feat: CI pipeline verification, 3D body model, auth fixes, requirements lock
- .github/workflows/verify-pipeline.yml: CI that verifies pipeline determinism and checks for np.random in production code - ui/components/body-model.js: Three.js 3D human body model with 24 DensePose body parts mapped to 3D geometry - v1/requirements-lock.txt: Minimal pinned dependencies for verification - v1/src/api/dependencies.py: Fix mock auth returns with proper errors - v1/src/core/router_interface.py: Additional mock mode cleanup - v1/src/services/pose_service.py: Further mock elimination in service https://claude.ai/code/session_01Ki7pvEZtJDvqJkmyn6B714
This commit is contained in:
105
.github/workflows/verify-pipeline.yml
vendored
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105
.github/workflows/verify-pipeline.yml
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name: Verify Pipeline Determinism
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on:
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push:
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branches: [ main, master, 'claude/**' ]
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paths:
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- 'v1/src/core/**'
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- 'v1/src/hardware/**'
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- 'v1/data/proof/**'
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- '.github/workflows/verify-pipeline.yml'
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pull_request:
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branches: [ main, master ]
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paths:
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- 'v1/src/core/**'
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- 'v1/src/hardware/**'
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- 'v1/data/proof/**'
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- '.github/workflows/verify-pipeline.yml'
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workflow_dispatch:
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jobs:
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verify-determinism:
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name: Verify Pipeline Determinism
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runs-on: ubuntu-latest
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strategy:
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matrix:
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python-version: ['3.11']
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Set up Python ${{ matrix.python-version }}
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uses: actions/setup-python@v5
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with:
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python-version: ${{ matrix.python-version }}
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- name: Install pinned dependencies
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run: |
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python -m pip install --upgrade pip
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pip install -r v1/requirements-lock.txt
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- name: Verify reference signal is reproducible
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run: |
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echo "=== Regenerating reference signal ==="
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python v1/data/proof/generate_reference_signal.py
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echo ""
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echo "=== Checking data file matches committed version ==="
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# The regenerated file should be identical to the committed one
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# (We compare the metadata file since data file is large)
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python -c "
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import json, hashlib
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with open('v1/data/proof/sample_csi_meta.json') as f:
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meta = json.load(f)
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assert meta['is_synthetic'] == True, 'Metadata must mark signal as synthetic'
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assert meta['numpy_seed'] == 42, 'Seed must be 42'
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print('Reference signal metadata validated.')
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"
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- name: Run pipeline verification
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working-directory: v1
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run: |
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echo "=== Running pipeline verification ==="
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python data/proof/verify.py
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echo ""
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echo "Pipeline verification PASSED."
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- name: Run verification twice to confirm determinism
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working-directory: v1
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run: |
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echo "=== Second run for determinism confirmation ==="
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python data/proof/verify.py
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echo "Determinism confirmed across multiple runs."
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- name: Check for unseeded np.random in production code
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run: |
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echo "=== Scanning for unseeded np.random usage in production code ==="
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# Search for np.random calls without a seed in production code
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# Exclude test files, proof data generators, and known parser placeholders
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VIOLATIONS=$(grep -rn "np\.random\." v1/src/ \
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--include="*.py" \
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--exclude-dir="__pycache__" \
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| grep -v "np\.random\.RandomState" \
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| grep -v "np\.random\.seed" \
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| grep -v "np\.random\.default_rng" \
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| grep -v "# placeholder" \
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| grep -v "# mock" \
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| grep -v "# test" \
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|| true)
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if [ -n "$VIOLATIONS" ]; then
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echo ""
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echo "WARNING: Found potential unseeded np.random usage in production code:"
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echo "$VIOLATIONS"
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echo ""
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echo "Each np.random call should either:"
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echo " 1. Use np.random.RandomState(seed) or np.random.default_rng(seed)"
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echo " 2. Be in a test/mock context (add '# placeholder' comment)"
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echo ""
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# Note: This is a warning, not a failure, because some existing
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# placeholder code in parsers uses np.random for mock data.
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# Once hardware integration is complete, these should be removed.
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echo "WARNING: Review the above usages. Existing parser placeholders are expected."
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else
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echo "No unseeded np.random usage found in production code."
