Files
wifi-densepose/vendor/ruvector/examples/wasm/ios/swift/WasmRecommendationEngine.swift

435 lines
13 KiB
Swift

// =============================================================================
// WasmRecommendationEngine.swift
// High-performance WASM-based recommendation engine for iOS
// Compatible with WasmKit runtime
// =============================================================================
import Foundation
// MARK: - Types
/// Content metadata for embedding generation
public struct ContentMetadata {
public let id: UInt64
public let contentType: ContentType
public let durationSecs: UInt32
public let categoryFlags: UInt32
public let popularity: Float
public let recency: Float
public enum ContentType: UInt8 {
case video = 0
case audio = 1
case image = 2
case text = 3
}
public init(
id: UInt64,
contentType: ContentType,
durationSecs: UInt32 = 0,
categoryFlags: UInt32 = 0,
popularity: Float = 0.5,
recency: Float = 0.5
) {
self.id = id
self.contentType = contentType
self.durationSecs = durationSecs
self.categoryFlags = categoryFlags
self.popularity = popularity
self.recency = recency
}
}
/// User vibe/preference state
public struct VibeState {
public var energy: Float // 0.0 = calm, 1.0 = energetic
public var mood: Float // -1.0 = negative, 1.0 = positive
public var focus: Float // 0.0 = relaxed, 1.0 = focused
public var timeContext: Float // 0.0 = morning, 1.0 = night
public var preferences: (Float, Float, Float, Float)
public init(
energy: Float = 0.5,
mood: Float = 0.0,
focus: Float = 0.5,
timeContext: Float = 0.5,
preferences: (Float, Float, Float, Float) = (0, 0, 0, 0)
) {
self.energy = energy
self.mood = mood
self.focus = focus
self.timeContext = timeContext
self.preferences = preferences
}
}
/// User interaction types
public enum InteractionType: UInt8 {
case view = 0
case like = 1
case share = 2
case skip = 3
case complete = 4
case dismiss = 5
}
/// User interaction event
public struct UserInteraction {
public let contentId: UInt64
public let interaction: InteractionType
public let timeSpent: Float
public let position: UInt8
public init(
contentId: UInt64,
interaction: InteractionType,
timeSpent: Float = 0,
position: UInt8 = 0
) {
self.contentId = contentId
self.interaction = interaction
self.timeSpent = timeSpent
self.position = position
}
}
/// Recommendation result
public struct Recommendation {
public let contentId: UInt64
public let score: Float
}
// MARK: - WasmRecommendationEngine
/// High-performance recommendation engine powered by WebAssembly
///
/// Usage:
/// ```swift
/// let engine = try WasmRecommendationEngine(wasmPath: Bundle.main.url(forResource: "recommendation", withExtension: "wasm")!)
/// engine.setVibe(VibeState(energy: 0.8, mood: 0.5))
/// let recs = try engine.recommend(candidates: [1, 2, 3, 4, 5], topK: 3)
/// ```
public class WasmRecommendationEngine {
// MARK: - WASM Function References
// These would be populated by WasmKit's module instantiation
private let wasmModule: Any // WasmKit.Module
private let wasmInstance: Any // WasmKit.Instance
// Function pointers (simulated for demonstration)
private var initFunc: ((UInt32, UInt32) -> Int32)?
private var embedContentFunc: ((UInt64, UInt8, UInt32, UInt32, Float, Float) -> UnsafePointer<Float>?)?
private var setVibeFunc: ((Float, Float, Float, Float, Float, Float, Float, Float) -> Void)?
private var getRecommendationsFunc: ((UnsafePointer<UInt64>, UInt32, UInt32, UnsafeMutablePointer<UInt8>) -> UInt32)?
private var updateLearningFunc: ((UInt64, UInt8, Float, UInt8) -> Void)?
private var computeSimilarityFunc: ((UInt64, UInt64) -> Float)?
private var saveStateFunc: (() -> UInt32)?
private var loadStateFunc: ((UnsafePointer<UInt8>, UInt32) -> Int32)?
private var getEmbeddingDimFunc: (() -> UInt32)?
