/** * Network State Management * Manages the P2P network state and phase transitions */ import { Cell } from './cell.js'; export declare enum NetworkPhase { GENESIS = "genesis",// 0 - 10K nodes GROWTH = "growth",// 10K - 50K nodes MATURATION = "maturation",// 50K - 100K nodes INDEPENDENCE = "independence" } export interface NetworkConfig { genesisNodeCount: number; targetNodeCount: number; nodesPerTick: number; taskGenerationRate: number; baseTaskReward: number; connectionCost: number; maxConnectionsPerNode: number; } export declare class Network { cells: Map; currentPhase: NetworkPhase; currentTick: number; config: NetworkConfig; genesisCells: Set; private taskQueue; constructor(config?: Partial); /** * Initialize network with genesis nodes */ initialize(): void; /** * Connect all genesis nodes to each other */ private connectGenesisNodes; /** * Add new regular nodes to the network */ spawnNodes(count: number): void; /** * Connect a new node to the network */ private connectNewNode; /** * Select targets using preferential attachment */ private selectPreferentialTargets; /** * Generate tasks for the network */ private generateTasks; /** * Distribute tasks to capable cells */ private distributeTasks; /** * Update network phase based on node count */ private updatePhase; /** * Handle phase transition events */ private onPhaseTransition; /** * Simulate one tick of the network */ tick(): void; /** * Get network statistics */ getStats(): { tick: number; phase: NetworkPhase; nodeCount: number; genesisNodes: { count: number; active: number; readOnly: number; retired: number; avgMultiplier: number; }; regularNodes: { count: number; }; economy: { totalEnergy: number; totalEarned: number; totalSpent: number; netEnergy: number; avgEnergyPerNode: number; }; tasks: { completed: number; queued: number; avgPerNode: number; }; network: { avgConnections: number; avgSuccessRate: number; }; }; } //# sourceMappingURL=network.d.ts.map