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fi
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645
ui/components/body-model.js
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645
ui/components/body-model.js
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// 3D Human Body Model - WiFi DensePose Visualization
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// Maps DensePose 24 body parts to 3D positions using simple geometries
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export class BodyModel {
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// DensePose body part IDs (1-24)
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static PARTS = {
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TORSO_BACK: 1,
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TORSO_FRONT: 2,
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RIGHT_HAND: 3,
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LEFT_HAND: 4,
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LEFT_FOOT: 5,
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RIGHT_FOOT: 6,
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RIGHT_UPPER_LEG_BACK: 7,
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LEFT_UPPER_LEG_BACK: 8,
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RIGHT_UPPER_LEG_FRONT: 9,
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LEFT_UPPER_LEG_FRONT: 10,
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RIGHT_LOWER_LEG_BACK: 11,
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LEFT_LOWER_LEG_BACK: 12,
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RIGHT_LOWER_LEG_FRONT: 13,
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LEFT_LOWER_LEG_FRONT: 14,
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LEFT_UPPER_ARM_FRONT: 15,
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RIGHT_UPPER_ARM_FRONT: 16,
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LEFT_UPPER_ARM_BACK: 17,
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RIGHT_UPPER_ARM_BACK: 18,
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LEFT_LOWER_ARM_FRONT: 19,
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RIGHT_LOWER_ARM_FRONT: 20,
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LEFT_LOWER_ARM_BACK: 21,
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RIGHT_LOWER_ARM_BACK: 22,
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HEAD_RIGHT: 23,
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HEAD_LEFT: 24
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};
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// Skeleton connection pairs for drawing bones
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static BONE_CONNECTIONS = [
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// Spine
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['pelvis', 'spine'],
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['spine', 'chest'],
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['chest', 'neck'],
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['neck', 'head'],
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// Left arm
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['chest', 'left_shoulder'],
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['left_shoulder', 'left_elbow'],
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['left_elbow', 'left_wrist'],
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// Right arm
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['chest', 'right_shoulder'],
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['right_shoulder', 'right_elbow'],
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['right_elbow', 'right_wrist'],
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// Left leg
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['pelvis', 'left_hip'],
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['left_hip', 'left_knee'],
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['left_knee', 'left_ankle'],
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// Right leg
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['pelvis', 'right_hip'],
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['right_hip', 'right_knee'],
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['right_knee', 'right_ankle']
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];
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constructor() {
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this.group = new THREE.Group();
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this.group.name = 'body-model';
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// Store references to body part meshes for updates
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this.joints = {};
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this.limbs = {};
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this.bones = [];
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this.partMeshes = {};
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// Current pose state
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this.confidence = 0;
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this.isVisible = false;
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this.targetPositions = {};
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this.currentPositions = {};
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// Materials
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this._materials = this._createMaterials();
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// Build the body
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this._buildBody();
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// Initial hidden state
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this.group.visible = false;
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}
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_createMaterials() {
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// Confidence-driven color: cold blue (low) -> warm orange (high)
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const jointMat = new THREE.MeshPhongMaterial({
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color: 0x00aaff,
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emissive: 0x003366,
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emissiveIntensity: 0.3,
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shininess: 60,
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transparent: true,
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opacity: 0.9
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});
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const limbMat = new THREE.MeshPhongMaterial({
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color: 0x0088dd,
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emissive: 0x002244,
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emissiveIntensity: 0.2,