private var getExplorationRateFunc: (() -> Float)?
private var getUpdateCountFunc: (() -> UInt64)?
private let embeddingDim: Int
private let numActions: Int
// MARK: - Initialization
/// Initialize the recommendation engine with a WASM module
/// - Parameters:
/// - wasmPath: URL to the recommendation.wasm file
/// - embeddingDim: Embedding dimension (default: 64)
/// - numActions: Number of action slots (default: 100)
public init(
wasmPath: URL,
embeddingDim: Int = 64,
numActions: Int = 100
) throws {
self.embeddingDim = embeddingDim
self.numActions = numActions
// Load WASM module
// In real implementation, use WasmKit:
// let runtime = Runtime()
// let wasmData = try Data(contentsOf: wasmPath)
// module = try Module(bytes: Array(wasmData))
// instance = try module.instantiate(runtime: runtime)
self.wasmModule = NSNull() // Placeholder
self.wasmInstance = NSNull() // Placeholder
// Bind exported functions
try bindExports()
// Initialize engine
let result = initFunc?(UInt32(embeddingDim), UInt32(numActions)) ?? -1
guard result == 0 else {
throw WasmEngineError.initializationFailed
}
}
/// Bind WASM exported functions
private func bindExports() throws {
// In real implementation with WasmKit:
// initFunc = instance.exports["init"] as? Function
// embedContentFunc = instance.exports["embed_content"] as? Function
// ... etc
// For demonstration, these would be populated from the WASM instance
}
// MARK: - Content Embedding
/// Generate embedding for content
/// - Parameter content: Content metadata
/// - Returns: Embedding vector as Float array
public func embed(content: ContentMetadata) async throws -> [Float] {
guard let embedFunc = embedContentFunc else {
throw WasmEngineError.functionNotFound("embed_content")
}
guard let ptr = embedFunc(
content.id,
content.contentType.rawValue,
content.durationSecs,
content.categoryFlags,
content.popularity,
content.recency
) else {
throw WasmEngineError.embeddingFailed
}
// Copy embedding from WASM memory
let buffer = UnsafeBufferPointer(start: ptr, count: embeddingDim)
return Array(buffer)
}
// MARK: - Vibe State
/// Set the current user vibe state
/// - Parameter vibe: User's current vibe/mood state
public func setVibe(_ vibe: VibeState) {
setVibeFunc?(
vibe.energy,
vibe.mood,
vibe.focus,
vibe.timeContext,
vibe.preferences.0,
vibe.preferences.1,
vibe.preferences.2,
vibe.preferences.3
)
}
// MARK: - Recommendations
/// Get recommendations based on current vibe and history
/// - Parameters:
/// - candidates: Array of candidate content IDs
/// - topK: Number of recommendations to return
/// - Returns: Array of recommendations sorted by score
public func recommend(
candidates: [UInt64],
topK: Int = 10
) async throws -> [Recommendation] {
guard let getRecsFunc = getRecommendationsFunc else {
throw WasmEngineError.functionNotFound("get_recommendations")
}
// Prepare output buffer (12 bytes per recommendation: 8 for ID + 4 for score)
let outputSize = topK * 12
var outputBuffer = [UInt8](repeating: 0, count: outputSize)
let count = candidates.withUnsafeBufferPointer { candidatesPtr in
outputBuffer.withUnsafeMutableBufferPointer { outputPtr in
getRecsFunc(
candidatesPtr.baseAddress!,
UInt32(candidates.count),
UInt32(topK),
outputPtr.baseAddress!
