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wifi-densepose/vendor/ruvector/docs/adr/delta-behavior/ADR-DB-003-delta-propagation-protocol.md

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ADR-DB-003: Delta Propagation Protocol

Status: Proposed Date: 2026-01-28 Authors: RuVector Architecture Team Deciders: Architecture Review Board Parent: ADR-DB-001 Delta Behavior Core Architecture

Version History

Version Date Author Changes
0.1 2026-01-28 Architecture Team Initial proposal

Context and Problem Statement

The Propagation Challenge

Delta-first architecture requires efficient distribution of deltas across the system:

  1. Storage Layer: Persist to durable storage
  2. Index Layer: Update search indexes
  3. Cache Layer: Invalidate/update caches
  4. Replication Layer: Sync to replicas
  5. Client Layer: Notify subscribers

The propagation protocol must balance:

  • Latency: Fast delivery to all consumers
  • Ordering: Preserve causal relationships
  • Reliability: No delta loss
  • Backpressure: Handle slow consumers

Propagation Patterns

Pattern Use Case Challenge
Single writer Local updates Simple, no conflicts
Multi-writer Distributed updates Ordering, conflicts
High throughput Batch updates Backpressure, batching
Low latency Real-time search Immediate propagation
Geo-distributed Multi-region Network partitions

Decision

Adopt Reactive Push with Backpressure

We implement a reactive push protocol with causal ordering and adaptive backpressure.

Architecture Overview

                    ┌─────────────────────────────────────────────────────────────┐
                    │                     DELTA SOURCES                            │
                    │   Local Writer │ Remote Replica │ Import │ Transform        │
                    └─────────────────────────────┬───────────────────────────────┘
                                                  │
                                                  v
                    ┌─────────────────────────────────────────────────────────────┐
                    │                   DELTA INGEST QUEUE                         │
                    │         (bounded, backpressure-aware, deduplication)         │
                    └─────────────────────────────┬───────────────────────────────┘
                                                  │
                                                  v
                    ┌─────────────────────────────────────────────────────────────┐
                    │                   CAUSAL ORDERING                            │
                    │      (vector clocks, dependency resolution, buffering)       │
                    └─────────────────────────────┬───────────────────────────────┘
                                                  │
                                                  v
                    ┌─────────────────────────────────────────────────────────────┐
                    │                   PROPAGATION ROUTER                         │
                    │        (topic-based routing, priority queues, filtering)     │
                    └────┬────────────┬────────────┬────────────┬─────────────────┘
                         │            │            │            │
                         v            v            v            v
                    ┌────────┐  ┌────────┐  ┌────────┐  ┌────────────┐
                    │Storage │  │ Index  │  │ Cache  │  │Replication │
                    │Sinks   │  │ Sinks  │  │ Sinks  │  │  Sinks     │
                    └────────┘  └────────┘  └────────┘  └────────────┘

Core Components

1. Delta Ingest Queue

/// Bounded, backpressure-aware delta ingest queue
pub struct DeltaIngestQueue {
    /// Bounded queue with configurable capacity
    queue: ArrayQueue<IngestDelta>,
    /// Capacity for backpressure signaling
    capacity: usize,
    /// High water mark for warning
    high_water_mark: usize,
    /// Deduplication bloom filter
    dedup_filter: BloomFilter<DeltaId>,
    /// Metrics
    metrics: IngestMetrics,
}

pub struct IngestDelta {
    pub delta: VectorDelta,
    pub source: DeltaSource,
    pub received_at: Instant,
    pub priority: Priority,
}

#[derive(Debug, Clone, Copy)]
pub enum Priority {
    Critical = 0,  // User-facing writes
    High = 1,      // Replication
    Normal = 2,    // Batch imports
    Low = 3,       // Background tasks
}

impl DeltaIngestQueue {
    /// Attempt to enqueue delta with backpressure
    pub fn try_enqueue(&self, delta: IngestDelta) -> Result<(), BackpressureError> {
        // Check deduplication
        if self.dedup_filter.contains(&delta.delta.delta_id) {
            return Err(BackpressureError::Duplicate);
        }

        // Check capacity
        let current = self.queue.len();
        if current >= self.capacity {
            self.metrics.record_rejection();
            return Err(BackpressureError::QueueFull {
                current,
                capacity: self.capacity,
            });
        }

        // Enqueue with priority sorting
        self.queue.push(delta).map_err(|_| BackpressureError::QueueFull {
            current,
            capacity: self.capacity,
        })?;

        // Track for deduplication
        self.dedup_filter.insert(&delta.delta.delta_id);