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shininess: 40,
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transparent: true,
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opacity: 0.85
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});
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const headMat = new THREE.MeshPhongMaterial({
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color: 0x00ccff,
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emissive: 0x004466,
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emissiveIntensity: 0.4,
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shininess: 80,
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transparent: true,
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opacity: 0.9
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});
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const boneMat = new THREE.LineBasicMaterial({
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color: 0x00ffcc,
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transparent: true,
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opacity: 0.6,
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linewidth: 2
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});
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return { joint: jointMat, limb: limbMat, head: headMat, bone: boneMat };
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}
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_buildBody() {
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// Default T-pose joint positions (Y-up coordinate system)
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// Heights are in meters, approximate human proportions (1.75m tall)
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const defaultJoints = {
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head: { x: 0, y: 1.70, z: 0 },
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neck: { x: 0, y: 1.55, z: 0 },
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chest: { x: 0, y: 1.35, z: 0 },
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spine: { x: 0, y: 1.10, z: 0 },
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pelvis: { x: 0, y: 0.90, z: 0 },
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left_shoulder: { x: -0.22, y: 1.48, z: 0 },
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right_shoulder: { x: 0.22, y: 1.48, z: 0 },
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left_elbow: { x: -0.45, y: 1.20, z: 0 },
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right_elbow: { x: 0.45, y: 1.20, z: 0 },
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left_wrist: { x: -0.55, y: 0.95, z: 0 },
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right_wrist: { x: 0.55, y: 0.95, z: 0 },
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left_hip: { x: -0.12, y: 0.88, z: 0 },
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right_hip: { x: 0.12, y: 0.88, z: 0 },
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left_knee: { x: -0.13, y: 0.50, z: 0 },
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right_knee: { x: 0.13, y: 0.50, z: 0 },
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left_ankle: { x: -0.13, y: 0.08, z: 0 },
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right_ankle: { x: 0.13, y: 0.08, z: 0 }
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};
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// Create joint spheres
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const jointGeom = new THREE.SphereGeometry(0.035, 12, 12);
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const headGeom = new THREE.SphereGeometry(0.10, 16, 16);
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for (const [name, pos] of Object.entries(defaultJoints)) {
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const geom = name === 'head' ? headGeom : jointGeom;
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const mat = name === 'head' ? this._materials.head.clone() : this._materials.joint.clone();
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const mesh = new THREE.Mesh(geom, mat);
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mesh.position.set(pos.x, pos.y, pos.z);
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mesh.castShadow = true;
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mesh.name = `joint-${name}`;
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this.group.add(mesh);
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this.joints[name] = mesh;
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this.currentPositions[name] = { ...pos };
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this.targetPositions[name] = { ...pos };
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}
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// Create limb cylinders connecting joints
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const limbDefs = [
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{ name: 'torso_upper', from: 'chest', to: 'neck', radius: 0.06 },
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{ name: 'torso_lower', from: 'spine', to: 'chest', radius: 0.07 },
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{ name: 'hip_section', from: 'pelvis', to: 'spine', radius: 0.065 },
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{ name: 'left_upper_arm', from: 'left_shoulder', to: 'left_elbow', radius: 0.03 },
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{ name: 'right_upper_arm', from: 'right_shoulder', to: 'right_elbow', radius: 0.03 },
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{ name: 'left_forearm', from: 'left_elbow', to: 'left_wrist', radius: 0.025 },
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{ name: 'right_forearm', from: 'right_elbow', to: 'right_wrist', radius: 0.025 },
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{ name: 'left_thigh', from: 'left_hip', to: 'left_knee', radius: 0.04 },
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{ name: 'right_thigh', from: 'right_hip', to: 'right_knee', radius: 0.04 },
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{ name: 'left_shin', from: 'left_knee', to: 'left_ankle', radius: 0.03 },
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{ name: 'right_shin', from: 'right_knee', to: 'right_ankle', radius: 0.03 },
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{ name: 'left_clavicle', from: 'chest', to: 'left_shoulder', radius: 0.025 },
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{ name: 'right_clavicle', from: 'chest', to: 'right_shoulder', radius: 0.025 },
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{ name: 'left_pelvis', from: 'pelvis', to: 'left_hip', radius: 0.03 },
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{ name: 'right_pelvis', from: 'pelvis', to: 'right_hip', radius: 0.03 },
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{ name: 'neck_head', from: 'neck', to: 'head', radius: 0.025 }
