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wifi-densepose/vendor/ruvector/tests/wasm-integration/economy_tests.rs

550 lines
18 KiB
Rust

//! Integration tests for ruvector-economy-wasm
//!
//! Tests for economic mechanisms supporting agent coordination:
//! - Token economics for resource allocation
//! - Auction mechanisms for task assignment
//! - Market-based coordination
//! - Incentive alignment mechanisms
#[cfg(test)]
mod tests {
use wasm_bindgen_test::*;
use super::super::common::*;
wasm_bindgen_test_configure!(run_in_browser);
// ========================================================================
// Token Economics Tests
// ========================================================================
#[wasm_bindgen_test]
fn test_token_creation() {
// Test creating economic tokens
let initial_supply = 1_000_000;
// TODO: When economy crate is implemented:
// let token = Token::new("COMPUTE", initial_supply);
//
// assert_eq!(token.total_supply(), initial_supply);
// assert_eq!(token.symbol(), "COMPUTE");
assert!(initial_supply > 0);
}
#[wasm_bindgen_test]
fn test_token_transfer() {
let initial_balance = 1000;
// TODO: Test token transfer
// let mut token = Token::new("COMPUTE", 1_000_000);
//
// let agent_a = "agent_a";
// let agent_b = "agent_b";
//
// // Mint to agent A
// token.mint(agent_a, initial_balance);
// assert_eq!(token.balance_of(agent_a), initial_balance);
//
// // Transfer from A to B
// let transfer_amount = 300;
// token.transfer(agent_a, agent_b, transfer_amount).unwrap();
//
// assert_eq!(token.balance_of(agent_a), initial_balance - transfer_amount);
// assert_eq!(token.balance_of(agent_b), transfer_amount);
assert!(initial_balance > 0);
}
#[wasm_bindgen_test]
fn test_token_insufficient_balance() {
// Test that transfers fail with insufficient balance
// TODO: Test insufficient balance
// let mut token = Token::new("COMPUTE", 1_000_000);
//
// token.mint("agent_a", 100);
//
// let result = token.transfer("agent_a", "agent_b", 200);
// assert!(result.is_err(), "Should fail with insufficient balance");
//
// // Balance unchanged on failure
// assert_eq!(token.balance_of("agent_a"), 100);
assert!(true);
}
#[wasm_bindgen_test]
fn test_token_staking() {
// Test staking mechanism
let stake_amount = 500;
// TODO: Test staking
// let mut token = Token::new("COMPUTE", 1_000_000);
//
// token.mint("agent_a", 1000);
//
// // Stake tokens
// token.stake("agent_a", stake_amount).unwrap();
//
// assert_eq!(token.balance_of("agent_a"), 500);
// assert_eq!(token.staked_balance("agent_a"), stake_amount);
//
// // Staked tokens cannot be transferred
// let result = token.transfer("agent_a", "agent_b", 600);
// assert!(result.is_err());
//
// // Unstake
// token.unstake("agent_a", 200).unwrap();
// assert_eq!(token.balance_of("agent_a"), 700);
// assert_eq!(token.staked_balance("agent_a"), 300);
assert!(stake_amount > 0);
}
// ========================================================================
// Auction Mechanism Tests
// ========================================================================
#[wasm_bindgen_test]
fn test_first_price_auction() {
// Test first-price sealed-bid auction
// TODO: Test first-price auction
// let mut auction = FirstPriceAuction::new("task_123");
//
// // Submit bids
// auction.bid("agent_a", 100);
// auction.bid("agent_b", 150);
// auction.bid("agent_c", 120);
//
// // Close auction
// let result = auction.close();
//
// // Highest bidder wins, pays their bid
// assert_eq!(result.winner, "agent_b");
// assert_eq!(result.price, 150);
assert!(true);
}
#[wasm_bindgen_test]
fn test_second_price_auction() {
// Test Vickrey (second-price) auction
// TODO: Test second-price auction
// let mut auction = SecondPriceAuction::new("task_123");
//
// auction.bid("agent_a", 100);
// auction.bid("agent_b", 150);
