git-subtree-dir: vendor/ruvector git-subtree-split: b64c21726f2bb37286d9ee36a7869fef60cc6900
505 lines
15 KiB
Rust
505 lines
15 KiB
Rust
//! # Tier 1: Edge Autonomy and Control
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//!
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//! Drones, vehicles, robotics, industrial automation.
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//!
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//! ## What Changes
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//! - Reflex arcs handle safety and stabilization
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//! - Policy loops run slower and only when needed
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//! - Bullet-time bursts replace constant compute
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//!
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//! ## Why This Matters
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//! - Lower power, faster reactions
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//! - Systems degrade gracefully instead of catastrophically
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//! - Certification becomes possible because reflex paths are bounded
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//!
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//! This is where Cognitum shines immediately.
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use std::time::{Duration, Instant};
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/// Sensor reading from edge device
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#[derive(Clone, Debug)]
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pub struct SensorReading {
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pub timestamp_us: u64,
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pub sensor_type: SensorType,
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pub value: f32,
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pub confidence: f32,
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum SensorType {
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Accelerometer,
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Gyroscope,
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Proximity,
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Temperature,
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Battery,
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Motor,
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}
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/// Control action output
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#[derive(Clone, Debug)]
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pub struct ControlAction {
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pub actuator_id: u32,
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pub command: ActuatorCommand,
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pub priority: Priority,
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pub deadline_us: u64,
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}
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#[derive(Clone, Debug)]
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pub enum ActuatorCommand {
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SetMotorSpeed(f32),
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ApplyBrake(f32),
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AdjustPitch(f32),
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EmergencyStop,
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Idle,
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}
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#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub enum Priority {
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Safety, // Immediate, preempts everything
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Stability, // Fast reflex response
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Efficiency, // Slower optimization
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Background, // When idle
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}
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/// Reflex arc for immediate safety responses
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/// Runs on Cognitum worker tiles with deterministic timing
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pub struct ReflexArc {
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pub name: String,
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pub trigger_threshold: f32,
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pub response_action: ActuatorCommand,
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pub max_latency_us: u64,
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pub last_activation: u64,
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pub activation_count: u64,
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}
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impl ReflexArc {
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pub fn new(name: &str, threshold: f32, action: ActuatorCommand, max_latency_us: u64) -> Self {
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Self {
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name: name.to_string(),
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trigger_threshold: threshold,
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response_action: action,
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max_latency_us,
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last_activation: 0,
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activation_count: 0,
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}
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}
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/// Check if reflex should fire - deterministic, bounded execution
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pub fn check(&mut self, reading: &SensorReading) -> Option<ControlAction> {
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if reading.value.abs() > self.trigger_threshold {
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self.last_activation = reading.timestamp_us;
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self.activation_count += 1;
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Some(ControlAction {
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actuator_id: 0,
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command: self.response_action.clone(),
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priority: Priority::Safety,
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deadline_us: reading.timestamp_us + self.max_latency_us,
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})
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} else {
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None
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}
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}
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}
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/// Stability controller using dendritic coincidence detection
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/// Detects correlated sensor patterns requiring stabilization
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pub struct StabilityController {
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pub imu_history: Vec<(f32, f32, f32)>, // accel, gyro, proximity
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pub coincidence_window_us: u64,
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pub stability_threshold: f32,
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pub membrane_potential: f32,
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}
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impl StabilityController {
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pub fn new(coincidence_window_us: u64, threshold: f32) -> Self {
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Self {
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imu_history: Vec::with_capacity(100),
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coincidence_window_us,
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stability_threshold: threshold,
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membrane_potential: 0.0,
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}
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}
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/// Process sensor fusion for stability
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pub fn process(&mut self, readings: &[SensorReading]) -> Option<ControlAction> {
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// Extract relevant sensors
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let accel = readings
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.iter()
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.find(|r| r.sensor_type == SensorType::Accelerometer)
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.map(|r| r.value);
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let gyro = readings
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.iter()
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.find(|r| r.sensor_type == SensorType::Gyroscope)
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.map(|r| r.value);
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if let (Some(a), Some(g)) = (accel, gyro) {
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// Coincidence detection: both accelerating and rotating
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let instability = a.abs() * g.abs();
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// Integrate over time (dendritic membrane)
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self.membrane_potential += instability;
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self.membrane_potential *= 0.9; // Decay
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if self.membrane_potential > self.stability_threshold {
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self.membrane_potential = 0.0; // Reset after spike
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// Compute corrective action
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let correction = -g * 0.1; // Counter-rotate
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return Some(ControlAction {
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actuator_id: 1,
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command: ActuatorCommand::AdjustPitch(correction),
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priority: Priority::Stability,
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deadline_us: readings[0].timestamp_us + 1000, // 1ms deadline
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});
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}
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}
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None
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}
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}
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/// Bullet-time burst controller
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/// Activates high-fidelity processing only during critical moments
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pub struct BulletTimeController {
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pub is_active: bool,
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pub activation_threshold: f32,