        // Emit high water mark warning
        if current > self.high_water_mark {
            self.metrics.record_high_water_mark(current);
        }

        Ok(())
    }

    /// Blocking enqueue with timeout
    pub async fn enqueue_timeout(
        &self,
        delta: IngestDelta,
        timeout: Duration,
    ) -> Result<(), BackpressureError> {
        let deadline = Instant::now() + timeout;

        loop {
            match self.try_enqueue(delta.clone()) {
                Ok(()) => return Ok(()),
                Err(BackpressureError::QueueFull { .. }) => {
                    if Instant::now() >= deadline {
                        return Err(BackpressureError::Timeout);
                    }
                    tokio::time::sleep(Duration::from_millis(10)).await;
                }
                Err(e) => return Err(e),
            }
        }
    }
}

2. Causal Ordering

/// Causal ordering component using vector clocks
pub struct CausalOrderer {
    /// Per-vector clock tracking
    vector_clocks: DashMap<VectorId, VectorClock>,
    /// Pending deltas waiting for dependencies
    pending: DashMap<DeltaId, PendingDelta>,
    /// Ready queue (topologically sorted)
    ready: ArrayQueue<VectorDelta>,
    /// Maximum buffer size
    max_pending: usize,
}

struct PendingDelta {
    delta: VectorDelta,
    missing_deps: HashSet<DeltaId>,
    buffered_at: Instant,
}

impl CausalOrderer {
    /// Process incoming delta, enforcing causal ordering
    pub fn process(&self, delta: VectorDelta) -> Vec<VectorDelta> {
        let mut ready_deltas = Vec::new();

        // Check if parent delta is satisfied
        if let Some(parent) = &delta.parent_delta {
            if !self.is_delivered(parent) {
                // Buffer until parent arrives
                self.buffer_pending(delta, parent);
                return ready_deltas;
            }
        }

        // Delta is ready
        self.mark_delivered(&delta);
        ready_deltas.push(delta.clone());

        // Release any deltas waiting on this one
        self.release_dependents(&delta.delta_id, &mut ready_deltas);

        ready_deltas
    }

    fn buffer_pending(&self, delta: VectorDelta, missing: &DeltaId) {
        let mut missing_deps = HashSet::new();
        missing_deps.insert(missing.clone());

        self.pending.insert(delta.delta_id.clone(), PendingDelta {
            delta,
            missing_deps,
            buffered_at: Instant::now(),
        });
    }

    fn release_dependents(&self, delta_id: &DeltaId, ready: &mut Vec<VectorDelta>) {
        let dependents: Vec<_> = self.pending
            .iter()
            .filter(|p| p.missing_deps.contains(delta_id))
            .map(|p| p.key().clone())
            .collect();

        for dep_id in dependents {
            if let Some((_, mut pending)) = self.pending.remove(&dep_id) {
                pending.missing_deps.remove(delta_id);
                if pending.missing_deps.is_empty() {
                    self.mark_delivered(&pending.delta);
                    ready.push(pending.delta.clone());
                    self.release_dependents(&dep_id, ready);
                } else {
                    self.pending.insert(dep_id, pending);
                }
            }
        }
    }
}

3. Propagation Router

/// Topic-based delta router with priority queues
pub struct PropagationRouter {
    /// Registered sinks by topic
    sinks: DashMap<Topic, Vec<Arc<dyn DeltaSink>>>,
    /// Per-sink priority queues
    sink_queues: DashMap<SinkId, PriorityQueue<VectorDelta>>,
    /// Sink health tracking
    sink_health: DashMap<SinkId, SinkHealth>,
    /// Router configuration
    config: RouterConfig,
}

#[async_trait]
pub trait DeltaSink: Send + Sync {
    /// Unique sink identifier
    fn id(&self) -> SinkId;

    /// Topics this sink subscribes to
    fn topics(&self) -> Vec<Topic>;

    /// Process a delta
    async fn process(&self, delta: &VectorDelta) -> Result<()>;

    /// Batch process multiple deltas
    async fn process_batch(&self, deltas: &[VectorDelta]) -> Result<()> {
        for delta in deltas {
            self.process(delta).await?;
        }
        Ok(())
    }

    /// Sink capacity for backpressure
    fn capacity(&self) -> usize;

