Commodity Sensing Module (ADR-013): - sensing/rssi_collector.py: Real Linux WiFi RSSI collection from /proc/net/wireless and iw commands, with SimulatedCollector for testing - sensing/feature_extractor.py: FFT-based spectral analysis, CUSUM change-point detection, breathing/motion band power extraction - sensing/classifier.py: Rule-based presence/motion classification with confidence scoring and multi-receiver agreement - sensing/backend.py: Common SensingBackend protocol with honest capability reporting (PRESENCE + MOTION only for commodity) Proof of Reality Bundle (ADR-011): - data/proof/generate_reference_signal.py: Deterministic synthetic CSI with known breathing (0.3 Hz) and walking (1.2 Hz) signals - data/proof/sample_csi_data.json: Generated reference signal - data/proof/verify.py: One-command pipeline verification with SHA-256 - data/proof/expected_features.sha256: Expected output hash Three.js Visualization: - ui/components/scene.js: 3D scene setup with OrbitControls Mock Isolation: - testing/mock_pose_generator.py: Mock pose generation moved out of production pose_service.py - services/pose_service.py: Cleaned mock paths https://claude.ai/code/session_01Ki7pvEZtJDvqJkmyn6B714
197 lines
5.6 KiB
JavaScript
197 lines
5.6 KiB
JavaScript
// Three.js Scene Setup - WiFi DensePose 3D Visualization
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// Camera, lights, renderer, OrbitControls
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export class Scene {
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constructor(container) {
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this.container = typeof container === 'string'
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? document.getElementById(container)
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: container;
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if (!this.container) {
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throw new Error('Scene container element not found');
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}
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this.scene = null;
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this.camera = null;
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this.renderer = null;
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this.controls = null;
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this.clock = null;
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this.animationId = null;
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this.updateCallbacks = [];
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this.isRunning = false;
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this._init();
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}
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_init() {
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const width = this.container.clientWidth || 960;
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const height = this.container.clientHeight || 640;
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// Scene
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this.scene = new THREE.Scene();
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this.scene.background = new THREE.Color(0x0a0a1a);
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this.scene.fog = new THREE.FogExp2(0x0a0a1a, 0.008);
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// Camera - positioned to see the room from a 3/4 angle
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this.camera = new THREE.PerspectiveCamera(55, width / height, 0.1, 500);
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this.camera.position.set(8, 7, 10);
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this.camera.lookAt(0, 1.5, 0);
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// Renderer
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this.renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: false,
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powerPreference: 'high-performance'
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});
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this.renderer.setSize(width, height);
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this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
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this.renderer.toneMappingExposure = 1.0;
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this.container.appendChild(this.renderer.domElement);
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// OrbitControls
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this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
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this.controls.enableDamping = true;
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this.controls.dampingFactor = 0.08;
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this.controls.minDistance = 3;
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this.controls.maxDistance = 30;
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this.controls.maxPolarAngle = Math.PI * 0.85;
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this.controls.target.set(0, 1.2, 0);
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this.controls.update();
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// Lights
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this._setupLights();
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// Clock for animation delta
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this.clock = new THREE.Clock();
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// Handle resize
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this._resizeObserver = new ResizeObserver(() => this._onResize());
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this._resizeObserver.observe(this.container);
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window.addEventListener('resize', () => this._onResize());
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}
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_setupLights() {
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// Ambient light - subtle blue tint for tech feel
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const ambient = new THREE.AmbientLight(0x223355, 0.4);
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this.scene.add(ambient);
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// Hemisphere light - sky/ground gradient
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const hemi = new THREE.HemisphereLight(0x4488cc, 0x112233, 0.5);
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hemi.position.set(0, 20, 0);
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this.scene.add(hemi);
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// Key light - warm directional light from above-right
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const keyLight = new THREE.DirectionalLight(0xffeedd, 0.8);
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keyLight.position.set(5, 10, 5);
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keyLight.castShadow = true;
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keyLight.shadow.mapSize.width = 1024;
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keyLight.shadow.mapSize.height = 1024;
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keyLight.shadow.camera.near = 0.5;
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keyLight.shadow.camera.far = 30;
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keyLight.shadow.camera.left = -10;
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keyLight.shadow.camera.right = 10;
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keyLight.shadow.camera.top = 10;
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keyLight.shadow.camera.bottom = -10;
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this.scene.add(keyLight);
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// Fill light - cool from left
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const fillLight = new THREE.DirectionalLight(0x88aaff, 0.3);
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fillLight.position.set(-5, 6, -3);
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this.scene.add(fillLight);
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// Point light under the body for a soft uplight glow
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const uplight = new THREE.PointLight(0x0066ff, 0.4, 8);
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uplight.position.set(0, 0.1, 0);
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this.scene.add(uplight);
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}
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// Register a callback that runs each frame with (deltaTime, elapsedTime)
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onUpdate(callback) {
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this.updateCallbacks.push(callback);
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return () => {
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const idx = this.updateCallbacks.indexOf(callback);
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if (idx !== -1) this.updateCallbacks.splice(idx, 1);
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};
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}
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start() {
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if (this.isRunning) return;
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this.isRunning = true;
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this.clock.start();
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this._animate();
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}
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stop() {
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this.isRunning = false;
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if (this.animationId !== null) {
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cancelAnimationFrame(this.animationId);
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this.animationId = null;
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}
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}
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_animate() {
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if (!this.isRunning) return;
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this.animationId = requestAnimationFrame(() => this._animate());
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const delta = this.clock.getDelta();
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const elapsed = this.clock.getElapsedTime();
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// Run registered update callbacks
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for (const cb of this.updateCallbacks) {
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cb(delta, elapsed);
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}
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this.controls.update();
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this.renderer.render(this.scene, this.camera);
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}
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_onResize() {
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const width = this.container.clientWidth;
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const height = this.container.clientHeight;
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if (width === 0 || height === 0) return;
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this.camera.aspect = width / height;
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this.camera.updateProjectionMatrix();
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this.renderer.setSize(width, height);
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}
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// Add an object to the scene
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add(object) {
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this.scene.add(object);
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}
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// Remove an object from the scene
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remove(object) {
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this.scene.remove(object);
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}
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// Get the Three.js scene, camera, renderer for external access
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getScene() { return this.scene; }
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getCamera() { return this.camera; }
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getRenderer() { return this.renderer; }
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// Reset camera to default position
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resetCamera() {
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this.camera.position.set(8, 7, 10);
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this.controls.target.set(0, 1.2, 0);
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this.controls.update();
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}
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dispose() {
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this.stop();
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if (this._resizeObserver) {
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this._resizeObserver.disconnect();
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}
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window.removeEventListener('resize', this._onResize);
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this.controls.dispose();
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this.renderer.dispose();
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if (this.renderer.domElement.parentNode) {
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this.renderer.domElement.parentNode.removeChild(this.renderer.domElement);
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}
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this.updateCallbacks = [];
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}
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}
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