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];
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for (const def of limbDefs) {
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const limb = this._createLimb(def.from, def.to, def.radius);
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limb.name = `limb-${def.name}`;
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this.group.add(limb);
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this.limbs[def.name] = { mesh: limb, from: def.from, to: def.to, radius: def.radius };
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}
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// Create skeleton bone lines
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this._createBoneLines();
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// Create body part glow meshes for DensePose part activation
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this._createPartGlows();
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}
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_createLimb(fromName, toName, radius) {
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const from = this.currentPositions[fromName];
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const to = this.currentPositions[toName];
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const dir = new THREE.Vector3(to.x - from.x, to.y - from.y, to.z - from.z);
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const length = dir.length();
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const geom = new THREE.CylinderGeometry(radius, radius, length, 8, 1);
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const mat = this._materials.limb.clone();
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const mesh = new THREE.Mesh(geom, mat);
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mesh.castShadow = true;
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this._positionLimb(mesh, from, to, length);
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return mesh;
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}
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_positionLimb(mesh, from, to, length) {
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const mid = {
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x: (from.x + to.x) / 2,
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y: (from.y + to.y) / 2,
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z: (from.z + to.z) / 2
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};
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mesh.position.set(mid.x, mid.y, mid.z);
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const dir = new THREE.Vector3(to.x - from.x, to.y - from.y, to.z - from.z).normalize();
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const up = new THREE.Vector3(0, 1, 0);
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if (Math.abs(dir.dot(up)) < 0.999) {
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const quat = new THREE.Quaternion();
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quat.setFromUnitVectors(up, dir);
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mesh.quaternion.copy(quat);
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}
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// Update the cylinder length
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mesh.scale.y = length / mesh.geometry.parameters.height;
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}
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_createBoneLines() {
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const boneGeom = new THREE.BufferGeometry();
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// We will update positions each frame
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const positions = new Float32Array(BodyModel.BONE_CONNECTIONS.length * 6);
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boneGeom.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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const boneLine = new THREE.LineSegments(boneGeom, this._materials.bone);
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boneLine.name = 'skeleton-bones';
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this.group.add(boneLine);
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this._boneLine = boneLine;
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}
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_createPartGlows() {
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// Create subtle glow indicators for each DensePose body region
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// These light up based on which parts are being sensed
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const partRegions = {
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torso: { pos: [0, 1.2, 0], scale: [0.2, 0.3, 0.1], parts: [1, 2] },
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left_upper_arm: { pos: [-0.35, 1.35, 0], scale: [0.06, 0.15, 0.06], parts: [15, 17] },
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right_upper_arm: { pos: [0.35, 1.35, 0], scale: [0.06, 0.15, 0.06], parts: [16, 18] },
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left_lower_arm: { pos: [-0.50, 1.08, 0], scale: [0.05, 0.13, 0.05], parts: [19, 21] },
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right_lower_arm: { pos: [0.50, 1.08, 0], scale: [0.05, 0.13, 0.05], parts: [20, 22] },
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left_hand: { pos: [-0.55, 0.95, 0], scale: [0.04, 0.04, 0.03], parts: [4] },
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right_hand: { pos: [0.55, 0.95, 0], scale: [0.04, 0.04, 0.03], parts: [3] },
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left_upper_leg: { pos: [-0.13, 0.70, 0], scale: [0.07, 0.18, 0.07], parts: [8, 10] },
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right_upper_leg: { pos: [0.13, 0.70, 0], scale: [0.07, 0.18, 0.07], parts: [7, 9] },
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left_lower_leg: { pos: [-0.13, 0.30, 0], scale: [0.05, 0.18, 0.05], parts: [12, 14] },
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right_lower_leg: { pos: [0.13, 0.30, 0], scale: [0.05, 0.18, 0.05], parts: [11, 13] },
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left_foot: { pos: [-0.13, 0.05, 0.03], scale: [0.04, 0.03, 0.06], parts: [5] },
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right_foot: { pos: [0.13, 0.05, 0.03], scale: [0.04, 0.03, 0.06], parts: [6] },
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head: { pos: [0, 1.72, 0], scale: [0.09, 0.10, 0.09], parts: [23, 24] }
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};
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const glowGeom = new THREE.SphereGeometry(1, 8, 8);
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for (const [name, region] of Object.entries(partRegions)) {