    /// Current queue depth
    fn queue_depth(&self) -> usize;
}

#[derive(Debug, Clone)]
pub enum Topic {
    AllDeltas,
    VectorId(VectorId),
    Namespace(String),
    DeltaType(DeltaType),
    Custom(String),
}

impl PropagationRouter {
    /// Route delta to all matching sinks
    pub async fn route(&self, delta: VectorDelta) -> Result<PropagationResult> {
        let topics = self.extract_topics(&delta);
        let mut results = Vec::new();

        for topic in topics {
            if let Some(sinks) = self.sinks.get(&topic) {
                for sink in sinks.iter() {
                    // Check sink health
                    let health = self.sink_health.get(&sink.id())
                        .map(|h| h.clone())
                        .unwrap_or_default();

                    if health.is_unhealthy() {
                        results.push(SinkResult::Skipped {
                            sink_id: sink.id(),
                            reason: "Unhealthy sink".into(),
                        });
                        continue;
                    }

                    // Apply backpressure if needed
                    if sink.queue_depth() >= sink.capacity() {
                        results.push(SinkResult::Backpressure {
                            sink_id: sink.id(),
                        });
                        self.apply_backpressure(&sink.id()).await;
                        continue;
                    }

                    // Route to sink
                    match sink.process(&delta).await {
                        Ok(()) => {
                            results.push(SinkResult::Success { sink_id: sink.id() });
                            self.record_success(&sink.id());
                        }
                        Err(e) => {
                            results.push(SinkResult::Error {
                                sink_id: sink.id(),
                                error: e.to_string(),
                            });
                            self.record_failure(&sink.id());
                        }
                    }
                }
            }
        }

        Ok(PropagationResult { delta_id: delta.delta_id, sink_results: results })
    }
}

Backpressure Mechanism

                    ┌──────────────────────────────────────────────────────────┐
                    │                BACKPRESSURE FLOW                          │
                    └──────────────────────────────────────────────────────────┘

    Producer                    Router                         Slow Sink
       │                          │                                │
       │  ──── Delta 1 ────────>  │                                │
       │                          │  ──── Delta 1 ──────────────>  │
       │  ──── Delta 2 ────────>  │                                │ Processing
       │                          │  (Queue Delta 2)               │
       │  ──── Delta 3 ────────>  │                                │
       │                          │  (Queue Full!)                 │
       │  <── Backpressure ────   │                                │
       │                          │                                │
       │  (Slow down...)          │                      ACK       │
       │                          │  <─────────────────────────    │
       │                          │  ──── Delta 2 ──────────────>  │
       │  ──── Delta 4 ────────>  │                                │
       │                          │  (Queue has space)             │
       │                          │  ──── Delta 3 ──────────────>  │

Adaptive Backpressure Algorithm

pub struct AdaptiveBackpressure {
    /// Current rate limit (deltas per second)
    rate_limit: AtomicF64,
    /// Minimum rate limit
    min_rate: f64,
    /// Maximum rate limit
    max_rate: f64,
    /// Window for measuring throughput
    window: Duration,
    /// Adjustment factor
    alpha: f64,
}

impl AdaptiveBackpressure {
    /// Adjust rate based on sink feedback
    pub fn adjust(&self, sink_stats: &SinkStats) {
        let current = self.rate_limit.load(Ordering::Relaxed);

        // Calculate optimal rate based on sink capacity
        let utilization = sink_stats.queue_depth as f64 / sink_stats.capacity as f64;

        let new_rate = if utilization > 0.9 {
            // Sink overwhelmed - reduce aggressively
            (current * 0.5).max(self.min_rate)
        } else if utilization > 0.7 {
            // Approaching capacity - reduce slowly
            (current * 0.9).max(self.min_rate)
        } else if utilization < 0.3 {
            // Underutilized - increase slowly
            (current * 1.1).min(self.max_rate)
        } else {
            // Optimal range - maintain
            current
        };

        // Exponential smoothing
        let adjusted = self.alpha * new_rate + (1.0 - self.alpha) * current;
        self.rate_limit.store(adjusted, Ordering::Relaxed);
    }
}

Latency and Throughput Analysis

Latency Breakdown

Stage p50 p95 p99
Ingest queue 5us 15us 50us
Causal ordering 10us 30us 100us
Router dispatch 8us 25us 80us
Storage sink 100us 500us 2ms
Index sink 50us 200us 1ms
Cache sink 2us 10us 30us
Total (fast path) 175us 780us 3.3ms

Throughput Characteristics

Configuration Throughput Notes
Single sink 500K delta/s Memory-limited
Storage + Index 100K delta/s I/O bound
Full pipeline 50K delta/s With replication
Geo-distributed 10K delta/s Network bound

Batching Impact

Batch Size Latency Throughput Memory
1 175us 50K/s 1KB
10 200us 200K/s 10KB
100 500us 500K/s 100KB
1000 2ms 800K/s 1MB

Considered Options

Option 1: Pull-Based (Polling)

Description: Consumers poll for new deltas.

