Files
wifi-densepose/rust-port/wifi-densepose-rs/crates/wifi-densepose-mat/src/localization/triangulation.rs
Claude cd877f87c2 docs: Add comprehensive wifi-Mat user guide and fix compilation
- Add detailed wifi-Mat user guide covering:
  - Installation and setup
  - Detection capabilities (breathing, heartbeat, movement)
  - Localization system (triangulation, depth estimation)
  - START protocol triage classification
  - Alert system with priority escalation
  - Field deployment guide
  - Hardware setup requirements
  - API reference and troubleshooting

- Update main README.md with wifi-Mat section and links

- Fix compilation issues:
  - Add missing deadline field in AlertPayload
  - Fix type ambiguity in powi calls
  - Resolve borrow checker issues in scan_cycle
  - Export CsiDataBuffer from detection module
  - Add missing imports in test modules

- All 83 tests now passing
2026-01-13 17:55:50 +00:00

378 lines
12 KiB
Rust

//! Triangulation for 2D/3D position estimation from multiple sensors.
use crate::domain::{Coordinates3D, LocationUncertainty, SensorPosition};
/// Configuration for triangulation
#[derive(Debug, Clone)]
pub struct TriangulationConfig {
/// Minimum number of sensors required
pub min_sensors: usize,
/// Maximum position uncertainty to accept (meters)
pub max_uncertainty: f64,
/// Path loss exponent for distance estimation
pub path_loss_exponent: f64,
/// Reference distance for path loss model (meters)
pub reference_distance: f64,
/// Reference RSSI at reference distance (dBm)
pub reference_rssi: f64,
/// Use weighted least squares
pub weighted: bool,
}
impl Default for TriangulationConfig {
fn default() -> Self {
Self {
min_sensors: 3,
max_uncertainty: 5.0,
path_loss_exponent: 3.0, // Indoor with obstacles
reference_distance: 1.0,
reference_rssi: -30.0,
weighted: true,
}
}
}
/// Result of a distance estimation
#[derive(Debug, Clone)]
pub struct DistanceEstimate {
/// Sensor ID
pub sensor_id: String,
/// Estimated distance in meters
pub distance: f64,
/// Estimation confidence
pub confidence: f64,
}
/// Triangulator for position estimation
pub struct Triangulator {
config: TriangulationConfig,
}
impl Triangulator {
/// Create a new triangulator
pub fn new(config: TriangulationConfig) -> Self {
Self { config }
}
/// Create with default configuration
pub fn with_defaults() -> Self {
Self::new(TriangulationConfig::default())
}
/// Estimate position from RSSI measurements
pub fn estimate_position(
&self,
sensors: &[SensorPosition],
rssi_values: &[(String, f64)], // (sensor_id, rssi)
) -> Option<Coordinates3D> {
// Get distance estimates from RSSI
let distances: Vec<(SensorPosition, f64)> = rssi_values
.iter()
.filter_map(|(id, rssi)| {
let sensor = sensors.iter().find(|s| &s.id == id)?;
if !sensor.is_operational {
return None;
}
let distance = self.rssi_to_distance(*rssi);
Some((sensor.clone(), distance))
})
.collect();
if distances.len() < self.config.min_sensors {
return None;
}
// Perform trilateration
self.trilaterate(&distances)
}
/// Estimate position from Time of Arrival measurements
pub fn estimate_from_toa(
&self,
sensors: &[SensorPosition],
toa_values: &[(String, f64)], // (sensor_id, time_of_arrival_ns)
) -> Option<Coordinates3D> {
const SPEED_OF_LIGHT: f64 = 299_792_458.0; // m/s
let distances: Vec<(SensorPosition, f64)> = toa_values
.iter()
.filter_map(|(id, toa)| {