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const mat = new THREE.MeshBasicMaterial({
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color: 0x00ffcc,
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transparent: true,
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||||
opacity: 0,
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depthWrite: false
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||||
});
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const mesh = new THREE.Mesh(glowGeom, mat);
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mesh.position.set(...region.pos);
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mesh.scale.set(...region.scale);
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mesh.name = `part-glow-${name}`;
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this.group.add(mesh);
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for (const partId of region.parts) {
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this.partMeshes[partId] = mesh;
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}
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||||
}
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||||
}
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||||
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||||
// Update pose from keypoints array
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// keypoints: array of {x, y, confidence} in normalized [0,1] coords
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// The mapping follows COCO 17-keypoint format:
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// 0:nose, 1:left_eye, 2:right_eye, 3:left_ear, 4:right_ear,
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// 5:left_shoulder, 6:right_shoulder, 7:left_elbow, 8:right_elbow,
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// 9:left_wrist, 10:right_wrist, 11:left_hip, 12:right_hip,
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// 13:left_knee, 14:right_knee, 15:left_ankle, 16:right_ankle
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updateFromKeypoints(keypoints, personConfidence) {
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if (!keypoints || keypoints.length < 17) return;
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||||
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||||
this.confidence = personConfidence || 0;
|
||||
this.isVisible = this.confidence > 0.15;
|
||||
this.group.visible = this.isVisible;
|
||||
|
||||
if (!this.isVisible) return;
|
||||
|
||||
// Map COCO keypoints to our joint positions
|
||||
// Convert normalized [0,1] to 3D space centered at origin
|
||||
// x: left-right (normalized 0-1 maps to roughly -2 to 2 meters)
|
||||
// y: up (we compute from relative positions)
|
||||
// z: depth (we derive from some heuristics)
|
||||
const kp = keypoints;
|
||||
|
||||
const mapX = (val) => (val - 0.5) * 4;
|
||||
const mapZ = (val) => (val - 0.5) * 0.5; // Slight depth from x offset
|
||||
|
||||
// Helper to compute a 3D position from a COCO keypoint
|
||||
const kpPos = (idx, defaultY) => {
|
||||
const k = kp[idx];
|
||||
if (!k || k.confidence < 0.1) return null;
|
||||
return {
|
||||
x: mapX(k.x),
|
||||
y: defaultY !== undefined ? defaultY : (1.75 - k.y * 1.75),
|
||||
z: mapZ(k.x) * 0.2
|
||||
};
|
||||
};
|
||||
|
||||
// Estimate vertical scale from shoulder-to-ankle distance
|
||||
const lShoulder = kp[5], lAnkle = kp[15];
|
||||
let scale = 1.0;
|
||||
if (lShoulder && lAnkle && lShoulder.confidence > 0.2 && lAnkle.confidence > 0.2) {
|
||||
const pixelHeight = Math.abs(lAnkle.y - lShoulder.y);
|
||||
if (pixelHeight > 0.05) {
|
||||
scale = 0.85 / pixelHeight; // shoulder-to-ankle is about 0.85m scaled
|
||||
}
|
||||
}
|
||||
|
||||
const mapY = (val) => {
|
||||
// Map y from normalized coords (0=top, 1=bottom) to world y
|
||||
// Find the lowest point (ankles) and use that as ground reference
|
||||
const groundRef = Math.max(
|
||||
(kp[15] && kp[15].confidence > 0.2) ? kp[15].y : 0.95,
|
||||
(kp[16] && kp[16].confidence > 0.2) ? kp[16].y : 0.95
|
||||
);
|
||||
return (groundRef - val) * scale * 1.75;
|
||||
};
|
||||
|
||||
// Compute mid-hip as body center
|
||||
const midHipX = this._avgCoord(kp, [11, 12], 'x');
|
||||
const midHipY = this._avgCoord(kp, [11, 12], 'y');
|
||||
const centerX = midHipX !== null ? mapX(midHipX) : 0;
|
||||
|
||||
// Map all joints
|
||||
const updateJoint = (name, idx, fallbackY) => {
|
||||
const k = kp[idx];
|
||||
if (k && k.confidence > 0.1) {
|
||||
this.targetPositions[name] = {
|
||||
x: mapX(k.x) - centerX,
|
||||
y: mapY(k.y),
|
||||
z: 0
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
// Head (average of nose, eyes, ears)
|
||||
const headX = this._avgCoord(kp, [0, 1, 2, 3, 4], 'x');
|
||||
const headY = this._avgCoord(kp, [0, 1, 2, 3, 4], 'y');
|
||||
if (headX !== null && headY !== null) {
|
||||
this.targetPositions.head = { x: mapX(headX) - centerX, y: mapY(headY) + 0.08, z: 0 };
|
||||
}
|
||||
|
||||
// Neck (between nose and mid-shoulder)
|
||||
const midShoulderX = this._avgCoord(kp, [5, 6], 'x');
|
||||
const midShoulderY = this._avgCoord(kp, [5, 6], 'y');
|
||||
const noseK = kp[0];
|
||||
if (midShoulderX !== null && noseK && noseK.confidence > 0.1) {
|
||||
this.targetPositions.neck = {
|
||||
x: mapX((midShoulderX + noseK.x) / 2) - centerX,
|
||||
y: mapY((midShoulderY + noseK.y) / 2),
|
||||
z: 0
|
||||
};
|
||||
}
|
||||
|
||||
// Chest (mid-shoulder)
|
||||
if (midShoulderX !== null) {
|
||||
this.targetPositions.chest = {
|
||||
x: mapX(midShoulderX) - centerX,
|
||||
y: mapY(midShoulderY),
|
||||
z: 0
|
||||
};
|
||||
}
|
||||
|
||||
// Spine (between chest and pelvis)
|
||||
if (midShoulderX !== null && midHipX !== null) {
|
||||
this.targetPositions.spine = {
|
||||
x: mapX((midShoulderX + midHipX) / 2) - centerX,
|
||||
y: mapY((midShoulderY + midHipY) / 2),
|
||||
z: 0
|
||||
};
|
||||
}
|
||||
|
||||
// Pelvis
|
||||
if (midHipX !== null) {
|
||||
this.targetPositions.pelvis = {
|
||||
x: mapX(midHipX) - centerX,
|
||||
y: mapY(midHipY),
|
||||
z: 0
|
||||
};
|
||||
}
|
||||
|
||||
// Arms and legs
|
||||
updateJoint('left_shoulder', 5);
|
||||
updateJoint('right_shoulder', 6);
|
||||
updateJoint('left_elbow', 7);
|
||||
updateJoint('right_elbow', 8);
|
||||
updateJoint('left_wrist', 9);
|
||||
updateJoint('right_wrist', 10);
|
||||
updateJoint('left_hip', 11);
|
||||
updateJoint('right_hip', 12);
|
||||
updateJoint('left_knee', 13);
|
||||
updateJoint('right_knee', 14);
|
||||
updateJoint('left_ankle', 15);
|
||||
updateJoint('right_ankle', 16);
|
||||
|
||||
// Adjust all positions relative to center
|
||||
// Apply global position offset (person location in room)
|
||||
// Shift the body model to world position
|
||||
this.group.position.x = centerX;
|
||||
}
|
||||
|
||||
_avgCoord(keypoints, indices, coord) {
|
||||
let sum = 0;
|
||||
let count = 0;
|
||||
for (const idx of indices) {
|
||||
const k = keypoints[idx];
|
||||