// auction.bid("agent_c", 120);
//
// let result = auction.close();
//
// // Highest bidder wins, pays second-highest price
// assert_eq!(result.winner, "agent_b");
// assert_eq!(result.price, 120);
assert!(true);
}
#[wasm_bindgen_test]
fn test_dutch_auction() {
// Test Dutch (descending price) auction
// TODO: Test Dutch auction
// let mut auction = DutchAuction::new("task_123", 200, 50); // Start 200, floor 50
//
// // Price decreases over time
// auction.tick(); // 190
// auction.tick(); // 180
// assert!(auction.current_price() < 200);
//
// // First bidder to accept wins
// auction.accept("agent_a");
// let result = auction.close();
//
// assert_eq!(result.winner, "agent_a");
// assert_eq!(result.price, auction.current_price());
assert!(true);
}
#[wasm_bindgen_test]
fn test_multi_item_auction() {
// Test auction for multiple items/tasks
// TODO: Test multi-item auction
// let mut auction = MultiItemAuction::new(vec!["task_1", "task_2", "task_3"]);
//
// // Agents bid on items they want
// auction.bid("agent_a", "task_1", 100);
// auction.bid("agent_a", "task_2", 80);
// auction.bid("agent_b", "task_1", 90);
// auction.bid("agent_b", "task_3", 110);
// auction.bid("agent_c", "task_2", 95);
//
// let results = auction.close();
//
// // Verify allocation
// assert_eq!(results.get("task_1").unwrap().winner, "agent_a");
// assert_eq!(results.get("task_2").unwrap().winner, "agent_c");
// assert_eq!(results.get("task_3").unwrap().winner, "agent_b");
assert!(true);
}
// ========================================================================
// Market Mechanism Tests
// ========================================================================
#[wasm_bindgen_test]
fn test_order_book() {
// Test limit order book for compute resources
// TODO: Test order book
// let mut order_book = OrderBook::new("COMPUTE");
//
// // Place limit orders
// order_book.place_limit_order("seller_a", Side::Sell, 10, 100); // Sell 10 @ 100
// order_book.place_limit_order("seller_b", Side::Sell, 15, 95); // Sell 15 @ 95
// order_book.place_limit_order("buyer_a", Side::Buy, 8, 92); // Buy 8 @ 92
//
// // Check order book state
// assert_eq!(order_book.best_ask(), Some(95));
// assert_eq!(order_book.best_bid(), Some(92));
//
// // Market order that crosses spread
// let fills = order_book.place_market_order("buyer_b", Side::Buy, 12);
//
// // Should fill at best ask prices
// assert!(!fills.is_empty());
assert!(true);
}
#[wasm_bindgen_test]
fn test_automated_market_maker() {
// Test AMM (constant product formula)
// TODO: Test AMM
// let mut amm = AutomatedMarketMaker::new(
// ("COMPUTE", 1000),
// ("CREDIT", 10000),
// );
//
// // Initial price: 10 CREDIT per COMPUTE
// assert_eq!(amm.get_price("COMPUTE"), 10.0);
//
// // Swap CREDIT for COMPUTE
// let compute_out = amm.swap("CREDIT", 100);
//
// // Should get some COMPUTE
// assert!(compute_out > 0.0);
//
// // Price should increase (less COMPUTE in pool)
// assert!(amm.get_price("COMPUTE") > 10.0);
//
// // Constant product should be maintained
// let k_before = 1000.0 * 10000.0;
// let (compute_reserve, credit_reserve) = amm.reserves();
// let k_after = compute_reserve * credit_reserve;
// assert!((k_before - k_after).abs() < 1.0);
assert!(true);
}
#[wasm_bindgen_test]
fn test_resource_pricing() {
// Test dynamic resource pricing based on demand
// TODO: Test dynamic pricing
// let mut pricing = DynamicPricing::new(100.0); // Base price 100
//
// // High demand should increase price
// pricing.record_demand(0.9); // 90% utilization
// pricing.update_price();
// assert!(pricing.current_price() > 100.0);
//
// // Low demand should decrease price
// pricing.record_demand(0.2); // 20% utilization
// pricing.update_price();
// // Price decreases (but not below floor)
// assert!(pricing.current_price() < pricing.previous_price());