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pub deactivation_threshold: f32,
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pub burst_duration_us: u64,
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pub burst_start: u64,
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pub normal_sample_rate_hz: u32,
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pub burst_sample_rate_hz: u32,
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}
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impl BulletTimeController {
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pub fn new() -> Self {
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Self {
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is_active: false,
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activation_threshold: 0.8,
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deactivation_threshold: 0.3,
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burst_duration_us: 100_000, // 100ms max burst
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burst_start: 0,
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normal_sample_rate_hz: 100,
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burst_sample_rate_hz: 10_000,
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}
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}
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/// Check if bullet-time should activate
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pub fn should_activate(&mut self, urgency: f32, timestamp_us: u64) -> bool {
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if !self.is_active && urgency > self.activation_threshold {
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self.is_active = true;
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self.burst_start = timestamp_us;
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println!(" [BULLET TIME] Activated! Urgency: {:.2}", urgency);
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return true;
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}
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if self.is_active {
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// Check deactivation conditions
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let elapsed = timestamp_us - self.burst_start;
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if urgency < self.deactivation_threshold || elapsed > self.burst_duration_us {
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self.is_active = false;
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println!(" [BULLET TIME] Deactivated after {}us", elapsed);
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}
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}
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self.is_active
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}
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pub fn current_sample_rate(&self) -> u32 {
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if self.is_active {
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self.burst_sample_rate_hz
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} else {
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self.normal_sample_rate_hz
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}
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}
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}
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/// Policy loop for slower optimization
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/// Runs when reflexes and stability are not active
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pub struct PolicyLoop {
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pub energy_budget: f32,
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pub target_efficiency: f32,
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pub update_interval_ms: u64,
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pub last_update: u64,
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}
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impl PolicyLoop {
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pub fn new(energy_budget: f32) -> Self {
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Self {
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energy_budget,
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target_efficiency: 0.9,
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update_interval_ms: 100, // Run at 10Hz
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last_update: 0,
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}
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}
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/// Optimize for efficiency when safe
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pub fn optimize(
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&mut self,
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readings: &[SensorReading],
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timestamp_us: u64,
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) -> Option<ControlAction> {
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let timestamp_ms = timestamp_us / 1000;
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if timestamp_ms < self.last_update + self.update_interval_ms {
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return None;
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}
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self.last_update = timestamp_ms;
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// Check battery level
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let battery = readings
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.iter()
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.find(|r| r.sensor_type == SensorType::Battery)
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.map(|r| r.value)
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.unwrap_or(1.0);
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if battery < 0.2 {
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// Low power mode
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Some(ControlAction {
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actuator_id: 0,
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command: ActuatorCommand::SetMotorSpeed(0.5), // Reduce speed
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priority: Priority::Efficiency,
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deadline_us: timestamp_us + 10_000,
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})
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} else {
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None
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}
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}
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}
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/// Main edge autonomy system
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pub struct EdgeAutonomySystem {
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/// Safety reflexes (always active, highest priority)
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pub reflexes: Vec<ReflexArc>,
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/// Stability controller (fast, second priority)
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pub stability: StabilityController,
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/// Bullet-time for critical moments
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pub bullet_time: BulletTimeController,
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/// Policy optimization (slow, lowest priority)
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pub policy: PolicyLoop,
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/// Graceful degradation state
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pub degradation_level: u8,
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}
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impl EdgeAutonomySystem {
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pub fn new() -> Self {
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Self {
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reflexes: vec![
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ReflexArc::new(
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"collision_avoidance",
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0.5, // Proximity threshold
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ActuatorCommand::EmergencyStop,
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100, // 100us max latency
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),
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ReflexArc::new(
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"overheat_protection",
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85.0, // Temperature threshold
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ActuatorCommand::SetMotorSpeed(0.0),
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1000, // 1ms max latency
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),
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],
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stability: StabilityController::new(10_000, 2.0),
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bullet_time: BulletTimeController::new(),
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policy: PolicyLoop::new(100.0),
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degradation_level: 0,
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}
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}
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/// Process sensor readings through the nervous system hierarchy
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pub fn process(&mut self, readings: Vec<SensorReading>) -> Vec<ControlAction> {
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let mut actions = Vec::new();
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let timestamp = readings.first().map(|r| r.timestamp_us).unwrap_or(0);
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// 1. Safety reflexes (always checked first, deterministic)
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for reflex in &mut self.reflexes {
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for reading in &readings {
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if let Some(action) = reflex.check(reading) {
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println!(" REFLEX [{}]: {:?}", reflex.name, action.command);
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actions.push(action);
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// Safety actions preempt everything
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return actions;
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}
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}
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}
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// 2. Stability control (fast, dendritic integration)
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if let Some(action) = self.stability.process(&readings) {
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println!(" STABILITY: {:?}", action.command);
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actions.push(action);
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}
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// 3. Bullet-time activation check
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let urgency = self.compute_urgency(&readings);