Pros:

  • Consumer controls rate
  • Simple producer
  • No backpressure needed

Cons:

  • High latency (polling interval)
  • Wasted requests when idle
  • Ordering complexity at consumer

Verdict: Rejected - latency unacceptable for real-time search.

Option 2: Pure Push (Fire-and-Forget)

Description: Producer pushes deltas without acknowledgment.

Pros:

  • Lowest latency
  • Simplest protocol
  • Maximum throughput

Cons:

  • No delivery guarantee
  • No backpressure
  • Slow consumers drop deltas

Verdict: Rejected - reliability requirements not met.

Option 3: Reactive Streams (Rx-style)

Description: Full reactive streams with backpressure.

Pros:

  • Proper backpressure
  • Composable operators
  • Industry standard

Cons:

  • Complex implementation
  • Learning curve
  • Overhead for simple cases

Verdict: Partially adopted - backpressure concepts without full Rx.

Option 4: Reactive Push with Backpressure (Selected)

Description: Push-based with explicit backpressure signaling.

Pros:

  • Low latency push
  • Backpressure handling
  • Causal ordering
  • Reliability guarantees

Cons:

  • More complex than pure push
  • Requires sink cooperation

Verdict: Adopted - optimal balance for delta propagation.


Technical Specification

Wire Protocol

Delta Propagation Message:
+--------+--------+--------+--------+--------+--------+--------+--------+
| Magic  | Version| MsgType| Flags  |    Sequence Number (64-bit)       |
| 0xD3   | 0x01   | 0-7    | 8 bits |                                   |
+--------+--------+--------+--------+--------+--------+--------+--------+
|     Payload Length (32-bit)       |         Delta Payload             |
|                                   |         (variable)                |
+--------+--------+--------+--------+-----------------------------------|

Message Types:
  0x00: Delta
  0x01: Batch
  0x02: Ack
  0x03: Nack
  0x04: Backpressure
  0x05: Heartbeat
  0x06: Subscribe
  0x07: Unsubscribe

Flags:
  bit 0: Requires acknowledgment
  bit 1: Priority (0=normal, 1=high)
  bit 2: Compressed
  bit 3: Batched
  bits 4-7: Reserved

Configuration

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PropagationConfig {
    /// Ingest queue capacity
    pub ingest_queue_capacity: usize,
    /// High water mark percentage (0.0-1.0)
    pub high_water_mark: f32,
    /// Maximum pending deltas in causal orderer
    pub max_pending_deltas: usize,
    /// Pending delta timeout
    pub pending_timeout: Duration,
    /// Batch size for sink delivery
    pub batch_size: usize,
    /// Batch timeout (flush even if batch not full)
    pub batch_timeout: Duration,
    /// Backpressure adjustment interval
    pub backpressure_interval: Duration,
    /// Retry configuration
    pub retry_config: RetryConfig,
}

impl Default for PropagationConfig {
    fn default() -> Self {
        Self {
            ingest_queue_capacity: 100_000,
            high_water_mark: 0.8,
            max_pending_deltas: 10_000,
            pending_timeout: Duration::from_secs(30),
            batch_size: 100,
            batch_timeout: Duration::from_millis(10),
            backpressure_interval: Duration::from_millis(100),
            retry_config: RetryConfig::default(),
        }
    }
}

Consequences

Benefits

  1. Low Latency: Sub-millisecond propagation on fast path
  2. Reliability: Delivery guarantees with acknowledgments
  3. Scalability: Backpressure prevents overload
  4. Ordering: Causal consistency preserved
  5. Flexibility: Topic-based routing for selective propagation

Risks and Mitigations

Risk Probability Impact Mitigation
Message loss Low High WAL + acknowledgments
Ordering violations Low High Vector clocks, buffering
Backpressure storms Medium Medium Adaptive rate limiting
Sink failure cascade Medium High Circuit breakers, health checks

References

  1. Chandy, K.M., & Lamport, L. "Distributed Snapshots: Determining Global States of Distributed Systems."
  2. Reactive Streams Specification. https://www.reactive-streams.org/
  3. ADR-DB-001: Delta Behavior Core Architecture
  4. Ruvector gossip.rs: SWIM membership protocol

  • ADR-DB-001: Delta Behavior Core Architecture
  • ADR-DB-004: Delta Conflict Resolution
  • ADR-DB-007: Delta Temporal Windows