let sensor = sensors.iter().find(|s| &s.id == id)?;
if !sensor.is_operational {
return None;
}
// Convert nanoseconds to distance
let distance = (*toa * 1e-9) * SPEED_OF_LIGHT / 2.0; // Round trip
Some((sensor.clone(), distance))
})
.collect();
if distances.len() < self.config.min_sensors {
return None;
}
self.trilaterate(&distances)
}
/// Convert RSSI to distance using path loss model
fn rssi_to_distance(&self, rssi: f64) -> f64 {
// Log-distance path loss model:
// RSSI = RSSI_0 - 10 * n * log10(d / d_0)
// Solving for d:
// d = d_0 * 10^((RSSI_0 - RSSI) / (10 * n))
let exponent = (self.config.reference_rssi - rssi)
/ (10.0 * self.config.path_loss_exponent);
self.config.reference_distance * 10.0_f64.powf(exponent)
}
/// Perform trilateration using least squares
fn trilaterate(&self, distances: &[(SensorPosition, f64)]) -> Option<Coordinates3D> {
if distances.len() < 3 {
return None;
}
// Use linearized least squares approach
// Reference: https://en.wikipedia.org/wiki/Trilateration
// Use first sensor as reference
let (ref_sensor, ref_dist) = &distances[0];
let x1 = ref_sensor.x;
let y1 = ref_sensor.y;
let r1 = *ref_dist;
// Build system of linear equations: A * [x, y]^T = b
let n = distances.len() - 1;
let mut a_matrix = vec![vec![0.0; 2]; n];
let mut b_vector = vec![0.0; n];
for (i, (sensor, dist)) in distances.iter().skip(1).enumerate() {
let xi = sensor.x;
let yi = sensor.y;
let ri = *dist;
// Linearized equation from difference of squared distances
a_matrix[i][0] = 2.0 * (xi - x1);
a_matrix[i][1] = 2.0 * (yi - y1);
b_vector[i] = r1 * r1 - ri * ri - x1 * x1 + xi * xi - y1 * y1 + yi * yi;
}
// Solve using least squares: (A^T * A)^-1 * A^T * b
let solution = self.solve_least_squares(&a_matrix, &b_vector)?;
// Calculate uncertainty from residuals
let uncertainty = self.calculate_uncertainty(&solution, distances);
if uncertainty.horizontal_error > self.config.max_uncertainty {
return None;
}
Some(Coordinates3D::new(
solution[0],
solution[1],
0.0, // Z estimated separately
uncertainty,
))
}
/// Solve linear system using least squares
fn solve_least_squares(&self, a: &[Vec<f64>], b: &[f64]) -> Option<Vec<f64>> {
let n = a.len();
if n < 2 || a[0].len() != 2 {
return None;
}
// Calculate A^T * A
let mut ata = vec![vec![0.0; 2]; 2];
for i in 0..2 {
for j in 0..2 {
for k in 0..n {
ata[i][j] += a[k][i] * a[k][j];
}
}
}
// Calculate A^T * b
let mut atb = vec![0.0; 2];
for i in 0..2 {
for k in 0..n {
atb[i] += a[k][i] * b[k];
}
}
// Solve 2x2 system using Cramer's rule
let det = ata[0][0] * ata[1][1] - ata[0][1] * ata[1][0];
if det.abs() < 1e-10 {
return None;
}
let x = (atb[0] * ata[1][1] - atb[1] * ata[0][1]) / det;
let y = (ata[0][0] * atb[1] - ata[1][0] * atb[0]) / det;
Some(vec![x, y])
}
/// Calculate position uncertainty from residuals
fn calculate_uncertainty(
&self,
position: &[f64],
distances: &[(SensorPosition, f64)],
) -> LocationUncertainty {
// Calculate root mean square error
let mut sum_sq_error = 0.0;
for (sensor, measured_dist) in distances {
let dx = position[0] - sensor.x;
let dy = position[1] - sensor.y;
let estimated_dist = (dx * dx + dy * dy).sqrt();
let error = measured_dist - estimated_dist;
sum_sq_error += error * error;
}
let rmse = (sum_sq_error / distances.len() as f64).sqrt();
// GDOP (Geometric Dilution of Precision) approximation
let gdop = self.estimate_gdop(position, distances);