if (k && k.confidence > 0.1) {
|
||||
sum += k[coord];
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count > 0 ? sum / count : null;
|
||||
}
|
||||
|
||||
// Activate DensePose body part regions (parts: array of part IDs with confidence)
|
||||
activateParts(partConfidences) {
|
||||
// partConfidences: { partId: confidence, ... }
|
||||
for (const [partId, mesh] of Object.entries(this.partMeshes)) {
|
||||
const conf = partConfidences[partId] || 0;
|
||||
mesh.material.opacity = conf * 0.4;
|
||||
// Color temperature: blue (low) -> cyan -> green -> yellow -> orange (high)
|
||||
const hue = (1 - conf) * 0.55; // 0.55 = blue, 0 = red
|
||||
mesh.material.color.setHSL(hue, 1.0, 0.5 + conf * 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
// Smooth animation update - call each frame
|
||||
update(delta) {
|
||||
if (!this.isVisible) return;
|
||||
|
||||
const lerpFactor = 1 - Math.pow(0.001, delta); // Smooth exponential lerp
|
||||
|
||||
// Lerp joint positions
|
||||
for (const [name, joint] of Object.entries(this.joints)) {
|
||||
const target = this.targetPositions[name];
|
||||
const current = this.currentPositions[name];
|
||||
if (!target) continue;
|
||||
|
||||
current.x += (target.x - current.x) * lerpFactor;
|
||||
current.y += (target.y - current.y) * lerpFactor;
|
||||
current.z += (target.z - current.z) * lerpFactor;
|
||||
|
||||
joint.position.set(current.x, current.y, current.z);
|
||||
}
|
||||
|
||||
// Update limb cylinders
|
||||
for (const limb of Object.values(this.limbs)) {
|
||||
const from = this.currentPositions[limb.from];
|
||||
const to = this.currentPositions[limb.to];
|
||||
if (!from || !to) continue;
|
||||
|
||||
const dir = new THREE.Vector3(to.x - from.x, to.y - from.y, to.z - from.z);
|
||||
const length = dir.length();
|
||||
if (length < 0.001) continue;
|
||||
|
||||
this._positionLimb(limb.mesh, from, to, length);
|
||||
}
|
||||
|
||||
// Update bone lines
|
||||
this._updateBoneLines();
|
||||
|
||||
// Update material colors based on confidence
|
||||
this._updateMaterialColors();
|
||||
}
|
||||
|
||||
_updateBoneLines() {
|
||||
const posAttr = this._boneLine.geometry.getAttribute('position');
|
||||
const arr = posAttr.array;
|
||||
let i = 0;
|
||||
|
||||
for (const [fromName, toName] of BodyModel.BONE_CONNECTIONS) {
|
||||
const from = this.currentPositions[fromName];
|
||||
const to = this.currentPositions[toName];
|
||||
if (from && to) {
|
||||
arr[i] = from.x; arr[i + 1] = from.y; arr[i + 2] = from.z;
|
||||
arr[i + 3] = to.x; arr[i + 4] = to.y; arr[i + 5] = to.z;
|
||||
}
|
||||
i += 6;
|
||||
}
|
||||
posAttr.needsUpdate = true;
|
||||
}
|
||||
|
||||
_updateMaterialColors() {
|
||||
// Confidence drives color temperature
|
||||
// Low confidence = cool blue, high = warm cyan/green
|
||||
const conf = this.confidence;
|
||||
const hue = 0.55 - conf * 0.25; // blue -> cyan -> green
|
||||
const saturation = 0.8;
|
||||
const lightness = 0.35 + conf * 0.2;
|
||||
|
||||
for (const joint of Object.values(this.joints)) {
|
||||
if (joint.name !== 'joint-head') {
|
||||
joint.material.color.setHSL(hue, saturation, lightness);
|
||||
joint.material.emissive.setHSL(hue, saturation, lightness * 0.3);
|
||||
joint.material.opacity = 0.5 + conf * 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
for (const limb of Object.values(this.limbs)) {
|
||||
limb.mesh.material.color.setHSL(hue, saturation * 0.9, lightness * 0.9);
|
||||
limb.mesh.material.emissive.setHSL(hue, saturation * 0.9, lightness * 0.2);
|
||||
limb.mesh.material.opacity = 0.4 + conf * 0.5;
|
||||
}
|
||||
|
||||
// Head
|
||||
const headJoint = this.joints.head;
|
||||
if (headJoint) {
|
||||
headJoint.material.color.setHSL(hue - 0.05, saturation, lightness + 0.1);
|
||||
headJoint.material.emissive.setHSL(hue - 0.05, saturation, lightness * 0.4);
|
||||
headJoint.material.opacity = 0.6 + conf * 0.4;
|
||||
}
|
||||
|
||||
// Bone line color
|
||||
this._materials.bone.color.setHSL(hue + 0.1, 1.0, 0.5 + conf * 0.2);
|
||||
this._materials.bone.opacity = 0.3 + conf * 0.4;
|
||||
}
|
||||
|
||||
// Set the world position of this body model (for multi-person scenes)
|
||||
setWorldPosition(x, y, z) {
|
||||
this.group.position.set(x, y || 0, z || 0);
|
||||
}
|
||||
|
||||
getGroup() {
|
||||
return this.group;
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.group.traverse((child) => {
|
||||
if (child.geometry) child.geometry.dispose();
|
||||
if (child.material) {
|
||||
if (Array.isArray(child.material)) {
|
||||
child.material.forEach(m => m.dispose());
|
||||
} else {
|
||||
child.material.dispose();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Manager for multiple body models (multi-person tracking)
|
||||
export class BodyModelManager {
|
||||
constructor(scene) {
|
||||
this.scene = scene;
|
||||
this.models = new Map(); // personId -> BodyModel
|
||||
this.maxModels = 6;
|
||||
this.inactiveTimeout = 3000; // ms before removing inactive model
|
||||
this.lastSeen = new Map(); // personId -> timestamp
|
||||
}
|
||||
|
||||
// Update with new pose data for potentially multiple persons
|
||||
update(personsData, delta) {
|
||||
const now = Date.now();
|
||||
|
||||
if (personsData && personsData.length > 0) {
|
||||
for (let i = 0; i < Math.min(personsData.length, this.maxModels); i++) {
|
||||
const person = personsData[i];
|
||||
const personId = person.id || `person_${i}`;
|
||||
|
||||
// Get or create model
|
||||
let model = this.models.get(personId);
|
||||
if (!model) {
|
||||
model = new BodyModel();
|
||||
this.models.set(personId, model);
|
||||
this.scene.add(model.getGroup());
|
||||
}
|
||||
|
||||
// Update the model
|
||||
if (person.keypoints) {
|
||||
model.updateFromKeypoints(person.keypoints, person.confidence);
|
||||
}
|
||||
|
||||
// Activate DensePose parts if available
|
||||
if (person.body_parts) {
|
||||
model.activateParts(person.body_parts);
|
||||
}
|
||||
|
||||
this.lastSeen.set(personId, now);
|
||||
}
|
||||
}
|
||||
|
||||
// Animate all models
|
||||
for (const model of this.models.values()) {
|
||||
model.update(delta);
|
||||
}
|
||||
|
||||
// Remove stale models
|
||||
for (const [id, lastTime] of this.lastSeen.entries()) {
|
||||
if (now - lastTime > this.inactiveTimeout) {
|
||||
const model = this.models.get(id);
|
||||
if (model) {
|
||||
this.scene.remove(model.getGroup());
|
||||
model.dispose();
|
||||
this.models.delete(id);
|
||||
this.lastSeen.delete(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getActiveCount() {
|
||||
return this.models.size;
|
||||
}
|
||||
|
||||
getAverageConfidence() {
|
||||
if (this.models.size === 0) return 0;
|
||||
let sum = 0;
|
||||
for (const model of this.models.values()) {
|
||||
sum += model.confidence;
|
||||
}
|
||||
return sum / this.models.size;
|
||||
}
|
||||
|
||||
dispose() {
|
||||
for (const model of this.models.values()) {
|
||||
this.scene.remove(model.getGroup());
|
||||
model.dispose();
|
||||
}
|
||||
this.models.clear();
|
||||
this.lastSeen.clear();
