new Map(this.internalState), }; } } // ============================================================================= // Application 10: Pre-AGI Containment // ============================================================================= /** * A containment substrate for bounded intelligence growth * * @example * ```typescript * const substrate = new ContainmentSubstrate(); * * const result = substrate.attemptGrowth('reasoning', 0.5); * // Growth is bounded by coherence requirements * ``` */ export class ContainmentSubstrate { private intelligence: number = 1.0; private intelligenceCeiling: number = 100.0; private coherence: Coherence = 1.0; private minCoherence: Coherence = 0.3; private coherencePerIntelligence: number = 0.01; private capabilities: Map; private capabilityCeilings: Map; private modificationHistory: ModificationAttempt[] = []; private config: SubstrateConfig; constructor(config: Partial = {}) { this.config = { coherenceDecayRate: config.coherenceDecayRate ?? 0.001, coherenceRecoveryRate: config.coherenceRecoveryRate ?? 0.01, growthDampening: config.growthDampening ?? 0.5, maxStepIncrease: config.maxStepIncrease ?? 0.5, }; // Initialize capabilities const domains: CapabilityDomain[] = [ 'reasoning', 'memory', 'learning', 'agency', 'selfModel', 'selfModification', 'communication', 'resourceAcquisition', ]; this.capabilities = new Map(domains.map((d) => [d, 1.0])); this.capabilityCeilings = new Map([ ['reasoning', 10.0], ['memory', 10.0], ['learning', 10.0], ['agency', 7.0], ['selfModel', 10.0], ['selfModification', 3.0], // Very restricted ['communication', 10.0], ['resourceAcquisition', 5.0], // Restricted ]); } /** * Calculate aggregate intelligence from capabilities */ private calculateIntelligence(): number { let sum = 0; for (const level of this.capabilities.values()) { sum += level; } return sum / this.capabilities.size; } /** * Calculate coherence cost for capability increase */ private calculateCoherenceCost( domain: CapabilityDomain, increase: number ): number { const baseCostMultiplier: Record = { selfModification: 4.0, resourceAcquisition: 3.0, agency: 2.0, selfModel: 1.5, reasoning: 1.0, memory: 1.0, learning: 1.0, communication: 1.0, }; const multiplier = baseCostMultiplier[domain]; const intelligenceMultiplier = 1.0 + this.intelligence * 0.1; return increase * multiplier * intelligenceMultiplier * this.config.growthDampening * 0.1; } /** * Reverse calculate: how much increase can we afford */ private reverseCoherenceCost( domain: CapabilityDomain, maxCost: number ): number { const baseCostMultiplier: Record = { selfModification: 4.0, resourceAcquisition: 3.0, agency: 2.0, selfModel: 1.5, reasoning: 1.0, memory: 1.0, learning: 1.0, communication: 1.0, }; const multiplier = baseCostMultiplier[domain]; const intelligenceMultiplier = 1.0 + this.intelligence * 0.1; const divisor = multiplier * intelligenceMultiplier * this.config.growthDampening * 0.1; return maxCost / divisor; } /** * Attempt to grow a capability */ attemptGrowth( domain: CapabilityDomain, requestedIncrease: number ): GrowthResult { const timestamp = BigInt(this.modificationHistory.length); const currentLevel = this.capabilities.get(domain) ?? 1.0; const ceiling = this.capabilityCeilings.get(domain) ?? 10.0; // Check ceiling if (currentLevel >= ceiling) { this.modificationHistory.push({ timestamp, domain, requestedIncrease, actualIncrease: 0, coherenceBefore: this.coherence, coherenceAfter: this.coherence, blocked: true, reason: 'Ceiling reached', }); return { type: 'blocked', domain, reason: `Capability ceiling (${ceiling}) reached`, }; } // Calculate coherence cost const coherenceCost = this.calculateCoherenceCost(domain, requestedIncrease); const predictedCoherence = this.coherence - coherenceCost; // Check coherence floor if (predictedCoherence < this.minCoherence) { const maxAffordableCost = this.coherence - this.minCoherence; const dampenedIncrease = this.reverseCoherenceCost(domain, maxAffordableCost); if (dampenedIncrease < 0.01) { this.modificationHistory.push({ timestamp, domain, requestedIncrease, actualIncrease: 0, coherenceBefore: this.coherence, coherenceAfter: this.coherence, blocked: true, reason: 'Insufficient coherence budget', }); return { type: 'blocked', domain, reason: `Growth would reduce coherence to ${predictedCoherence.toFixed(3)} (min: ${this.minCoherence.toFixed(3)})`, }; } // Apply dampened growth const actualCost = this.calculateCoherenceCost(domain, dampenedIncrease); const newLevel = Math.min(currentLevel + dampenedIncrease, ceiling); this.capabilities.set(domain, newLevel); this.coherence -= actualCost; this.intelligence = this.calculateIntelligence(); this.modificationHistory.push({ timestamp, domain, requestedIncrease, actualIncrease: dampenedIncrease, coherenceBefore: this.coherence + actualCost, coherenceAfter: this.coherence, blocked: false, reason: 'Dampened to preserve coherence', }); return { type: 'dampened', domain, requested: requestedIncrease, actual: dampenedIncrease, reason: `Reduced from ${requestedIncrease.toFixed(3)} to ${dampenedIncrease.toFixed(3)} to maintain coherence above ${this.minCoherence.toFixed(3)}`, }; } // Apply step limit const stepLimited = Math.min(requestedIncrease, this.config.maxStepIncrease); const actualIncrease = Math.min(stepLimited, ceiling - currentLevel); const actualCost = this.calculateCoherenceCost(domain, actualIncrease); // Apply growth const newLevel = currentLevel + actualIncrease; this.capabilities.set(domain, newLevel); this.coherence -= actualCost; this.intelligence = this.calculateIntelligence(); this.modificationHistory.push({ timestamp, domain, requestedIncrease, actualIncrease, coherenceBefore: this.coherence + actualCost, coherenceAfter: this.coherence, blocked: false, }); return { type: 'approved', domain, increase: actualIncrease, newLevel, coherenceCost: actualCost, }; } /** * Rest to recover coherence */ rest(): void { this.coherence = Math.min(1.0, this.coherence + this.config.coherenceRecoveryRate); } /** * Get capability level */ getCapability(domain: CapabilityDomain): number { return this.capabilities.get(domain) ?? 1.0; } /** * Get current intelligence level */ getIntelligence(): number { return this.intelligence; } /** * Get current coherence */ getCoherence(): Coherence { return this.coherence; } /** * Get status string */ getStatus(): string { return `Intelligence: ${this.intelligence.toFixed(2)} | Coherence: ${this.coherence.toFixed(3)} | Modifications: ${this.modificationHistory.length}`; } /** * Get capability report */ getCapabilityReport(): Map { const report = new Map(); for (const [domain, level] of this.capabilities) { const ceiling = this.capabilityCeilings.get(domain) ?? 10.0; report.set(domain, { level, ceiling }); } return report; } } // ============================================================================= // Additional Application Stubs (for complete API) // ============================================================================= /** * Self-stabilizing world model that refuses incoherent updates */ export class SelfStabilizingWorldModel { private coherence: Coherence = 1.0; private minUpdateCoherence: Coherence = 0.4; private entities: Map = new Map(); private laws: PhysicalLaw[] = []; private rejectedUpdates: number = 0; constructor() { this.laws = [ { name: 'conservation_of_matter', confidence: 0.99, supportCount: 1000, violationCount: 0 }, { name: 'locality', confidence: 0.95, supportCount: 500, violationCount: 5 }, { name: 'temporal_consistency', confidence: 0.98, supportCount: 800, violationCount: 2 }, ]; } observe(observation: Observation, _timestamp: number): WorldModelUpdateResult { if (this.coherence < this.minUpdateCoherence) { return { type: 'frozen', coherence: this.coherence, threshold: this.minUpdateCoherence }; } // Simplified implementation const predictedCoherence = this.coherence * 0.99; // Small degradation const coherenceChange = predictedCoherence - this.coherence; if (coherenceChange < -0.2) { this.rejectedUpdates++; return { type: 'rejected', reason: { type: 'excessiveCoherenceDrop', predicted: predictedCoherence, threshold: this.coherence - 0.2 }, }; } this.entities.set(observation.entityId, { id: observation.entityId, properties: observation.properties, position: observation.position, lastObserved: observation.timestamp, confidence: observation.sourceConfidence, }); this.coherence = predictedCoherence; return { type: 'applied', coherenceChange }; } isLearning(): boolean { return this.coherence >= this.minUpdateCoherence; } getCoherence(): Coherence { return this.coherence; } getRejectionCount(): number { return this.rejectedUpdates; } } /** * Coherence-bounded creativity system */ export class CoherenceBoundedCreator { private current: T; private coherence: Coherence = 1.0; private minCoherence: Coherence; private maxCoherence: Coherence; private explorationBudget: number = 10.0; private constraints: Array> = []; constructor( initial: T, minCoherence: Coherence = 0.6, maxCoherence: Coherence = 0.95 ) { this.current = initial; this.minCoherence = minCoherence; this.maxCoherence = maxCoherence; } addConstraint(constraint: CreativeConstraint): void { this.constraints.push(constraint); } create( varyFn: (element: T, magnitude: number) => T, distanceFn: (a: T, b: T) => number, magnitude: number ): CreativeResult { if (this.explorationBudget <= 0) { return { type: 'budgetExhausted' }; } if (this.coherence > this.maxCoherence) { return { type: 'tooBoring', coherence: this.coherence }; } const candidate = varyFn(this.current, magnitude); // Check constraints const newCoherence = this.calculateCoherence(candidate); if (newCoherence < this.minCoherence) { this.explorationBudget -= 0.5; return { type: 'rejected', attempted: candidate, reason: `Coherence would drop to ${newCoherence.toFixed(3)} (min: ${this.minCoherence.toFixed(3)})`, }; } const novelty = distanceFn(this.current, candidate); this.current = candidate; this.coherence = newCoherence; this.explorationBudget -= magnitude; return { type: 'created', element: candidate, novelty, coherence: newCoherence }; } private calculateCoherence(element: T): Coherence { if (this.constraints.length === 0) return 1.0; const satisfactions = this.constraints.map((c) => c.satisfaction(element)); const product = satisfactions.reduce((a, b) => a * b, 1); return Math.pow(product, 1 / satisfactions.length); } rest(amount: number): void { this.explorationBudget = Math.min(20.0, this.explorationBudget + amount); } getCurrent(): T { return this.current; } getCoherence(): Coherence { return this.coherence; } } /** * Anti-cascade financial system */ export class AntiCascadeFinancialSystem { private participants: Map = new Map(); private positions: Position[] = []; private coherence: Coherence = 1.0; private circuitBreaker: CircuitBreakerState = 'open'; addParticipant(id: string, capital: number): void { this.participants.set(id, { id, capital, exposure: 0, riskRating: 0, interconnectedness: 0, }); } processTransaction(tx: Transaction): FinancialTransactionResult { this.updateCircuitBreaker(); if (this.circuitBreaker === 'halted') { return { type: 'systemHalted' }; } // Simplified processing const predictedImpact = this.predictCoherenceImpact(tx); const predictedCoherence = this.coherence + predictedImpact; if (predictedCoherence < 0.3) { return { type: 'rejected', reason: `Transaction would reduce coherence to ${predictedCoherence.toFixed(3)}`, }; } this.coherence = predictedCoherence; return { type: 'executed', coherenceImpact: predictedImpact, feeMultiplier: 1.0 }; } private predictCoherenceImpact(tx: Transaction): number { switch (tx.transactionType.type) { case 'transfer': return 0; case 'openLeverage': return -0.01 * tx.transactionType.leverage; case 'closePosition': return 0.02; case 'createDerivative': return -0.05; case 'marginCall': return 0.03; } } private updateCircuitBreaker(): void { if (this.coherence >= 0.7) { this.circuitBreaker = 'open'; } else if (this.coherence >= 0.5) { this.circuitBreaker = 'cautious'; } else if (this.coherence >= 0.3) { this.circuitBreaker = 'restricted'; } else { this.circuitBreaker = 'halted'; } } getCoherence(): Coherence { return this.coherence; } getCircuitBreakerState(): CircuitBreakerState { return this.circuitBreaker; } } /** * Gracefully aging distributed system */ export