assert!(true);
}
// ========================================================================
// Incentive Mechanism Tests
// ========================================================================
#[wasm_bindgen_test]
fn test_reputation_system() {
// Test reputation-based incentives
// TODO: Test reputation
// let mut reputation = ReputationSystem::new();
//
// // Complete task successfully
// reputation.record_completion("agent_a", "task_1", true, 0.95);
//
// assert!(reputation.score("agent_a") > 0.0);
//
// // Failed task decreases reputation
// reputation.record_completion("agent_a", "task_2", false, 0.0);
//
// let score_after_fail = reputation.score("agent_a");
// // Score should decrease but not go negative
// assert!(score_after_fail >= 0.0);
// assert!(score_after_fail < reputation.initial_score());
assert!(true);
}
#[wasm_bindgen_test]
fn test_slashing_mechanism() {
// Test slashing for misbehavior
// TODO: Test slashing
// let mut economy = Economy::new();
//
// economy.stake("agent_a", 1000);
//
// // Report misbehavior
// let slash_amount = economy.slash("agent_a", "invalid_output", 0.1);
//
// assert_eq!(slash_amount, 100); // 10% of stake
// assert_eq!(economy.staked_balance("agent_a"), 900);
assert!(true);
}
#[wasm_bindgen_test]
fn test_reward_distribution() {
// Test reward distribution among contributors
// TODO: Test reward distribution
// let mut reward_pool = RewardPool::new(1000);
//
// // Record contributions
// reward_pool.record_contribution("agent_a", 0.5);
// reward_pool.record_contribution("agent_b", 0.3);
// reward_pool.record_contribution("agent_c", 0.2);
//
// // Distribute rewards
// let distribution = reward_pool.distribute();
//
// assert_eq!(distribution.get("agent_a"), Some(&500));
// assert_eq!(distribution.get("agent_b"), Some(&300));
// assert_eq!(distribution.get("agent_c"), Some(&200));
assert!(true);
}
#[wasm_bindgen_test]
fn test_quadratic_funding() {
// Test quadratic funding mechanism
// TODO: Test quadratic funding
// let mut qf = QuadraticFunding::new(10000); // Matching pool
//
// // Contributions to projects
// qf.contribute("project_a", "donor_1", 100);
// qf.contribute("project_a", "donor_2", 100);
// qf.contribute("project_b", "donor_3", 400);
//
// // Calculate matching
// let matching = qf.calculate_matching();
//
// // Project A has more unique contributors, should get more matching
// // despite receiving less total contributions
// // sqrt(100) + sqrt(100) = 20 for A
// // sqrt(400) = 20 for B
// // A and B should get equal matching (if same total sqrt)
assert!(true);
}
// ========================================================================
// Coordination Game Tests
// ========================================================================
#[wasm_bindgen_test]
fn test_task_assignment_game() {
// Test game-theoretic task assignment
// TODO: Test task assignment game
// let tasks = vec![
// Task { id: "t1", complexity: 0.5, reward: 100 },
// Task { id: "t2", complexity: 0.8, reward: 200 },
// Task { id: "t3", complexity: 0.3, reward: 80 },
// ];
//
// let agents = vec![
// Agent { id: "a1", capability: 0.6 },
// Agent { id: "a2", capability: 0.9 },
// ];
//
// let game = TaskAssignmentGame::new(tasks, agents);
// let assignment = game.find_equilibrium();
//
// // More capable agent should get harder task
// assert_eq!(assignment.get("t2"), Some(&"a2"));
//
// // Assignment should maximize total value
// let total_value = assignment.total_value();
// assert!(total_value > 0);
assert!(true);
}
#[wasm_bindgen_test]
fn test_coalition_formation() {
// Test coalition formation for collaborative tasks
// TODO: Test coalition formation
// let agents = vec!["a1", "a2", "a3", "a4"];
// let task_requirements = TaskRequirements {
// min_agents: 2,
// capabilities_needed: vec!["coding", "testing"],