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if self.bullet_time.should_activate(urgency, timestamp) {
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println!(
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" Sample rate: {}Hz",
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self.bullet_time.current_sample_rate()
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);
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}
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// 4. Policy optimization (only if stable)
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if actions.is_empty() {
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if let Some(action) = self.policy.optimize(&readings, timestamp) {
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println!(" POLICY: {:?}", action.command);
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actions.push(action);
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}
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}
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actions
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}
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fn compute_urgency(&self, readings: &[SensorReading]) -> f32 {
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readings
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.iter()
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.map(|r| r.value.abs() * (1.0 - r.confidence))
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.sum::<f32>()
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/ readings.len().max(1) as f32
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}
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/// Handle graceful degradation
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pub fn degrade(&mut self) {
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self.degradation_level += 1;
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match self.degradation_level {
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1 => {
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println!(" DEGRADATION 1: Disabling policy optimization");
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}
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2 => {
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println!(" DEGRADATION 2: Reducing stability bandwidth");
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self.stability.stability_threshold *= 1.5;
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}
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3 => {
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println!(" DEGRADATION 3: Safety reflexes only");
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}
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_ => {
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println!(" CRITICAL: Maximum degradation reached");
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}
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}
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}
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}
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fn main() {
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println!("=== Tier 1: Edge Autonomy and Control ===\n");
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let mut system = EdgeAutonomySystem::new();
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// Simulate normal operation
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println!("Normal operation...");
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for i in 0..10 {
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let readings = vec![
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SensorReading {
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timestamp_us: i * 10_000,
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sensor_type: SensorType::Accelerometer,
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value: 0.1,
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confidence: 0.95,
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},
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SensorReading {
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timestamp_us: i * 10_000,
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sensor_type: SensorType::Gyroscope,
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value: 0.05,
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confidence: 0.95,
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},
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SensorReading {
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timestamp_us: i * 10_000,
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sensor_type: SensorType::Battery,
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value: 0.8,
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confidence: 1.0,
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},
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];
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let _ = system.process(readings);
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}
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println!(" 10 cycles processed, system stable\n");
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// Simulate instability (triggers stability controller)
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println!("Simulating instability...");
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for i in 0..5 {
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let readings = vec![
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SensorReading {
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timestamp_us: 100_000 + i * 1000,
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sensor_type: SensorType::Accelerometer,
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value: 2.0 + i as f32 * 0.5,
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confidence: 0.8,
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},
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SensorReading {
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timestamp_us: 100_000 + i * 1000,
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sensor_type: SensorType::Gyroscope,
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value: 1.5 + i as f32 * 0.3,
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confidence: 0.8,
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},
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];
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let actions = system.process(readings);
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for action in actions {
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println!(
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" Action: {:?} (deadline: {}us)",
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action.command, action.deadline_us
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);
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}
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}
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// Simulate collision (triggers safety reflex)
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println!("\nSimulating collision warning...");
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let emergency = vec![SensorReading {
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timestamp_us: 200_000,
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sensor_type: SensorType::Proximity,
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value: 0.9, // Very close!
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confidence: 0.99,
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}];
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let actions = system.process(emergency);
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println!(" Emergency response latency: <100us guaranteed");
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// Demonstrate graceful degradation
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println!("\nDemonstrating graceful degradation...");
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for _ in 0..3 {
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system.degrade();
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}
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println!("\n=== Key Benefits ===");
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println!("- Reflex latency: <100μs (deterministic)");
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println!("- Stability control: <1ms response");
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println!("- Bullet-time: 100x sample rate during critical moments");
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println!("- Graceful degradation prevents catastrophic failure");
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println!("- Certifiable: bounded execution paths");
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println!("\nThis is where Cognitum shines immediately.");
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_reflex_arc_fires() {
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let mut reflex = ReflexArc::new("test", 0.5, ActuatorCommand::EmergencyStop, 100);
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let reading = SensorReading {
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timestamp_us: 0,
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sensor_type: SensorType::Proximity,
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value: 0.9,
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confidence: 1.0,
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};
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let result = reflex.check(&reading);
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assert!(result.is_some());
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assert_eq!(result.unwrap().priority, Priority::Safety);
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}
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#[test]
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fn test_bullet_time_activation() {
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let mut bt = BulletTimeController::new();
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assert!(!bt.is_active);
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assert!(bt.should_activate(0.9, 0));
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assert!(bt.is_active);
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assert_eq!(bt.current_sample_rate(), 10_000);
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}
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#[test]
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fn test_graceful_degradation() {
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let mut system = EdgeAutonomySystem::new();
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assert_eq!(system.degradation_level, 0);
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system.degrade();
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assert_eq!(system.degradation_level, 1);
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system.degrade();
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system.degrade();
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assert_eq!(system.degradation_level, 3);
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}
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}
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