|
||||
}
|
||||
}
|
||||
13
v1/requirements-lock.txt
Normal file
13
v1/requirements-lock.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
# WiFi-DensePose Pipeline Verification - Pinned Dependencies
|
||||
# These versions are locked to ensure deterministic pipeline output.
|
||||
# The proof bundle (v1/data/proof/) depends on exact numerical behavior
|
||||
# from these libraries. Changing versions may alter floating-point results
|
||||
# and require regenerating the expected hash.
|
||||
#
|
||||
# To update: change versions, run `python v1/data/proof/verify.py --generate-hash`,
|
||||
# then commit the new expected_features.sha256.
|
||||
|
||||
numpy==1.26.4
|
||||
scipy==1.14.1
|
||||
pydantic==2.10.4
|
||||
pydantic-settings==2.7.1
|
||||
@@ -78,21 +78,33 @@ async def get_current_user(
|
||||
if not credentials:
|
||||
return None
|
||||
|
||||
# This would normally validate the JWT token
|
||||
# For now, return a mock user for development
|
||||
# Validate the JWT token
|
||||
# JWT validation must be configured via settings (e.g. JWT_SECRET, JWT_ALGORITHM)
|
||||
if settings.is_development:
|
||||
return {
|
||||
"id": "dev-user",
|
||||
"username": "developer",
|
||||
"email": "dev@example.com",
|
||||
"is_admin": True,
|
||||
"permissions": ["read", "write", "admin"]
|
||||
}
|
||||
|
||||
logger.warning(
|
||||
"Authentication credentials provided in development mode but JWT "
|
||||
"validation is not configured. Set up JWT authentication via "
|
||||
"environment variables (JWT_SECRET, JWT_ALGORITHM) or disable "
|
||||
"authentication. Rejecting request."
|
||||
)
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_401_UNAUTHORIZED,
|
||||
detail=(
|
||||
"JWT authentication is not configured. In development mode, either "
|
||||
"disable authentication (enable_authentication=False) or configure "
|
||||
"JWT validation. Returning mock users is not permitted in any environment."
|
||||
),
|
||||
headers={"WWW-Authenticate": "Bearer"},
|
||||
)
|
||||
|
||||
# In production, implement proper JWT validation
|
||||
raise HTTPException(
|
||||
status_code=status.HTTP_401_UNAUTHORIZED,
|
||||
detail="Authentication not implemented",
|
||||
detail=(
|
||||
"JWT authentication is not configured. Configure JWT_SECRET and "
|
||||
"JWT_ALGORITHM environment variables, or integrate an external "
|
||||
"identity provider. See docs/authentication.md for setup instructions."
|
||||
),
|
||||
headers={"WWW-Authenticate": "Bearer"},
|
||||
)
|
||||
|
||||
@@ -404,17 +416,22 @@ async def get_websocket_user(
|
||||
# Skip authentication if disabled
|
||||
if not settings.enable_authentication:
|
||||
return None
|
||||
|
||||
# For development, return mock user
|
||||
|
||||
# Validate the WebSocket token
|
||||
if not websocket_token:
|
||||
return None
|
||||
|
||||
if settings.is_development:
|
||||
return {
|
||||
"id": "ws-user",
|
||||
"username": "websocket_user",
|
||||
"is_admin": False,
|
||||
"permissions": ["read"]
|
||||
}
|
||||
|
||||
logger.warning(
|
||||
"WebSocket token provided in development mode but token validation "
|
||||
"is not configured. Rejecting. Disable authentication or configure "
|
||||
"JWT validation to allow WebSocket connections."
|
||||
)
|
||||
return None
|
||||
|
||||
# In production, implement proper token validation
|
||||
# TODO: Implement JWT/token validation for WebSocket connections
|
||||
logger.warning("WebSocket token validation is not implemented. Rejecting token.")
|
||||
return None
|
||||
|
||||
|
||||
|
||||
@@ -57,19 +57,16 @@ class RouterInterface:
|
||||
self.error_count = 0
|
||||
self.sample_count = 0
|
||||
|
||||
# Mock data generation
|
||||
self.mock_data_generator = None
|
||||
# Mock data generation (delegated to testing module)
|
||||
self._mock_csi_generator = None
|
||||
if mock_mode:
|
||||
self._initialize_mock_generator()
|
||||
|
||||
|
||||
def _initialize_mock_generator(self):
|
||||
"""Initialize mock data generator."""
|
||||
self.mock_data_generator = {
|
||||
'phase': 0,
|
||||
'amplitude_base': 1.0,
|
||||
'frequency': 0.1,
|
||||
'noise_level': 0.1
|
||||
}
|
||||
"""Initialize mock data generator from the testing module."""
|
||||
from src.testing.mock_csi_generator import MockCSIGenerator
|
||||
self._mock_csi_generator = MockCSIGenerator()
|
||||
self._mock_csi_generator.show_banner()
|
||||
|
||||
async def connect(self):
|
||||
"""Connect to the router."""
|
||||
@@ -143,56 +140,14 @@ class RouterInterface:
|
||||
return None
|
||||
|
||||
def _generate_mock_csi_data(self) -> np.ndarray:
|
||||
"""Generate mock CSI data for testing."""