// };
//
// let capabilities = hashmap! {
// "a1" => vec!["coding"],
// "a2" => vec!["testing"],
// "a3" => vec!["coding", "testing"],
// "a4" => vec!["reviewing"],
// };
//
// let coalition = form_coalition(&agents, &task_requirements, &capabilities);
//
// // Coalition should satisfy requirements
// assert!(coalition.satisfies(&task_requirements));
//
// // Should be minimal (no unnecessary agents)
// assert!(coalition.is_minimal());
assert!(true);
}
// ========================================================================
// Economic Simulation Tests
// ========================================================================
#[wasm_bindgen_test]
fn test_economy_equilibrium() {
// Test that economy reaches equilibrium over time
// TODO: Test equilibrium
// let mut economy = Economy::new();
//
// // Add agents and resources
// for i in 0..10 {
// economy.add_agent(format!("agent_{}", i));
// }
// economy.add_resource("compute", 1000);
// economy.add_resource("storage", 5000);
//
// // Run simulation
// let initial_prices = economy.get_prices();
// for _ in 0..100 {
// economy.step();
// }
// let final_prices = economy.get_prices();
//
// // Prices should stabilize
// economy.step();
// let next_prices = economy.get_prices();
//
// let price_change: f32 = final_prices.iter().zip(next_prices.iter())
// .map(|(a, b)| (a - b).abs())
// .sum();
//
// assert!(price_change < 1.0, "Prices should stabilize");
assert!(true);
}
#[wasm_bindgen_test]
fn test_no_exploitation() {
// Test that mechanisms are resistant to exploitation
// TODO: Test exploitation resistance
// let mut auction = SecondPriceAuction::new("task");
//
// // Dominant strategy in Vickrey auction is to bid true value
// // Agent bidding above true value should not increase utility
//
// let true_value = 100;
//
// // Simulate multiple runs
// let mut overbid_wins = 0;
// let mut truthful_wins = 0;
// let mut overbid_profit = 0.0;
// let mut truthful_profit = 0.0;
//
// for _ in 0..100 {
// let competitor_bid = rand::random::<u64>() % 200;
//
// // Run with overbid
// let mut auction1 = SecondPriceAuction::new("task");
// auction1.bid("overbidder", 150); // Overbid
// auction1.bid("competitor", competitor_bid);
// let result1 = auction1.close();
// if result1.winner == "overbidder" {
// overbid_wins += 1;
// overbid_profit += (true_value - result1.price) as f32;
// }
//
// // Run with truthful bid
// let mut auction2 = SecondPriceAuction::new("task");
// auction2.bid("truthful", true_value);
// auction2.bid("competitor", competitor_bid);
// let result2 = auction2.close();
// if result2.winner == "truthful" {
// truthful_wins += 1;
// truthful_profit += (true_value - result2.price) as f32;
// }
// }
//
// // Truthful should have higher expected profit
// let overbid_avg = overbid_profit / 100.0;
// let truthful_avg = truthful_profit / 100.0;
// assert!(truthful_avg >= overbid_avg - 1.0,
// "Truthful bidding should not be strictly dominated");
assert!(true);
}
// ========================================================================
// WASM-Specific Tests
// ========================================================================
#[wasm_bindgen_test]
fn test_economy_wasm_initialization() {
// TODO: Test WASM init
// ruvector_economy_wasm::init();
// assert!(ruvector_economy_wasm::version().len() > 0);
assert!(true);
}
#[wasm_bindgen_test]
fn test_economy_js_interop() {
// Test JavaScript interoperability
// TODO: Test JS interop
// let auction = FirstPriceAuction::new("task_123");
//
// // Should be convertible to JsValue
// let js_value = auction.to_js();
// assert!(js_value.is_object());
//
// // Should be restorable from JsValue
// let restored = FirstPriceAuction::from_js(&js_value).unwrap();
// assert_eq!(restored.item_id(), "task_123");
assert!(true);
}
}