)
}
}
// Parse results
var recommendations: [Recommendation] = []
for i in 0..<Int(count) {
let offset = i * 12
// Extract ID (8 bytes, little-endian)
let id = outputBuffer[offset..<offset+8].withUnsafeBytes { ptr in
ptr.load(as: UInt64.self)
}
// Extract score (4 bytes, little-endian)
let score = outputBuffer[offset+8..<offset+12].withUnsafeBytes { ptr in
ptr.load(as: Float.self)
}
recommendations.append(Recommendation(contentId: id, score: score))
}
return recommendations
}
// MARK: - Learning
/// Record a user interaction for learning
/// - Parameter interaction: User interaction event
public func learn(interaction: UserInteraction) async throws {
updateLearningFunc?(
interaction.contentId,
interaction.interaction.rawValue,
interaction.timeSpent,
interaction.position
)
}
// MARK: - Similarity
/// Compute similarity between two content items
/// - Parameters:
/// - idA: First content ID
/// - idB: Second content ID
/// - Returns: Cosine similarity (-1.0 to 1.0)
public func similarity(between idA: UInt64, and idB: UInt64) -> Float {
return computeSimilarityFunc?(idA, idB) ?? 0.0
}
// MARK: - State Persistence
/// Save engine state for persistence
/// - Returns: Serialized state data
public func saveState() throws -> Data {
guard let saveFunc = saveStateFunc else {
throw WasmEngineError.functionNotFound("save_state")
}
let size = saveFunc()
guard size > 0 else {
throw WasmEngineError.saveFailed
}
// Read from WASM memory at the memory pool location
// In real implementation, get pointer from get_memory_ptr()
return Data() // Placeholder
}
/// Load engine state from persisted data
/// - Parameter data: Previously saved state data
public func loadState(_ data: Data) throws {
guard let loadFunc = loadStateFunc else {
throw WasmEngineError.functionNotFound("load_state")
}
let result = data.withUnsafeBytes { ptr in
loadFunc(ptr.baseAddress!.assumingMemoryBound(to: UInt8.self), UInt32(data.count))
}
guard result == 0 else {
throw WasmEngineError.loadFailed
}
}
// MARK: - Statistics
/// Get current exploration rate
public var explorationRate: Float {
return getExplorationRateFunc?() ?? 0.0
}
/// Get total learning updates
public var updateCount: UInt64 {
return getUpdateCountFunc?() ?? 0
}
/// Get embedding dimension
public var dimension: Int {
return Int(getEmbeddingDimFunc?() ?? 0)
}
}
// MARK: - State Manager
/// Actor for thread-safe state persistence
public actor WasmStateManager {
private let stateURL: URL
public init(stateURL: URL? = nil) {
self.stateURL = stateURL ?? FileManager.default
.urls(for: .documentDirectory, in: .userDomainMask)[0]
.appendingPathComponent("recommendation_state.bin")
}
/// Save state to disk
public func saveState(_ data: Data) async throws {
try data.write(to: stateURL, options: .atomic)
}
/// Load state from disk
public func loadState() async throws -> Data? {
guard FileManager.default.fileExists(atPath: stateURL.path) else {
return nil
}
return try Data(contentsOf: stateURL)
}
/// Delete saved state
public func clearState() async throws {
if FileManager.default.fileExists(atPath: stateURL.path) {
try FileManager.default.removeItem(at: stateURL)
}
}
}
// MARK: - Errors
public enum WasmEngineError: Error, LocalizedError {
case initializationFailed
case functionNotFound(String)
case embeddingFailed
case saveFailed
case loadFailed
case invalidInput(String)
public var errorDescription: String? {
switch self {
case .initializationFailed:
return "Failed to initialize WASM recommendation engine"
case .functionNotFound(let name):
return "WASM function not found: \(name)"
case .embeddingFailed:
return "Failed to generate content embedding"
case .saveFailed:
return "Failed to save engine state"
case .loadFailed:
return "Failed to load engine state"
case .invalidInput(let message):
return "Invalid input: \(message)"
}
}
}
// MARK: - Extensions
extension ContentMetadata {
/// Create from dictionary (useful for decoding from API)
public init?(from dict: [String: Any]) {
guard let id = dict["id"] as? UInt64,
let typeRaw = dict["type"] as? UInt8,
let type = ContentType(rawValue: typeRaw) else {
return nil
}
self.init(
id: id,
contentType: type,
durationSecs: dict["duration"] as? UInt32 ?? 0,
categoryFlags: dict["categories"] as? UInt32 ?? 0,
popularity: dict["popularity"] as? Float ?? 0.5,
recency: dict["recency"] as? Float ?? 0.5
)
}
}