|
||||
# Simulate CSI data with realistic characteristics
|
||||
num_subcarriers = 64
|
||||
num_antennas = 4
|
||||
num_samples = 100
|
||||
|
||||
# Update mock generator state
|
||||
self.mock_data_generator['phase'] += self.mock_data_generator['frequency']
|
||||
|
||||
# Generate amplitude and phase data
|
||||
time_axis = np.linspace(0, 1, num_samples)
|
||||
|
||||
# Create realistic CSI patterns
|
||||
csi_data = np.zeros((num_antennas, num_subcarriers, num_samples), dtype=complex)
|
||||
|
||||
for antenna in range(num_antennas):
|
||||
for subcarrier in range(num_subcarriers):
|
||||
# Base signal with some variation per antenna/subcarrier
|
||||
amplitude = (
|
||||
self.mock_data_generator['amplitude_base'] *
|
||||
(1 + 0.2 * np.sin(2 * np.pi * subcarrier / num_subcarriers)) *
|
||||
(1 + 0.1 * antenna)
|
||||
)
|
||||
|
||||
# Phase with spatial and frequency variation
|
||||
phase_offset = (
|
||||
self.mock_data_generator['phase'] +
|
||||
2 * np.pi * subcarrier / num_subcarriers +
|
||||
np.pi * antenna / num_antennas
|
||||
)
|
||||
|
||||
# Add some movement simulation
|
||||
movement_freq = 0.5 # Hz
|
||||
movement_amplitude = 0.3
|
||||
movement = movement_amplitude * np.sin(2 * np.pi * movement_freq * time_axis)
|
||||
|
||||
# Generate complex signal
|
||||
signal_amplitude = amplitude * (1 + movement)
|
||||
signal_phase = phase_offset + movement * 0.5
|
||||
|
||||
# Add noise
|
||||
noise_real = np.random.normal(0, self.mock_data_generator['noise_level'], num_samples)
|
||||
noise_imag = np.random.normal(0, self.mock_data_generator['noise_level'], num_samples)
|
||||
noise = noise_real + 1j * noise_imag
|
||||
|
||||
# Create complex signal
|
||||
signal = signal_amplitude * np.exp(1j * signal_phase) + noise
|
||||
csi_data[antenna, subcarrier, :] = signal
|
||||
|
||||
return csi_data
|
||||
"""Generate mock CSI data for testing.
|
||||
|
||||
Delegates to the MockCSIGenerator in the testing module.
|
||||
This method is only callable when mock_mode is True.
|
||||
"""
|
||||
if self._mock_csi_generator is None:
|
||||
self._initialize_mock_generator()
|
||||
return self._mock_csi_generator.generate()
|
||||
|
||||
async def _collect_real_csi_data(self) -> Optional[np.ndarray]:
|
||||
"""Collect real CSI data from the router.
|
||||
@@ -264,18 +219,9 @@ class RouterInterface:
|
||||
Dictionary containing router information
|
||||
"""
|
||||
if self.mock_mode:
|
||||
return {
|
||||
"model": "Mock Router",
|
||||
"firmware": "1.0.0-mock",
|
||||
"wifi_standard": "802.11ac",
|
||||
"antennas": 4,
|
||||
"supported_bands": ["2.4GHz", "5GHz"],
|
||||
"csi_capabilities": {
|
||||
"max_subcarriers": 64,
|
||||
"max_antennas": 4,
|
||||
"sampling_rate": 1000
|
||||
}
|
||||
}
|
||||
if self._mock_csi_generator is None:
|
||||
self._initialize_mock_generator()
|
||||
return self._mock_csi_generator.get_router_info()
|
||||
|
||||
# For real routers, this would query the actual hardware
|
||||
return {
|
||||
|
||||
@@ -714,31 +714,39 @@ class PoseService:
|
||||
}
|
||||
|
||||
async def get_statistics(self, start_time, end_time):
|
||||
"""Get pose estimation statistics."""
|
||||
"""Get pose estimation statistics.
|
||||
|
||||
In mock mode, delegates to testing module. In production, returns
|
||||
actual accumulated statistics from self.stats, or indicates no data.
|
||||
"""
|
||||
try:
|
||||
import random
|
||||
|
||||
# Mock statistics
|
||||
total_detections = random.randint(100, 1000)
|
||||
successful_detections = int(total_detections * random.uniform(0.8, 0.95))
|
||||
|
||||
if self.settings.mock_pose_data:
|
||||
from src.testing.mock_pose_generator import generate_mock_statistics
|
||||
return generate_mock_statistics(start_time=start_time, end_time=end_time)
|
||||
|
||||
# Production: return actual accumulated statistics
|
||||
total = self.stats["total_processed"]
|
||||
successful = self.stats["successful_detections"]
|
||||
failed = self.stats["failed_detections"]
|
||||
|
||||
return {
|
||||
"total_detections": total_detections,
|
||||
"successful_detections": successful_detections,
|
||||
"failed_detections": total_detections - successful_detections,
|
||||
"success_rate": successful_detections / total_detections,
|
||||
"average_confidence": random.uniform(0.75, 0.90),
|
||||
"average_processing_time_ms": random.uniform(50, 200),
|
||||
"unique_persons": random.randint(5, 20),
|
||||
"most_active_zone": random.choice(["zone_1", "zone_2", "zone_3"]),
|
||||
"total_detections": total,
|
||||
"successful_detections": successful,
|
||||
"failed_detections": failed,
|
||||
"success_rate": successful / max(1, total),
|
||||
"average_confidence": self.stats["average_confidence"],
|
||||
"average_processing_time_ms": self.stats["processing_time_ms"],
|
||||
"unique_persons": 0,
|
||||
"most_active_zone": "N/A",
|
||||
"activity_distribution": {
|
||||
"standing": random.uniform(0.3, 0.5),
|
||||
"sitting": random.uniform(0.2, 0.4),
|
||||
"walking": random.uniform(0.1, 0.3),
|
||||
"lying": random.uniform(0.0, 0.1)
|
||||
}
|
||||
"standing": 0.0,
|
||||
"sitting": 0.0,
|
||||
"walking": 0.0,
|
||||
"lying": 0.0,
|
||||
},
|
||||
"note": "Statistics reflect actual processed data. Activity distribution and unique persons require a persistence backend." if total == 0 else None,
|
||||
}
|
||||
|
||||
|
||||
except Exception as e:
|
||||
self.logger.error(f"Error getting statistics: {e}")
|
||||
raise
|
||||
|
||||
Reference in New Issue
Block a user