LocationUncertainty {
horizontal_error: rmse * gdop,
vertical_error: rmse * gdop * 1.5, // Vertical typically less accurate
confidence: 0.95,
}
}
/// Estimate Geometric Dilution of Precision
fn estimate_gdop(&self, position: &[f64], distances: &[(SensorPosition, f64)]) -> f64 {
// Simplified GDOP based on sensor geometry
let mut sum_angle = 0.0;
let n = distances.len();
for i in 0..n {
for j in (i + 1)..n {
let dx1 = distances[i].0.x - position[0];
let dy1 = distances[i].0.y - position[1];
let dx2 = distances[j].0.x - position[0];
let dy2 = distances[j].0.y - position[1];
let dot = dx1 * dx2 + dy1 * dy2;
let mag1 = (dx1 * dx1 + dy1 * dy1).sqrt();
let mag2 = (dx2 * dx2 + dy2 * dy2).sqrt();
if mag1 > 0.0 && mag2 > 0.0 {
let cos_angle = (dot / (mag1 * mag2)).clamp(-1.0, 1.0);
let angle = cos_angle.acos();
sum_angle += angle;
}
}
}
// Average angle between sensor pairs
let num_pairs = (n * (n - 1)) as f64 / 2.0;
let avg_angle = if num_pairs > 0.0 {
sum_angle / num_pairs
} else {
std::f64::consts::PI / 4.0
};
// GDOP is better when sensors are spread out (angle closer to 90 degrees)
// GDOP gets worse as sensors are collinear
let optimal_angle = std::f64::consts::PI / 2.0;
let angle_factor = (avg_angle / optimal_angle - 1.0).abs() + 1.0;
angle_factor.max(1.0)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::domain::SensorType;
fn create_test_sensors() -> Vec<SensorPosition> {
vec![
SensorPosition {
id: "s1".to_string(),
x: 0.0,
y: 0.0,
z: 1.5,
sensor_type: SensorType::Transceiver,
is_operational: true,
},
SensorPosition {
id: "s2".to_string(),
x: 10.0,
y: 0.0,
z: 1.5,
sensor_type: SensorType::Transceiver,
is_operational: true,
},
SensorPosition {
id: "s3".to_string(),
x: 5.0,
y: 10.0,
z: 1.5,
sensor_type: SensorType::Transceiver,
is_operational: true,
},
]
}
#[test]
fn test_rssi_to_distance() {
let triangulator = Triangulator::with_defaults();
// At reference distance, RSSI should equal reference RSSI
let distance = triangulator.rssi_to_distance(-30.0);
assert!((distance - 1.0).abs() < 0.1);
// Weaker signal = further distance
let distance2 = triangulator.rssi_to_distance(-60.0);
assert!(distance2 > distance);
}
#[test]
fn test_trilateration() {
let triangulator = Triangulator::with_defaults();
let sensors = create_test_sensors();
// Target at (5, 4) - calculate distances
let target: (f64, f64) = (5.0, 4.0);
let distances: Vec<(&str, f64)> = vec![
("s1", ((target.0 - 0.0_f64).powi(2) + (target.1 - 0.0_f64).powi(2)).sqrt()),
("s2", ((target.0 - 10.0_f64).powi(2) + (target.1 - 0.0_f64).powi(2)).sqrt()),
("s3", ((target.0 - 5.0_f64).powi(2) + (target.1 - 10.0_f64).powi(2)).sqrt()),
];
let dist_vec: Vec<(SensorPosition, f64)> = distances
.iter()
.filter_map(|(id, d)| {
let sensor = sensors.iter().find(|s| s.id == *id)?;
Some((sensor.clone(), *d))
})
.collect();
let result = triangulator.trilaterate(&dist_vec);
assert!(result.is_some());
let pos = result.unwrap();
assert!((pos.x - target.0).abs() < 0.5);
assert!((pos.y - target.1).abs() < 0.5);
}
#[test]
fn test_insufficient_sensors() {
let triangulator = Triangulator::with_defaults();
let sensors = create_test_sensors();
// Only 2 distance measurements
let rssi_values = vec![
("s1".to_string(), -40.0),
("s2".to_string(), -45.0),
];
let result = triangulator.estimate_position(&sensors, &rssi_values);
assert!(result.is_none());
}
}