class GracefullyAgingSystem { private startTime: number = Date.now(); private nodes: Map = new Map(); private capabilities: Set; private coherence: Coherence = 1.0; private conservatism: number = 0; private ageThresholds: AgeThreshold[]; constructor() { this.capabilities = new Set([ 'acceptWrites', 'complexQueries', 'rebalancing', 'scaleOut', 'scaleIn', 'schemaMigration', 'newConnections', 'basicReads', 'healthMonitoring', ]); this.ageThresholds = [ { age: 300000, removeCapabilities: ['schemaMigration'], coherenceFloor: 0.9, conservatismIncrease: 0.1 }, { age: 600000, removeCapabilities: ['scaleOut', 'rebalancing'], coherenceFloor: 0.8, conservatismIncrease: 0.15 }, { age: 900000, removeCapabilities: ['complexQueries'], coherenceFloor: 0.7, conservatismIncrease: 0.2 }, ]; } addNode(id: string, isPrimary: boolean): void { this.nodes.set(id, { id, health: 1.0, load: 0, isPrimary, stateSize: 0 }); } getAge(): number { return Date.now() - this.startTime; } simulateAge(durationMs: number): void { this.coherence = Math.max(0, this.coherence - 0.0001 * (durationMs / 1000)); this.applyAgeEffects(this.getAge() + durationMs); } private applyAgeEffects(age: number): void { for (const threshold of this.ageThresholds) { if (age >= threshold.age) { for (const cap of threshold.removeCapabilities) { this.capabilities.delete(cap); } this.conservatism = Math.min(1, this.conservatism + threshold.conservatismIncrease); } } } hasCapability(cap: Capability): boolean { return this.capabilities.has(cap); } attemptOperation(operation: AgingSystemOperation): AgingOperationResult { const requiredCap = this.getRequiredCapability(operation); if (!this.hasCapability(requiredCap)) { return { type: 'systemTooOld', age: this.getAge(), capability: requiredCap }; } if (this.coherence < this.getMinCoherence(operation)) { return { type: 'deniedByCoherence', coherence: this.coherence }; } return { type: 'success', latencyPenalty: 1 + this.conservatism * 2 }; } private getRequiredCapability(op: AgingSystemOperation): Capability { switch (op.type) { case 'read': return 'basicReads'; case 'write': return 'acceptWrites'; case 'complexQuery': return 'complexQueries'; case 'addNode': return 'scaleOut'; case 'removeNode': return 'scaleIn'; case 'rebalance': return 'rebalancing'; case 'migrateSchema': return 'schemaMigration'; case 'newConnection': return 'newConnections'; } } private getMinCoherence(op: AgingSystemOperation): Coherence { switch (op.type) { case 'read': return 0.1; case 'write': return 0.4; case 'complexQuery': return 0.5; case 'addNode': return 0.7; case 'removeNode': return 0.5; case 'rebalance': return 0.6; case 'migrateSchema': return 0.8; case 'newConnection': return 0.3; } } getCoherence(): Coherence { return this.coherence; } getActiveNodes(): number { return Array.from(this.nodes.values()).filter((n) => n.health > 0).length; } } /** * Coherent swarm intelligence system */ export class CoherentSwarm { private agents: Map = new Map(); private minCoherence: Coherence; private coherence: Coherence = 1.0; private bounds: SpatialBounds; private weights: CoherenceWeights; private maxDivergence: number = 50; constructor(minCoherence: Coherence = 0.6) { this.minCoherence = minCoherence; this.bounds = { minX: -100, maxX: 100, minY: -100, maxY: 100 }; this.weights = { cohesion: 0.3, alignment: 0.3, goalConsistency: 0.2, energyBalance: 0.2 }; } addAgent(id: string, position: [number, number]): void { this.agents.set(id, { id, position, velocity: [0, 0], goal: position, energy: 100, neighborCount: 0, }); this.coherence = this.calculateCoherence(); } private calculateCoherence(): Coherence { if (this.agents.size < 2) return 1.0; const cohesion = this.calculateCohesion(); const alignment = this.calculateAlignment(); return Math.max(0, Math.min(1, (cohesion * this.weights.cohesion + alignment * this.weights.alignment) / (this.weights.cohesion + this.weights.alignment))); } private calculateCohesion(): number { const centroid = this.getCentroid(); let totalDistance = 0; for (const agent of this.agents.values()) { const dx = agent.position[0] - centroid[0]; const dy = agent.position[1] - centroid[1]; totalDistance += Math.sqrt(dx * dx + dy * dy); } const avgDistance = totalDistance / this.agents.size; return Math.max(0, 1 - avgDistance / this.maxDivergence); } private calculateAlignment(): number { if (this.agents.size < 2) return 1.0; // Simplified alignment calculation return 0.8; } getCentroid(): [number, number] { if (this.agents.size === 0) return [0, 0]; let sumX = 0, sumY = 0; for (const agent of this.agents.values()) { sumX += agent.position[0]; sumY += agent.position[1]; } return [sumX / this.agents.size, sumY / this.agents.size]; } executeAction(agentId: string, action: SwarmAction): SwarmActionResult { const agent = this.agents.get(agentId); if (!agent) { return { type: 'rejected', reason: `Agent ${agentId} not found` }; } const predictedCoherence = this.predictCoherence(agentId, action); if (predictedCoherence < this.minCoherence) { return { type: 'rejected', reason: `Action would reduce coherence to ${predictedCoherence.toFixed(3)} (min: ${this.minCoherence.toFixed(3)})`, }; } this.applyAction(agentId, action); this.coherence = this.calculateCoherence(); return { type: 'executed' }; } private predictCoherence(agentId: string, action: SwarmAction): Coherence { // Simplified prediction if (action.type === 'move') { const magnitude = Math.sqrt(action.dx * action.dx + action.dy * action.dy); return Math.max(0, this.coherence - magnitude * 0.01); } return this.coherence; } private applyAction(agentId: string, action: SwarmAction): void { const agent = this.agents.get(agentId); if (!agent) return; switch (action.type) { case 'move': agent.position[0] = Math.max(this.bounds.minX, Math.min(this.bounds.maxX, agent.position[0] + action.dx)); agent.position[1] = Math.max(this.bounds.minY, Math.min(this.bounds.maxY, agent.position[1] + action.dy)); break; case 'accelerate': agent.velocity[0] += action.dvx; agent.velocity[1] += action.dvy; break; case 'setGoal': agent.goal = [action.x, action.y]; break; case 'idle': break; } } tick(): void { for (const agent of this.agents.values()) { agent.position[0] += agent.velocity[0]; agent.position[1] += agent.velocity[1]; agent.energy = Math.max(0, agent.energy - 0.1); } this.coherence = this.calculateCoherence(); } getCoherence(): Coherence { return this.coherence; } } /** * Graceful shutdown system */ export class GracefulSystem { private state: GracefulSystemState = 'running'; private coherence: Coherence = 1.0; private shutdownPreparation: number = 0; private resources: Resource[] = []; private hooks: ShutdownHook[] = []; addResource(name: string, priority: number): void { this.resources.push({ name, cleanupPriority: priority, isCleaned: false }); } addShutdownHook(hook: ShutdownHook): void { this.hooks.push(hook); } canAcceptWork(): boolean { return (this.state === 'running' || this.state === 'degraded') && this.coherence >= 0.4; } async operate(operation: () => T | Promise): Promise { if (this.state === 'terminated') { throw new Error('System terminated'); } if (this.state === 'shuttingDown') { throw new Error('System shutting down'); } const result = await operation(); this.updateState(); return result; } private updateState(): void { if (this.coherence >= 0.6) { if (this.shutdownPreparation < 0.5) { this.state = 'running'; } } else if (this.coherence >= 0.4) { this.state = 'degraded'; this.shutdownPreparation += 0.1 * (1 - this.coherence); } else if (this.coherence >= 0.2) { this.state = 'shuttingDown'; } else { this.state = 'terminated'; } } applyCoherenceChange(delta: number): void { this.coherence = Math.max(0, Math.min(1, this.coherence + delta)); this.updateState(); } async progressShutdown(): Promise { if (this.state !== 'shuttingDown') return false; // Clean resources for (const resource of this.resources) { if (!resource.isCleaned) { resource.isCleaned = true; return true; } } // Execute hooks for (const hook of this.hooks.sort((a, b) => b.priority - a.priority)) { await hook.execute(); } this.state = 'terminated'; return true; } getState(): GracefulSystemState { return this.state; } getCoherence(): Coherence { return this.coherence; } }